Morgoth is not a "giant?"

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Ingwe Ingweron
    Veteran
    • Jan 2009
    • 2129

    #31
    Originally posted by bio_hazard
    Back to the OP's original thought (about giants)... Any thoughts on having Slay Giant not be a racial slay, but slay anything that is very very large. So P, but also D, maybe some Us, big worms, giant rocs...
    In my mind, it was never about the giants' size that made 'slay giant' effective against them, it was their blood. "Slay Giant" is a particularly virulent poison to those with giantish blood. The same for dragons, etc. That was just my mental construct to justify the various slays, but there's no reason not to change that.
    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

    Comment

    • Timo Pietilä
      Prophet
      • Apr 2007
      • 4096

      #32
      Originally posted by Derakon
      On the one hand, you'd probably have to bring it down to an x2 slay if you did that. On the other hand, the current Slay Giant is borderline useless, so who cares if we change it?
      Ogres count as giants, so there are more giants around than most people realize.

      OTOH I agree that slay troll/giant/orc are all pretty useless as single slay unless we change them to x5 slays. Maybe make all single slays "kill" slays?

      Comment

      • Tibarius
        Swordsman
        • Jun 2011
        • 429

        #33
        re: slays

        I personally use mostly only slay evil or undead - because there is enough Monsters of that class. I rarely to never use slay orc/troll/giant. I think it couldn't hurt to boost damage versus focused slay Targets. We could increase slay factor, we could also use make the slay work on the Magic boost as well, not only the weapon's base damage.
        Blondes are more fun!

        Comment

        • Timo Pietilä
          Prophet
          • Apr 2007
          • 4096

          #34
          Originally posted by Tibarius
          I personally use mostly only slay evil or undead - because there is enough Monsters of that class. I rarely to never use slay orc/troll/giant.
          That's because at the time you need to start worrying about undeads almost all troll/orc/giants are pushovers that die with no slay at all. Titans are exception to rule, against them you might want to have slay giant, but then again there is problem that there are just too of them in the game, and branded weapons affect them just as well (unique titans resist all, normal titans none), and brands affect many more than just them.

          Comment

          • Bogatyr
            Knight
            • Feb 2014
            • 525

            #35
            Originally posted by Bogatyr
            The risk is insta-death at every turn of the game getting to that point. It is not easy sailing surviving up to 18/200 INT for a mage, it's either a terrifying fast dive or a boring long grind (still with moments of terror). It's not easy even navigating to all the downstairs to get to level 98 in the first place. A warrior can just sail through, absorbing unresisted full breath attacks at times and simply saying "oops! That smarts a bit!" Live the risk during the beginning/mid, reap the rewards at the end. I don't think it's out of whack at all, it's the "contract" the game enters into with the player when s/he choses mage, which his basically this: "Mage, huh? Dude, you're *dead*. There are so many ways I'm going to kill you, it's not even funny. In the eeny weeny tiny possibility you survive to 0% fail spells and find Kelek's, all of Angband is your oyster. And then you'll get overconfident, make a mistake, and die."
            Yup, as I feared: Mana bolt from a Black Reaver, --more--
            And I had a staff of Banishment too. Zero risk, my a$$!
            "Oh, but you were not careful enough." <-- the cause of almost every death, so not a valid criticism. The risk is immense in diving to 98, even with 0% fail on spells. QED.

            Comment

            • Timo Pietilä
              Prophet
              • Apr 2007
              • 4096

              #36
              Originally posted by Bogatyr
              Yup, as I feared: Mana bolt from a Black Reaver, --more--
              And I had a staff of Banishment too. Zero risk, my a$$!
              "Oh, but you were not careful enough." <-- the cause of almost every death, so not a valid criticism. The risk is immense in diving to 98, even with 0% fail on spells. QED.
              That's manastorm. If you see black reaver, don't fight unless you are both faster than it and have more than 400 points of HP left. If multiple, then run.

              TO makes game easier, but zero risk comes from not getting into trouble not from weapons like TO that you have.

              I think the fact that "not careful enough" is cause of almost every death makes that criticism valid, not the other way around.

