It feels like Doors could have a greater impact on gameplay - but perhaps they already do and I don't appreciate it
Do other players strategically close doors? It makes no difference to stealth/waking monsters?
It's a shame there is nothing exciting or useful on the other side of a secret door (vs normal doors) - unlike virtually every story involving a 'secret door'. Perhaps we need a concept of secret passage or a secret room instead of just the door being secret - at least passages and rooms could contain something interesting (vs regular rooms/passages).
Has there been discussion around different grades of door that could stop greater monsters, Wooden Door, Iron Door, Mithril Door -if you're lucky enough to run away into a room with only mithril doors opening into it, you can close them and rest safe?
- Closed doors break LOS from casters/breathers - good.
- Doors don't stop most dangerous monsters - they bash the door
- Secret doors don't have significance, they just slow you down. (in my experience)
Do other players strategically close doors? It makes no difference to stealth/waking monsters?
It's a shame there is nothing exciting or useful on the other side of a secret door (vs normal doors) - unlike virtually every story involving a 'secret door'. Perhaps we need a concept of secret passage or a secret room instead of just the door being secret - at least passages and rooms could contain something interesting (vs regular rooms/passages).
Has there been discussion around different grades of door that could stop greater monsters, Wooden Door, Iron Door, Mithril Door -if you're lucky enough to run away into a room with only mithril doors opening into it, you can close them and rest safe?
Comment