You're proposing streamlining the game experience, but you're eliminating the joy of finding something new. If everyone knows everything about everything from the start, then the game is a chore of choosing the right tactic at the right time, several thousand times over.
I find this also applies to mushroom patch's objection to changing the combat system (paraphrasing).
The game loses something of the magic of playing it when things are removed.
Experienced players mostly use randarts to counteract knowing everything about the game. Random monsters, with a rune-based id style, would add a layer of gameplay that complete monster memory would take away. If done right, you remove the death by ignorance, without subtracting anything from the game.
I find this also applies to mushroom patch's objection to changing the combat system (paraphrasing).
The game loses something of the magic of playing it when things are removed.
Experienced players mostly use randarts to counteract knowing everything about the game. Random monsters, with a rune-based id style, would add a layer of gameplay that complete monster memory would take away. If done right, you remove the death by ignorance, without subtracting anything from the game.
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