"That Huan, Wolfhound of the Valar was really a monster!"
Amused by the thought of other types of mimics...
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There's a Dungeon Crawl: Stone Soup vault that goes on the floor of the dungeon and displays a shiny Orb of Zot (think nethack amulet of yendor) and four runes behind glass. (They're all mimics.)My Chiptune music, made in Famitracker: http://soundcloud.com/patashu -
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I've long wanted for hallucination to spawn phantom monsters that couldn't hurt you but would only vanish when both a) you stopped hallucinating, and b) when you tried to damage them (we can assume they just never would try to cast spells, and all of their melee attacks mysteriously miss). Combine that with the game not actually telling you when you weren't hallucinating any more; it'd just stop spawning phantoms. But the existing ones would stick around until "disproved".
As an added bonus, they should appear by being cloned from existing monsters, so you wouldn't be able to tell which one is the real one.Comment
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FAangband has this. Shapechanged monsters get all the powers of the new shape, but retain things like HP. They change back after a few turns, or when you kill them.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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This is an excellent idea and not actually all that hard to implement. Sil takes a different approach: each monster is generated with the r_idx of the monster it will appear as when you are hallucinating (all monsters in a group change to the same new monster), so you see interesting consistent hallucinations with creatures (and items) swapped around. I think your approach is at least as good and one could also do both.I've long wanted for hallucination to spawn phantom monsters that couldn't hurt you but would only vanish when both a) you stopped hallucinating, and b) when you tried to damage them (we can assume they just never would try to cast spells, and all of their melee attacks mysteriously miss). Combine that with the game not actually telling you when you weren't hallucinating any more; it'd just stop spawning phantoms. But the existing ones would stick around until "disproved".
As an added bonus, they should appear by being cloned from existing monsters, so you wouldn't be able to tell which one is the real one.Comment
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Indeed. Apparently the player is not trying to rid the world of evil, but to claim the throne of Morgoth for himself. That is one of the things that just feels wrong in Angband (not that I got very deep in the dungeon, but I already killed plenty of good guys in the early floors).Comment
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IIRC DaJ has illusiory monsters that appear, among other times, while hallucinating. They appear identical to their normal counterparts, but in actuality have nerfed HP and attacks (plus there are resists that make them non-issues as well as magical means to dispell). In compenstaion, and to put a good scare into the player, they sometime spawn OoD which also means that they can still be quite dangerous. A nerfed mature red dragon doesn't sound like a player killer... unless your on DL10.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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Well, except for Farmer Maggot and some of the townspeople, all of the others are trying to kill you or make it easier for others to kill you. So it's hard to really call them good guys.Indeed. Apparently the player is not trying to rid the world of evil, but to claim the throne of Morgoth for himself. That is one of the things that just feels wrong in Angband (not that I got very deep in the dungeon, but I already killed plenty of good guys in the early floors).Comment
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The ones that are really problematic are the maiar, ainu, and uniques like Huan and, uh, Fundin Bluecloak I guess. What's Huan's beef with me? Worried I'll kill Carcharoth before he can?Comment
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We could probably argue them all away with appropriate flavortext. "Even Huan, the once mighty wolfhound of the Valar, has fallen sway to Morgoth's charms..."Comment
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