As Timo pointed out in the favourite change thread, ID is still something of a pain, especially deep in the dungeon where you're generating tons of loot and then having to sort through it all.
Rune-based ID has been suggested for a while, and it may well be a good idea, but I'm not sure how much it will help; there is another solution in play in the current comp, where fizzix has made it that perception rods activate for "ID everything in line of sight". In any case, I would like to hear any further suggestions on how to make ID less annoying and more interesting.
To kick it off, here's one idea I just thought up. The current ignoring (squelch) system works well, but has no effect on equippable gear which you still have to ID or test. What if we did this:
Alternative suggestions and comments encouraged.
Rune-based ID has been suggested for a while, and it may well be a good idea, but I'm not sure how much it will help; there is another solution in play in the current comp, where fizzix has made it that perception rods activate for "ID everything in line of sight". In any case, I would like to hear any further suggestions on how to make ID less annoying and more interesting.
To kick it off, here's one idea I just thought up. The current ignoring (squelch) system works well, but has no effect on equippable gear which you still have to ID or test. What if we did this:
- Every equippable item has a chance to be automatically ignored if, under the player's current settings, it would be ignored after ID;
- this chance is player level dependent, increasing by 2% per character level, so it's 100% at level 50;
- in addition, we introduce ignoring of specific ego types (this will happen anyway).
Alternative suggestions and comments encouraged.
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