I glanced at the forums and misread dhegler's post "Monster Weaknesses" as "Monsters of Westerness".
Wouldn't it be interesting if any monster (or sometimes only some species) could appear as a more powerful variant. We do that with weapons, and some combinations prove more powerful than artifacts (uniques).
Ego Monsters: (Why are ego weapons called "ego" anyway?)
of Isengard - +50% AC (Saurman and his workshops)
of Mordor - +0.5 speed (Spurred on by Sauron's dark will)
of the First Age - damage, HP, AC, attacks/round, saving throw all +20%
of Gorgoroth - has additional moderate-damage darkness breath attack (land of Ungoliants' brood)
of Moria - always can 'throw javelin for 12d6' in addition to regular attacks
of Erech - always a ghostly version that can move throw walls
....because you know, the game isn't hard enough already
On the other hand if they dropped great loot...
Naturally I'm not being serious, but it's fun to wonder
Wouldn't it be interesting if any monster (or sometimes only some species) could appear as a more powerful variant. We do that with weapons, and some combinations prove more powerful than artifacts (uniques).
Ego Monsters: (Why are ego weapons called "ego" anyway?)
of Isengard - +50% AC (Saurman and his workshops)
of Mordor - +0.5 speed (Spurred on by Sauron's dark will)
of the First Age - damage, HP, AC, attacks/round, saving throw all +20%
of Gorgoroth - has additional moderate-damage darkness breath attack (land of Ungoliants' brood)
of Moria - always can 'throw javelin for 12d6' in addition to regular attacks
of Erech - always a ghostly version that can move throw walls
....because you know, the game isn't hard enough already
On the other hand if they dropped great loot...
Naturally I'm not being serious, but it's fun to wonder
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