              Comment

              • Bogatyr
                Knight
                • Feb 2014
                • 525

                #37
                Originally posted by Timo Pietilä
                That's manastorm. If you see black reaver, don't fight unless you are both faster than it and have more than 400 points of HP left. If multiple, then run.

                TO makes game easier, but zero risk comes from not getting into trouble not from weapons like TO that you have.

                I think the fact that "not careful enough" is cause of almost every death makes that criticism valid, not the other way around.
                The point is that clearing vaults on 98 with gobs of endgame uniques/monsters is NOT zero risk, or even low risk.

                Comment

                • Tibarius
                  Swordsman
                  • Jun 2011
                  • 429

                  #38
                  re: black reavers

                  So the conclusion would be: be more carefull and stop dying
                  Blondes are more fun!

                  Comment

                  • Bogatyr
                    Knight
                    • Feb 2014
                    • 525

                    #39
                    Originally posted by Tibarius
                    So the conclusion would be: be more carefull and stop dying
                    No, the conclusion is that vanilla does not need TO-proof monsters.

                    Comment

                    • Timo Pietilä
                      Prophet
                      • Apr 2007
                      • 4096

                      #40
                      Originally posted by Bogatyr
                      The point is that clearing vaults on 98 with gobs of endgame uniques/monsters is NOT zero risk, or even low risk.
                      Depends of the vault, but agreed mostly. There are some that are nightmarish to clear, like the "hellpit" one. Keeping track of which monsters have LoS of you and which of them are indirectly dangerous (like which ones have tele-to) is hard.

                      Comment

                      • Timo Pietilä
                        Prophet
                        • Apr 2007
                        • 4096

                        #41
                        Originally posted by Bogatyr
                        No, the conclusion is that vanilla does not need TO-proof monsters.
                        Why not? Just pick some that fit the scheme, not random ones. If TO can't save you anyway, then how does it hurt to not make it work in first place for some monsters?

                        Comment

                        • Bogatyr
                          Knight
                          • Feb 2014
                          • 525

                          #42
                          Originally posted by Timo Pietilä
                          Why not? Just pick some that fit the scheme, not random ones. If TO can't save you anyway, then how does it hurt to not make it work in first place for some monsters?
                          Because the TO makes surviving *somewhat possible*. There are already tons and tons of ways for the game to kill you, TO is not over powered so I don't see it needs "fixing."

                          Comment

                          • Carnivean
                            Knight
                            • Sep 2013
                            • 527

                            #43
                            Originally posted by Bogatyr
                            No, the conclusion is that vanilla does not need TO-proof monsters.
                            Sample size of 1 doesn't allow you to draw that conclusion.

                            Clearly it is entirely possible to play the game 100% safely. Others can and do so. Just because you can't or don't doesn't support your argument.

                            Whether their argument for TO-proof monsters is valid is a different question.

                            Comment

                            • Bogatyr
                              Knight
                              • Feb 2014
                              • 525

                              #44
                              Originally posted by Carnivean
                              Sample size of 1 doesn't allow you to draw that conclusion.

                              Clearly it is entirely possible to play the game 100% safely. Others can and do so. Just because you can't or don't doesn't support your argument.

                              Whether their argument for TO-proof monsters is valid is a different question.
                              Playing the game 100% safely is not the point. The claim was that 0% fail TO results in "zero risk" (or close enough to it) clearing of major vaults on dlev 98. I stand firmly in opposition to that claim. "Conclusion" perhaps is too strong but my point remains.

                              Comment

                              • Timo Pietilä
                                Prophet
                                • Apr 2007
                                • 4096

                                #45
                                Originally posted by Bogatyr
                                Because the TO makes surviving *somewhat possible*. There are already tons and tons of ways for the game to kill you, TO is not over powered so I don't see it needs "fixing."
                                This is not that much of a change to TO, it is change to monsters. And monsters are plentiful. Much much less drastic change than that beam to bolt change that was made a while ago.

                                Comment

                                Working...
                                😀
                                😂
                                🥰
                                😘
                                🤢
                                😎
                                😞
                                😡
                                👍
                                👎