Adding my two cents:
1) Two rubble types (blocking-nonblocking) seem to be the best idea.
2) More terrain in V would be welcome. Main reason why I play variants.
3) Varying spellcaster behavior by smarts/depths - great idea, as long as we don't have any nearly immortal ones :P
4) More movement patterns - great idea, too, but I've never played Necrodancer
5) randarts + some standarts
6) summoning : what bio_hazard said
1) Two rubble types (blocking-nonblocking) seem to be the best idea.
2) More terrain in V would be welcome. Main reason why I play variants.
3) Varying spellcaster behavior by smarts/depths - great idea, as long as we don't have any nearly immortal ones :P
4) More movement patterns - great idea, too, but I've never played Necrodancer
5) randarts + some standarts
6) summoning : what bio_hazard said
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