It is possible. I believe the bug is tied to that random chance to appear on a downstaircase when recalling. If you recall to 99 with Sauron alive, it can create a stairsdown under you. (hypothesis - havent tested extensivly)
Angband 3.5.0 released!
Collapse
X
-
Comment
-
I'm also another long term player, although I also have never won. I've been playing one character in 3.2.0 for several years now, but I just saw the massive changelog for 3.5.0 and thought I'd try it out.
I do ASCII with solid walls, and the first thing I noticed was the font is a bit different in that the dots of the floor are tiny! This is probably not new for 3.5, but I'm a bit behind. It does make it a bit hard to see the yellow torchlight, but this is not a big deal. I do like that the solid walls are an option now.
Maybe I'm doing something wrong, but I inscribed my main weapon and digger with @w0 and used x to swap them. It did, but also says "You found nothing. Cancelled." Not sure what else I need to do. I didn't even start digging yet.
Like others, I was one of the "collect swag, sell, repeat" type players, so I was a bit concerned about the No Sell option. But I've been finding some good equipment, and it's nice not having to recall just to sell all the crap you don't want to throw away. I was looking forward to finding an Everburning Lantern, but then I found the Phial right away. LOL.
So far, I've really enjoyed the new funky rooms at the lower levels, and I even found what looked like a small maze. I haven't come across many groups yet, but I did like the mix of novice people and what seem to be slightly smaller groups of animals.
Another change I really like is that using any command that needs an object now gives a short menu of the appropriate menu items in the main terminal. Way easier to find what you need. I especially love the submenu options in "e" and "i" where choosing an item defaults to the "Inspect" command with other option right there.
Well, in summary, I'm enjoying the new version. I'm glad to see that Angband is alive and well. Thanks to everyone involved in keeping this great game going!Last edited by Madoka; February 17, 2014, 06:13.Comment
-
F:1:all:1:7
change that to
F:1:all:1:8
and you have larger floor dot that is closer to period-dot in size. IMO that should be default.Comment
-
Thanks for that!
Been playing more and am really loving the new rooms. The floors are definitely more interesting. Also, I am starting to like the no selling option. I don't have as much money as I used to as I'm not selling swag like my retirement depended on it, but I have enough to buy the staffs and scrolls I need. I stay down in the dungeon a lot longer than I used to and only go up to drop off something in my home I want to keep or when I run out of ID equipment. There seems to be more food in the dungeon (?) which is nice.
Really enjoying this version.
Edit: Are items in a vault surrounded by permanent walls and granite generally better than vaults that you can easily enter? The level feeling wasn't "something worthwhile" which is the best I've seen where I've found an artifact. But like an idiot, I had nothing that could cut through granite...so I had to leave....Last edited by Madoka; February 21, 2014, 06:50.Comment
-
Paladin rebalanced?
Hi guys, I've been playing angband for about two years now, but I'm still a noob. I almost always played as a paladin and so I got the most feel for this character. I was a bit shocked to find out that charisma (yes, I actually spent a point or two there) is gone and no_selling is on now, but I am slowly accomodating to this new world.
What's more serious is the rebalance of SP I noticed. I always treated my human paladin with a decent starting WIS stat to get a lot of SP. In this game my WIS=17, clvl=17 human paladin has 10 SP (7 SP if wearing gloves). Surely you can't be serious, I can't even cast Orb of Draining (req's 15 SP) or barely cast Find traps two times consecutively.
Maybe there was some charisma modifier that boosted SP for paladins which you missed.Comment
-
No, CHA only ever affected store prices, which is precisely why it was removed. With the stat-swap potions, and to a much lesser degree with the existence of the nexus stat-swap effect, it's important that the player have as few dump stats as possible. (That said, I wouldn't mind having racial or class-based price biases; back in the day the shopkeepers were all racist assholes and I found that interesting and flavorful)
I expect what's happening to you is simply that you're wearing unusually heavy armor. Going over the weight limit on armor penalizes your SP by something like 1 point per pound of armor. You'll get a message "The weight of your armor encumbers your movement" or something like that.Comment
-
-
Um, pretty sure that's never been possible in Angband. The stat floor is 3. "Dying due to a stat hitting 0" is something I've heard of in other D&D-based RPGs, though, so maybe you assumed the same held true in Angband.Comment
-
I expect what's happening to you is simply that you're wearing unusually heavy armor. Going over the weight limit on armor penalizes your SP by something like 1 point per pound of armor. You'll get a message "The weight of your armor encumbers your movement" or something like that.Comment
-
There's three effects from armor. The first is that some armor lightly penalizes your to-hit; this is noted in the armor stats if it happens. The second is that heavy armor can reduce your SP, as I described. The third is that arcane casters (i.e. not priests or paladins) will have their SP reduced by a third (or is it to a third? I forget) if they wield gloves that do not provide either Free Action or a DEX bonus.
Meanwhile, priests can't use sharp weapons; if they do, they suffer a penalty to the failure rates of their spells, and a to-hit and to-damage penalty. I don't know the numbers offhand.Comment
-
Paladins don't have this penalty, while arcane half-casters do get the glove penalty.Comment
Comment