Are there any artifacts that only appear at DL98? I am paranoid of falling into a trap door like I just did when I was at DL97.
I was one shotted by Kavlax. What just happened?
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The only artifacts that have fixed generation depth are Morgoth's Crown and Hammer, which of course he drops. Everything else could theoretically drop anywhere, but may have to pass out-of-depth checks if you're too shallow. Thus the deeper you are, the better.Comment
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What trouble is to fall from 98 to 99 ? You can read t_level to go back. Or detect traps.I am paranoid of falling into a trap door like I just did when I was at DL97.Comment
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Unless changed in 3.5 nothing special, as well as dlvl 100. recall is possible, going upstairs too and you can destruct Sauron and explore level normally.Comment
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Correct. Also if you recall from 4900' (level 98) then you can reset your recall depth to there so you won't recall back to 4950'.Comment
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Welp, died against Huan. Guess he really enjoyed breathing shards. Funny, because I found it in a vault when I was at DL60. When I saw that he was native to DL90 I stood the hell away from it. Guess I should've backed off again. I had +44 speed, yet he seemed to move faster.Last edited by Amnekian; January 4, 2014, 22:56.Comment
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Yes, angband characters are never too powerfull, so next time don't overprepare, try win fast. Gaining that extra shining piece of equipment never saves.Comment
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At DL 60 you're past the point that OoD falls behind in damage output. Tactics shift to luring monsters into winding passages where you can face them one on one in close combat. The antisummoning corridor is a major part of late game tactics. It prevents anyone who doesn't have LOS to you from summoning and mostly lets you avoid getting ganged up on. By this point you should be good enough at digging to make your own even without a dedicated digging implement and monsters are mostly dumb enough to walk right into you.First off, I hope it is ok to just post here my questions instead of flooding the forum with them.
Ok, so I spent my afternoon playing angband and I got from DL 60 to DL72. I need some advice. I think I am very tough but my firepower is very low. My OoD does not kill summoning monsters quick enough to end the battle before they have the chance to do so.
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What are some good strategies to deal with summoners?
There are a few things nasty enough that you don't want to do this with. You just noticed disenchanting melee attacks. Thankfully these tend to be rare. If you simply must fight them and don't have the relevant resistance it's obviously preferable to do the old shoot and scoot.Comment
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I think Kavlax is biggest "gotcha monster" because it is represented as minor dragon. I think it should be "D" instead of "d". It is more dangerous than early "D" uniques (smaller, but with way more deadly breaths).
Taking Kavlax early and allowing it to have first turn is a bit Russian roulette, if it doesn't use its most deadly breaths immediately you can kill it, if it does, you are toast.
[EDIT] typo fixedLast edited by Timo Pietilä; January 7, 2014, 14:12.Comment
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Gravity is also HP/3, but with rather low damage cap. Relevant, because Kavlax breathes gravity. 1300/3 is 433 which hits the damage cap of 200, but it also means that you can damage Kavlax to half of its HP and it still does 200 points of damage with that breath.
Good thing that nothing breathes raw mana (cap 1600, /3, no resists).Comment
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N:548:Guardian Construct
T:golem
C
I:110:4800:20:100:10
W:90:2:0:12000
F:SMART | ATTR_FLICKER
F:NEVER_BLOW | NEVER_MOVE
F:FORCE_SLEEP
S:1_IN_1
S:BR_MANA
D:Huge hideous statue of immerse proportions, it guards passage and
D: dispatch anyone stupid enough to enter its line of sight.
It's a obstacle you need to find way around. Not necessary thing to kill, but it could add something to the dungeon. Get that in interesting vault and you need to figure a way to get rid of it before entering.Comment
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