As it stands now, vanilla angband is, imo, largely a memory game. Do you know the monster list or at least the dangerous part of it? The core game mechanics don't support a guessing game about what monsters can throw at you. No saving throw melee effects like paralyze and confuse, breath weapons that one shot you without a resistance that appears infrequently before the depth at which such breath weapons appear, etc. make for a game no sensible person would want to play without at least having the possibility of determining whether these things can or can't happen in a given encounter.
You hit the yammering icky thing. The yammering icky thing wakes up.
The yammering icky thing touches you. You are paralyzed! --more--
There are a ton of rough edges to smooth over before even thinking about introducing monsters with randomized abilities. Frankly, vanilla is what it is. Randomized monsters is too much of a departure, even for something that would appear five years from now. And it would most likely make the game worse, not better.
You hit the yammering icky thing. The yammering icky thing wakes up.
The yammering icky thing touches you. You are paralyzed! --more--
There are a ton of rough edges to smooth over before even thinking about introducing monsters with randomized abilities. Frankly, vanilla is what it is. Randomized monsters is too much of a departure, even for something that would appear five years from now. And it would most likely make the game worse, not better.
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