[3.5.0] bug: Crash on detect monsters on new level

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  • ron_post
    Rookie
    • Jul 2014
    • 1

    [3.5.0] bug: Crash on detect monsters on new level

    Several times now, I've gone to a new level, cast detect doors and traps, then cast detect monster. The game consistently crashes on detect monster (I've set it to save when changing levels, and reloading will recreate the crash). This also happens if I cast detect monster (or reveal monsters) immediately on level change.

    However, if I play around on the level a bit before casting detect monsters, it's fine. And it doesn't appear to be all levels, although I haven't tested this as much.

    I've attached my current save game, which should crash if you load it and cast detect monsters.

    Edit: It seems to be related to uniques being detected - perhaps before being seen normally?
    Attached Files
    Last edited by ron_post; July 11, 2014, 18:17.
  • MattB
    Veteran
    • Mar 2013
    • 1214

    #2
    Originally posted by ron_post
    Several times now, I've gone to a new level, cast detect doors and traps, then cast detect monster. The game consistently crashes on detect monster (I've set it to save when changing levels, and reloading will recreate the crash). This also happens if I cast detect monster (or reveal monsters) immediately on level change.

    However, if I play around on the level a bit before casting detect monsters, it's fine. And it doesn't appear to be all levels, although I haven't tested this as much.

    I've attached my current save game, which should crash if you load it and cast detect monsters.

    Edit: It seems to be related to uniques being detected - perhaps before being seen normally?
    Is Mim around, perchance?

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9637

      #3
      This is a known bug - it's when a monster name has an accented letter which hits the edge of the monster list window. Resizing the monster list window is a fix for any current detection, but of course it can easily happen again.

      There are vague moves afoot to have a bugfix for 3.5.0 - we'll see how that goes.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • Timo Pietilä
        Prophet
        • Apr 2007
        • 4096

        #4
        Originally posted by Nick
        There are vague moves afoot to have a bugfix for 3.5.0 - we'll see how that goes.
        Just noticed that in my chardump turncount is odd, it shows same turncount for every event in player history. I have vague memory that this is also known bug. If there is a bugfix, does that include that fix as well?

        Comment

        • PowerWyrm
          Prophet
          • Apr 2008
          • 2986

          #5
          Originally posted by Timo Pietilä
          Just noticed that in my chardump turncount is odd, it shows same turncount for every event in player history. I have vague memory that this is also known bug. If there is a bugfix, does that include that fix as well?
          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

          Comment

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