Post your favourite Angband change

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  • Mark
    Adept
    • Oct 2007
    • 130

    Post your favourite Angband change

    Over the years a lot of features, monsters, items, UI, have been added, removed, changed, re-packaged. I'm interested to know from the general fourms users one or two examples each person thinks was a really great change! (It could be a tiny niggle that finally went away; something sweeping; anything at all)
  • jasric
    Rookie
    • Mar 2014
    • 24

    #2
    I played this game casually years ago, and I really like how stats get restored on level up. As a beginner, I previously felt like my character was pretty much screwed trying to get those restore potions. Very discouraging.

    I also really like the shockbolt tiles. I play with them on, but shrink them down to 2x1. Continuous centering and a pretty large monitor and it's ok.

    Comment

    • Mondkalb
      Knight
      • Apr 2007
      • 982

      #3
      I like the new dungeon designs (different level design, new rooms).
      Also, the new monster groups are a nice addition and smaller hound groups are a relaxation.
      My Angband winners so far

      My FAangband efforts so far

      Comment

      • Estie
        Veteran
        • Apr 2008
        • 2347

        #4
        Removal of *Id*, by a huge margin. It was a nightmare when I used to find more randarts than *Id* scrolls.

        Overall, I like 99% of the changes towards 3.5.0. Vanilla has become a better game.

        Comment

        • Derakon
          Prophet
          • Dec 2009
          • 9022

          #5
          All of the changes that have streamlined play so we don't have to do lots of tedious repetitive actions. Removal of *ID*, removal of incentives to townscum, options to remove level feelings and selling, addition of Deep Descent...

          If I had to pick just one of those, it'd probably be the no-selling option. But it's a tough choice.

          Comment

          • bio_hazard
            Knight
            • Dec 2008
            • 649

            #6
            Originally posted by Mondkalb
            I like the new dungeon designs (different level design, new rooms).
            Also, the new monster groups are a nice addition and smaller hound groups are a relaxation.
            These are my favorites when I'm playing

            Originally posted by Estie
            Removal of *Id*, by a huge margin.
            This when I picked up ToME 2 for the first time in a while, and there were so many things to *ID*.

            Comment

            • debo
              Veteran
              • Oct 2011
              • 2402

              #7
              The cocoa client is fucking awesome. Dunno when that happened but it's really good.
              Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

              Comment

              • Estie
                Veteran
                • Apr 2008
                • 2347

                #8
                Originally posted by bio_hazard
                These are my favorites when I'm playing


                This when I picked up ToME 2 for the first time in a while, and there were so many things to *ID*.
                ToME 2 ? Easy, just do a few rounds through the 4 towns and buy the scrolls. Or, play sorceror :P
                Old vanilla, otoh, used to give you more artifacts rather than *Id* scrolls. Circulus vitiosus.

                Comment

                • fizzix
                  Prophet
                  • Aug 2009
                  • 3025

                  #9
                  I'm going to go with the dungeon changes. Nomad did a fantastic job with the templated rooms, and I'm only sad that they took as long to get into V as they did.

                  No-selling and randarts are also way up there for helping me play the game in a way I enjoy playing.

                  Comment

                  • Timo Pietilä
                    Prophet
                    • Apr 2007
                    • 4096

                    #10
                    Originally posted by Mark
                    Over the years a lot of features, monsters, items, UI, have been added, removed, changed, re-packaged. I'm interested to know from the general fourms users one or two examples each person thinks was a really great change! (It could be a tiny niggle that finally went away; something sweeping; anything at all)
                    No selling. With huge margin to any other change.

                    Then....fractional blows I think.

                    Comment

                    • OOD Town drunk
                      Adept
                      • Feb 2013
                      • 171

                      #11
                      No selling. Hands down. If anyone out there hasn't made use of this feature, it is highly recommended. And every other aspect of streamlining. I don't know if macros always existed, but I only discovered them over the last year or two. Spellcasters used to be awfully tedious.

                      Comment

                      • Monkey Face
                        Adept
                        • Feb 2009
                        • 244

                        #12
                        I'll cast another vote for no selling.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9647

                          #13
                          The ongoing data separation from code effort by the devteam, especially the list-*.h files. Those things are awesome, no more trying to fit in an extra monster flag or option where one has been deleted.

                          Seriously, though, I think takkaria's decision to actually have a devteam has been the big breakthrough. It's not always plain sailing, but the rewards are immense.

                          Gameplay change: ID-by-use.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • dstyle
                            Rookie
                            • Jul 2008
                            • 19

                            #14
                            auto-squelch. it's something i've wanted in this game for so long and now i can't imagine playing a game of *band without it

                            Comment

                            • Timo Pietilä
                              Prophet
                              • Apr 2007
                              • 4096

                              #15
                              Originally posted by Nick
                              Gameplay change: ID-by-use.
                              That would be my second choice after no-selling if that would work properly. However it doesn't. After some epic fight you can easily have literally hundreds of items to ID, and ID-by-use just isn't effective enough for that. As a result game would be pretty much same without ID-by-use.

                              I would suggest that you (or someone) gets that rune-based ID in the game ASAP.

                              Comment

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