I disagree with this, because the characters that have traditionally bad stealth (priests, paladins) are precisely the ones that are most vulnerable to getting hit by a drolem. Make them evil and it solves a decent chunk of the problems.
I've died to drolems 3 times, twice it was off screen unresisted insta-death. One was a mage character and it (likely) spawned in an area that I had recently cleared out. The other was a priest and I just rounded a corner to run right into it. Maybe I was more unlucky than most. But regardless, the only reason it's not more deaths is because I know that if I see a drolem, I flee the level. It doesn't matter how much loot there is nearby. The risk is never worth it. That makes it boring. (I think the only other monsters with 3+ kills are gravity hounds and Azriel)
The AMHD is a problem because there's a much stronger precedent that's set, so that some flavortext in the description doesn't over-ride it. The player has experienced both multi-hued versions of lesser dragons. And single colored versions of ancient dragons. You cannot fault the player for making the inference that an AMHD is about half as strong as it actually is. It is the most logical inference. AMHDs are also level fleeing monsters, which is why I don't think they're interesting. At least I usually can detect those, so I can handle them somewhat. The AMHD would still be a dangerous and pain-in-the-butt monster if it had 1000 Hp instead of 1800.
I've died to drolems 3 times, twice it was off screen unresisted insta-death. One was a mage character and it (likely) spawned in an area that I had recently cleared out. The other was a priest and I just rounded a corner to run right into it. Maybe I was more unlucky than most. But regardless, the only reason it's not more deaths is because I know that if I see a drolem, I flee the level. It doesn't matter how much loot there is nearby. The risk is never worth it. That makes it boring. (I think the only other monsters with 3+ kills are gravity hounds and Azriel)
The AMHD is a problem because there's a much stronger precedent that's set, so that some flavortext in the description doesn't over-ride it. The player has experienced both multi-hued versions of lesser dragons. And single colored versions of ancient dragons. You cannot fault the player for making the inference that an AMHD is about half as strong as it actually is. It is the most logical inference. AMHDs are also level fleeing monsters, which is why I don't think they're interesting. At least I usually can detect those, so I can handle them somewhat. The AMHD would still be a dangerous and pain-in-the-butt monster if it had 1000 Hp instead of 1800.
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