Having been FA maintainer for several years, and now having spent this year neck-deep in Vanilla code, I have a fair appreciation of where they differ. The thing is, though, it's only one person's perspective.
So - with a view of possible changes to particularly V, but FA as well - I would like to get some opinions from people who have played both, on a number of issues. Any input is valuable:
I'm sure there are others I've missed, and also comparisons with other variants like NPP would be welcome (just no rockets debo).
So - with a view of possible changes to particularly V, but FA as well - I would like to get some opinions from people who have played both, on a number of issues. Any input is valuable:
- FA learnable specialty abilities
- Monster traps and stealing
- XP penalty for stronger races/classes (V has, FA doesn't)
- Rubble you can walk through
- Other varied terrain (trees, lava, water)
- Combat system
- Difficulty
- Monster mana, and AI more generally
- Different ego types
- Rings and amulets
- Randarts (change the whole set in V vs always have the standarts and a few randarts in FA)
- Summoning around the player vs around the caster
- Stat and *stat* potions
I'm sure there are others I've missed, and also comparisons with other variants like NPP would be welcome (just no rockets debo).
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