I was thinking about spells today, and how I tend to use a small subset of all the spells available to my class. (at least for 95% of the time)
Maybe it would be a fun challenge to survive on a random subset - giving the player different/less options, and so having to develop new strategies.
Like Randarts, there could be an option that randomly assigned spells to books, (respecting a certain range and spread of spell level).
Having to live without your standard detection/attack/escape routine would surely be a fun and challenging option?
Maybe it would be a fun challenge to survive on a random subset - giving the player different/less options, and so having to develop new strategies.
Like Randarts, there could be an option that randomly assigned spells to books, (respecting a certain range and spread of spell level).
- Which spells were found in dungeon / town would vary.
- By choosing a subset of, say 70% of all spells (i.e. a random 30% didn't exist in your game), then even more variety would occur. (Possibly mages/priest wouldn't like this, but could be fairer for rogue/ranger/paladin perhaps.)
- The 'missing' 30% could still be found in scrolls, devices, etc. thus increasing the value of such items.
- If any spells were considered almost-required to win, or class-defining, they could be marked as 'always include' (like the One ring in Randarts).
Having to live without your standard detection/attack/escape routine would surely be a fun and challenging option?
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