Uncontrolled teleport is potentially a problem, especially if it knocks you off the level entirely, but the stat-swap effect is vastly more dangerous (and vastly more rare) than any of the other options.
Making the stat-swap less extreme but compensating by making it more common would be fine by me. Right now, if you aren't careful when you fight nexus hounds, something like 5% of the time your character will be ruined. That's not good game design. Making it be more like "25% of the time your character will be weakened a bit" (tossing a point of INT into CON, for example) is simultaneously more interesting (players are more likely to continue playing that character) and also a warning of sorts about interacting with strange hounds.
Making the stat-swap less extreme but compensating by making it more common would be fine by me. Right now, if you aren't careful when you fight nexus hounds, something like 5% of the time your character will be ruined. That's not good game design. Making it be more like "25% of the time your character will be weakened a bit" (tossing a point of INT into CON, for example) is simultaneously more interesting (players are more likely to continue playing that character) and also a warning of sorts about interacting with strange hounds.
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