Post your favourite Angband change
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They're in the comp154 version, but not in V.Comment
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The shaped rooms are interesting, but I find the "cavern" levels annoying somehow, I usually exit those as soon as possible. What I'd really like to see are the themed levels and terrain from NPP -- dragon pits, lava, forrest, etc. Special monster pit levels are a huge challenge and a great place to practice creative digging and tactics.Comment
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wow. most of the things that i like have already been mentioned.
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exept for making autohaggle an option.He did the mash.
He did the morgoth mash.
The morgoth mash.
It was an angband smash.Comment
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The shaped rooms are interesting, but I find the "cavern" levels annoying somehow, I usually exit those as soon as possible. What I'd really like to see are the themed levels and terrain from NPP -- dragon pits, lava, forrest, etc. Special monster pit levels are a huge challenge and a great place to practice creative digging and tactics.Comment
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No forests in dungeon please. They just don't make any sense. Themed levels like spider-infested ones with webs slowing you down would make nice variety though. Maybe add chasms that are more than just traps that act a bit like permanent walls, but without blocking LoS. Maybe flying monsters and monsters with pass_wall could pass those areas (game really needs flag for flying).Comment
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No forests in dungeon please. They just don't make any sense. Themed levels like spider-infested ones with webs slowing you down would make nice variety though. Maybe add chasms that are more than just traps that act a bit like permanent walls, but without blocking LoS. Maybe flying monsters and monsters with pass_wall could pass those areas (game really needs flag for flying).
Oh and quests are really cool, too, IMHO. Really puts you into the "hunting" mood.Comment
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I'm not particularly stuck on the forest (there is precedent in our world, of greenery (mosses) growing in caverns, I believe). But lava, ice, acid, chasms, etc., where the ground can magnify or impede various effects like fire and cold, and at very least the huge monster-themed pits, would be great.
Oh and quests are really cool, too, IMHO. Really puts you into the "hunting" mood.takkaria whispers something about options. -more-Comment
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This might be a little OTT for vanilla, but the poschengband (? or earlier ?) thing where Gothmog creates a 3-square-wide river of lava behind him when he walks is pretty badass.Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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Nice. I agree it's probably a bit far for Vanilla, but now I'm retired I can push whatever zany features I want.takkaria whispers something about options. -more-Comment
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I find flooded rooms and huge vaults with a huge crack filled with lava in them like I'm seeing in Sang to be an awsome feature. Gives you a real "Im in Hell" point of view.Comment
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