Morgoth is not a "giant?"

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  • Bogatyr
    Knight
    • Feb 2014
    • 525

    Morgoth is not a "giant?"

    Argh, I specifically saved up a Scyth of Slicing of Westernesse for the big boy but I found it only "hit" him, instead of "smiting" him. That SoS does over 600 against giants but only about 350 against others. Turns out I don't have anything over 350 and I specifically passed by other artifact weapons that had slay evil….argh…!

    Well back to the grind. Thank goodness I didn't use up any consumables. My consumables were on the low side anyway so this will be a chance to boost that up some.

    Human Warrior, gained levels *fast*. Fun to play, he can take even many of the most powerful uniques without needing to pillar dance. Plows through giant vaults like a hot knife through butter, that is refreshing from being scared all the time playing mages. The Pick of Erebor is a great weapon, used it for pretty much all the mid/end game.

    Last edited by Bogatyr; January 28, 2015, 21:58.
  • Ingwe Ingweron
    Veteran
    • Jan 2009
    • 2129

    #2
    Yeah, Morgoth is an "evil creature" but not "giant".

    Human Warrior is my favorite so far. It's my lowest turn-count, levels so quickly, and has the satisfaction of smashing everything in its path. Very liberating after playing mages for awhile.

    Good luck to you on finding a suitable weapon to go after the big boss!
    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

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    • Bogatyr
      Knight
      • Feb 2014
      • 525

      #3
      Originally posted by Ingwe Ingweron
      Yeah, Morgoth is an "evil creature" but not "giant".

      Human Warrior is my favorite so far. It's my lowest turn-count, levels so quickly, and has the satisfaction of smashing everything in its path. Very liberating after playing mages for awhile.

      Good luck to you on finding a suitable weapon to go after the big boss!
      Yes HW is really a nice combo. In a standart game there are enough options for stat boosting to get 18/200+ fairly easily on all of str, dex and con.

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      • quarague
        Swordsman
        • Jun 2012
        • 261

        #4
        If you click on the spoiler bar above and then search for morgoth in the monster memory, you can see his exact stats, all the slays, resistances, spells, whatever. The data is from version 3.1.2. but AFAIK he hasn't changed since then. It's called spoiler for a reason, so you may want to find out by yourself (or use a rod of probing, which will give you exactly the same info).

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        • Bogatyr
          Knight
          • Feb 2014
          • 525

          #5
          Originally posted by quarague
          If you click on the spoiler bar above and then search for morgoth in the monster memory, you can see his exact stats, all the slays, resistances, spells, whatever. The data is from version 3.1.2. but AFAIK he hasn't changed since then. It's called spoiler for a reason, so you may want to find out by yourself (or use a rod of probing, which will give you exactly the same info).
          Yes I always carry probing, and I took a turn to do it on Morgoth this game after my "slay giant" weapon did not smite.

          Have a decent Lochaber Axe HA now which I just may go with. I was hoping to find a Blade of Chaos HA or Scyth of Slicing HA but haven't so far and I'm getting bored with grinding so I think I'll just dive in for the final fight after I clear this last massive vault.

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          • mushroom patch
            Swordsman
            • Oct 2014
            • 298

            #6
            I find that about an hour of scumming 98 usually nets you a mace of disruption or blade of chaos with slay evil, either of which will take down Sauron and Morgoth pretty easily. (Of course, this is with rogue quality object detection and no messing around with things that aren't blades of chaos or maces of disruption.)

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            • Bogatyr
              Knight
              • Feb 2014
              • 525

              #7
              Originally posted by mushroom patch
              I find that about an hour of scumming 98 usually nets you a mace of disruption or blade of chaos with slay evil, either of which will take down Sauron and Morgoth pretty easily. (Of course, this is with rogue quality object detection and no messing around with things that aren't blades of chaos or maces of disruption.)
              I was (just won) a warrior with limited enlightenment / rods of detection, I got sick of slogging through massive vaults full of crap so just went ahead and took Morgoth down with a Lochaber Axe (Holy Avenger), haha, it had more damage against evil than any of the artifact weapons I'd found (468 as configured), even Calris. Never found the Glaive of Pain. It only took a handful of Mass Banish scrolls, one Banish (Morgoth opened an A pit on his way to me), about 5 *Healing*, one Life, and about 10 Healing. I had fire, electricity, and acid immunity so leaving his summons around for a while wasn't too dangerous (had to watch out for the white "U"s however), at least if the weaker ones were surrounding me.



