Post your favourite Angband change

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Mondkalb
    Knight
    • Apr 2007
    • 982

    #16
    Originally posted by Timo Pietilä
    I would suggest that you (or someone) gets that rune-based ID in the game ASAP.
    Or those Rods of Identify with area effect, I think they are in one of the dev versions. They coulld be deep and rare so that they would just show up when you are in desperate need while standing amidst countless objects after cleaning out a pit or a vault.
    My Angband winners so far

    My FAangband efforts so far

    Comment

    • fizzix
      Prophet
      • Aug 2009
      • 3025

      #17
      Originally posted by Mondkalb
      Or those Rods of Identify with area effect, I think they are in one of the dev versions. They coulld be deep and rare so that they would just show up when you are in desperate need while standing amidst countless objects after cleaning out a pit or a vault.
      They're in the comp154 version, but not in V.

      Comment

      • BlueFish
        Swordsman
        • Aug 2011
        • 414

        #18
        No Selling option, definitely. Not only because it improves the game so much, but because I consider it a stroke of creative game design insight. It never seemed an obvious idea or direction to go until it was presented, as far as I recall.

        Comment

        • Bogatyr
          Knight
          • Feb 2014
          • 525

          #19
          Originally posted by BlueFish
          No Selling option, definitely. Not only because it improves the game so much, but because I consider it a stroke of creative game design insight. It never seemed an obvious idea or direction to go until it was presented, as far as I recall.
          The shaped rooms are interesting, but I find the "cavern" levels annoying somehow, I usually exit those as soon as possible. What I'd really like to see are the themed levels and terrain from NPP -- dragon pits, lava, forrest, etc. Special monster pit levels are a huge challenge and a great place to practice creative digging and tactics.

          Comment

          • klassik
            Apprentice
            • Sep 2013
            • 89

            #20
            wow. most of the things that i like have already been mentioned.

            ................................
            ..................................
            exept for making autohaggle an option.
            He did the mash.
            He did the morgoth mash.
            The morgoth mash.
            It was an angband smash.

            Comment

            • Timo Pietilä
              Prophet
              • Apr 2007
              • 4096

              #21
              Originally posted by klassik
              exept for making autohaggle an option.
              You want to haggle? That's really old school.

              Comment

              • fizzix
                Prophet
                • Aug 2009
                • 3025

                #22
                Originally posted by Bogatyr
                The shaped rooms are interesting, but I find the "cavern" levels annoying somehow, I usually exit those as soon as possible. What I'd really like to see are the themed levels and terrain from NPP -- dragon pits, lava, forrest, etc. Special monster pit levels are a huge challenge and a great place to practice creative digging and tactics.
                I'm pretty sure Nick agrees with this sentiment (and I do too) so I think something like this will be high on the docket "after the refactor"

                Comment

                • Elsairon
                  Adept
                  • Apr 2007
                  • 117

                  #23
                  Squelch and Auto Inscriptions.

                  I miss a lot from former versions though. Although I have yet to win, it seems so much easier than it used to be.

                  Comment

                  • Elsairon
                    Adept
                    • Apr 2007
                    • 117

                    #24
                    Originally posted by fizzix
                    I'm pretty sure Nick agrees with this sentiment (and I do too) so I think something like this will be high on the docket "after the refactor"
                    I hope outdoors levels don't make it into V. I wouldn't mind some of the underground flavor though.

                    Comment

                    • Timo Pietilä
                      Prophet
                      • Apr 2007
                      • 4096

                      #25
                      Originally posted by Bogatyr
                      The shaped rooms are interesting, but I find the "cavern" levels annoying somehow, I usually exit those as soon as possible. What I'd really like to see are the themed levels and terrain from NPP -- dragon pits, lava, forrest, etc.
                      No forests in dungeon please. They just don't make any sense. Themed levels like spider-infested ones with webs slowing you down would make nice variety though. Maybe add chasms that are more than just traps that act a bit like permanent walls, but without blocking LoS. Maybe flying monsters and monsters with pass_wall could pass those areas (game really needs flag for flying).

                      Comment

                      • Bogatyr
                        Knight
                        • Feb 2014
                        • 525

                        #26
                        Originally posted by Timo Pietilä
                        No forests in dungeon please. They just don't make any sense. Themed levels like spider-infested ones with webs slowing you down would make nice variety though. Maybe add chasms that are more than just traps that act a bit like permanent walls, but without blocking LoS. Maybe flying monsters and monsters with pass_wall could pass those areas (game really needs flag for flying).
                        I'm not particularly stuck on the forest (there is precedent in our world, of greenery (mosses) growing in caverns, I believe). But lava, ice, acid, chasms, etc., where the ground can magnify or impede various effects like fire and cold, and at very least the huge monster-themed pits, would be great.

                        Oh and quests are really cool, too, IMHO. Really puts you into the "hunting" mood.

                        Comment

                        • takkaria
                          Veteran
                          • Apr 2007
                          • 1951

                          #27
                          Originally posted by Bogatyr
                          I'm not particularly stuck on the forest (there is precedent in our world, of greenery (mosses) growing in caverns, I believe). But lava, ice, acid, chasms, etc., where the ground can magnify or impede various effects like fire and cold, and at very least the huge monster-themed pits, would be great.

                          Oh and quests are really cool, too, IMHO. Really puts you into the "hunting" mood.
                          It would be fun to have epic effects/spells that affect terrain in a grand way, too. A spell/effect that cause massive rivers to split through the rocks and course through the level. maybe carrying away monsters that are in its way, that kind of thing.
                          takkaria whispers something about options. -more-

                          Comment

                          • debo
                            Veteran
                            • Oct 2011
                            • 2402

                            #28
                            This might be a little OTT for vanilla, but the poschengband (? or earlier ?) thing where Gothmog creates a 3-square-wide river of lava behind him when he walks is pretty badass.
                            Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                            Comment

                            • takkaria
                              Veteran
                              • Apr 2007
                              • 1951

                              #29
                              Originally posted by debo
                              This might be a little OTT for vanilla, but the poschengband (? or earlier ?) thing where Gothmog creates a 3-square-wide river of lava behind him when he walks is pretty badass.
                              Nice. I agree it's probably a bit far for Vanilla, but now I'm retired I can push whatever zany features I want.
                              takkaria whispers something about options. -more-

                              Comment

                              • Malak Darkhunter
                                Knight
                                • May 2007
                                • 730

                                #30
                                I find flooded rooms and huge vaults with a huge crack filled with lava in them like I'm seeing in Sang to be an awsome feature. Gives you a real "Im in Hell" point of view.

                                Comment

                                Working...
                                😀
                                😂
                                🥰
                                😘
                                🤢
                                😎
                                😞
                                😡
                                👍
                                👎