No it is not. I can win every game I play. The difference between me and you is obviously that you take risks, while I don't. Angband is numbers game, even a slight chance, when repeated often enough, will kill you. If action has even a slight chance of getting you killed, I don't take that.
Morgoth is not a "giant?"
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Note: Can be done doesn't mean should be done. Usually if it looks like it will be too much hassle; just leave.Comment
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No it is not. I can win every game I play. The difference between me and you is obviously that you take risks, while I don't. Angband is numbers game, even a slight chance, when repeated often enough, will kill you. If action has even a slight chance of getting you killed, I don't take that.
Case in point, in this vault fragment:
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#LmQU#@...#
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where any/all of the monsters behind that wall have insta-death attacks against you. No crushing monsters like Horned Reapers can touch them because they're behind walls. *Destruct* destroys objects and so can't be considered to be "clearing" the vault. Banish doesn't work if they're uniques. You can't open the wall without ending up in LOS of everything behind it because of the permanent wall. It may be in the center of a vault so Earthquake may not be available because you may not be able to reach the right place, and even if so Earthquake can destroy valuable objects so doesn't fall into "clearing" the vault.
Even if there is a way to know if one monster will have a move on you after opening the wall (is there?), there are multiple monsters and so TO will take too long and one of them will get a chance for an insta death attack.Comment
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Case in point, in this vault fragment:
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#LmQU#@...#
#########.#
It may be in the center of a vault so Earthquake may not be available because you may not be able to reach the right place, and even if so Earthquake can destroy valuable objects so doesn't fall into "clearing" the vault.
Earthquake outside of the vault so that the edge of the blast touches that wall.
There isn't any vaults like that though. CGV middle section comes close, but that can be dealt with earthquake since that's the only section of that vault that has it and you can clear rest of it without being in LoS of multiple monsters at once.
It's always possible, not always sensible though.Comment
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TO would help there either.
Earthquake outside of the vault so that the edge of the blast touches that wall.
There isn't any vaults like that though. CGV middle section comes close, but that can be dealt with earthquake since that's the only section of that vault that has it and you can clear rest of it without being in LoS of multiple monsters at once.
It's always possible, not always sensible though.
In any case, that is less than "clearing," which for me means getting every single item in the fault. If the goal is reduced from "clearing" to selective "picking", sacrificing some items to make some areas accessible, then I come close to a agreeing that it is always possible with 0% risk given enough time and effort, but that again wasn't the initial claim.Last edited by Bogatyr; February 6, 2015, 14:49.Comment
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I'm not sure how Earthquake deals with artifacts. It can "delete" uniques without actually killing them, so it is possible that same applies to artifacts just like with destruction.
That change was made for making vault clearing less easy. My vote for vaults is opposite to that: make them invulnerable to destruction and earthquake. A bit like what happens in town if you cast destruction there.Comment
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You could defensibly add it to all those giant animals and vermin that populate the early dungeon. They are giant after all.Comment
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Wait, really? I could've sworn monster entries would say things like "this evil undead dragon is worth X experience per kill" for Dracoliches and the like.Comment
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I just checked the Dracolich entry and it displays properly. I was going off what happens if a monster has both the flags GIANT and DRAGON, which was the only case I tested.Comment
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No it is not. I can win every game I play. The difference between me and you is obviously that you take risks, while I don't. Angband is numbers game, even a slight chance, when repeated often enough, will kill you. If action has even a slight chance of getting you killed, I don't take that.Last edited by Bogatyr; February 8, 2015, 20:24.Comment
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No it is not. I can win every game I play. The difference between me and you is obviously that you take risks, while I don't. Angband is numbers game, even a slight chance, when repeated often enough, will kill you. If action has even a slight chance of getting you killed, I don't take that.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Maybe you just got unlucky.Comment
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