              I have a yet-unfinished endgame rogue hanging around, but I think he has the GoP already. If not, I'll try 98/99 scumming. I usually just pillar dance Sauron so the weapon doesn't matter so much until the final fight.

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              • mushroom patch
                Swordsman
                • Oct 2014
                • 298

                #8
                Yeah, I've never tried the Glaive of Pain against Morgoth or Sauron. I'm probably too conservative, but the damage looked iffy to me (without acid brand or whatever).

                Comment

                • AnonymousHero
                  Veteran
                  • Jun 2007
                  • 1393

                  #9
                  Originally posted by Bogatyr
                  (blah blah Morgoth blah blah)
                  This is a have-more-resources-and-avoid-instadeath game. Any character with enough means to avoid instadeath (*includes speed and rBase) can win. Morgoth is just the icing on the cake. I'm not sure he was ever meant to be a serious threat to players who made it that far.

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    #10
                    Originally posted by AnonymousHero
                    This is a have-more-resources-and-avoid-instadeath game. Any character with enough means to avoid instadeath (*includes speed and rBase) can win. Morgoth is just the icing on the cake. I'm not sure he was ever meant to be a serious threat to players who made it that far.
                    He has all of the most powerful abilities, save ones that would make him unfun to fight (like healing or teleportation). His spell list has very few duds in it and plenty of whoppers. His melee is incredibly powerful. He's about as strong as you can reasonably make an enemy without going to ridiculous extremes (+80 speed and breathes mana every turn, etc.). The "problem" (to the extent that it even is one) is that it's very hard for any single fight to stop a player who's willing to burn consumables.

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                    • Antoine
                      Ironband/Quickband Maintainer
                      • Nov 2007
                      • 1010

                      #11
                      Originally posted by Derakon
                      He has all of the most powerful abilities, save ones that would make him unfun to fight (like healing or teleportation). His spell list has very few duds in it and plenty of whoppers. His melee is incredibly powerful. He's about as strong as you can reasonably make an enemy without going to ridiculous extremes (+80 speed and breathes mana every turn, etc.). The "problem" (to the extent that it even is one) is that it's very hard for any single fight to stop a player who's willing to burn consumables.
                      I may be ill-informed, but I thought the 'problem' was around LOS exploits so you can hit M when he can't hit you. Or have I got that wrong?

                      A.
                      Ironband - http://angband.oook.cz/ironband/

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                      • Lord Tom
                        Apprentice
                        • Nov 2009
                        • 73

                        #12
                        I think with the changes to the 'A' monsters a while back it makes more sense to have Morgoth be an 'A' than a 'P' at this point.

                        I think Morgoth is pretty well set up to be hard/interesting. One thing I'd change is to not have him chase the player down from great distances as he does now.

                        If @ teleports Morgoth away, he's got several dozen turns to heal, clear the battlefield, etc, and re-engage Morgoth before he's healed much. If the player had to hunt him down again, 3 things would be different:

                        1. it would take longer to locate/re-engage, so Morgoth would heal more
                        2. @ would have to possibly fight/evade/TO monsters previously TO'd
                        3. @ would be traveling to meet Morgoth in a new spot, so wouldn't have as much luxury of fixing up the battlefield

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                        • Carnivean
                          Knight
                          • Sep 2013
                          • 527

                          #13
                          If you change Morgoth from P to A then the Angband comic will make no sense.

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                          • Bogatyr
                            Knight
                            • Feb 2014
                            • 525

                            #14
                            Originally posted by mushroom patch
                            Yeah, I've never tried the Glaive of Pain against Morgoth or Sauron. I'm probably too conservative, but the damage looked iffy to me (without acid brand or whatever).
                            Why would acid brand help?

                            I find that around 450-500 average damage/round, with decent to-hit (like warrior with +20 to-hit weapon, with berserker + chant spells), makes a pretty fast job of Morgoth, with a reasonable amount of consumables.

                            What are people's favorite standart/ego weapons to melee Morgoth with?

                            Comment

                            • AnonymousHero
                              Veteran
                              • Jun 2007
                              • 1393

                              #15
                              Originally posted by Bogatyr
                              Why would acid brand help?
                              Sauron doesn't have IM_ACID.

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