Suggestion: put this stuff in [ code ] blocks so that it'll be formatted nicer. There's a description of the meaning of the entry at the top of monster.txt, though, so I've just copied that in.
Yeah, breath weapon damage is based on the monster's current HP; I believe it's min(damage cap, monster HP / 3). The damage cap is different for different elements: 1600 for the base 4, 800 for poison, and anywhere from 250-550 (or something like that) for the high elements.
Code:
# === Understanding monster.txt === # N: serial number : monster name # T: template name # G: symbol # C: color # I: speed : hit points : vision : armor class : alertness # W: depth : rarity : unused (always 0) : experience for kill # B: attack method : attack effect : damage # S: spell frequency # S: spell type | spell type | etc # F: flag | flag | etc # -F: flag | flag | etc # D: Description # drop: tval : sval : percent drop chance : min : max # drop-artifact: name # mimic: tval : sval
Also, none of this indicates its breath damage.
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