Communities are made up of individuals, so it's worth talking to everyone individually when that's possible.
The difference between 3.0.9 and 3.1.0 is bigger than the difference between 3.0.5 and 3.0.9; otherwise I might have been tempted to make it 3.0.10.
Work has been done to reduce the number of pointless options that few or no people actually change-- not genuine gameplay options. I trust that if you look at 3.0.9, you will find it easier to find the options you want to find and will not be distracted by ones which you don't.
Also, if autoscum disappears, it will be because dungeon generation at large will have been changed. There is enough demand to keep preserve around, so that's not going, either.
I agree, to some extent. However, the shops in Angband are clearly modelled after supermarkets: you get 20% off discounts and mass-produced weaponry and armour. Also, assume that the flasks of oil are all found in a dungeon and look a little the worse-for-wear...
Having said all that, yes, stores are a bit of a weird construction at the moment, and I'm not entirely happy with them. There's no good in-game explanation for how the stores work; they're there entirely for gameplay's sake. All I've done is tweaked that a bit.. and they'll be tweaked more in future.
Fair enough. I hope to re-introduce skeletons and the like at some point as dungeon features rather than items so they don't get auto-picked-up. Also, there will always be some junk in the dungeon, I just want to reduce the amount of it, particularly at later levels (e.g. at dungeon level 100 at the moment, it would not be atypical to get ~300 objects generated. that is far far too many for any individual to sort through).
As I said, a community is a community of individuals. Whilst I may not be able to satisfy everyone, I can at least discuss and explain changes I've made so that people have a better idea of what the game now is and where it's going. I do, of course, hope that I bring some people round to liking the changes if they didn't before, but it's not necessary to do that.
2. I will give it a go. I have some version since tried 3.0.5, and not seen a reason to change yet. I would hope the difference between 3.0.x and 3.0.y is a lot less than the difference between 3.0.99999 and 3.1.0
3. I had not realised it was only to be an option. In fact I am getting a huge impression that a great deal of work was being done to reduce the number of options (and as someone who plays with auto scum both on and off, and with preserve both on and off, .... that is another seeming reason to not change versions)
Also, if autoscum disappears, it will be because dungeon generation at large will have been changed. There is enough demand to keep preserve around, so that's not going, either.
4. I don't think you can compare a 21st century supermarket with a middle ages "general store" (as if such a thing existed). hell, even in the current century if you go to the right (wrong) parts of the world there are frequent seasonal variations in food supply. It's all about communications and transport: http://lirneasia.net/2007/05/mobile-...n-fish-markets
5. see 4. If the supermarket is actually a farmers market, and I drove in with a truck load of watermelons (think: @ walks in with 99 flasks of oil) when they have none at all... sure they will buy them. Where do you think farmers markets get their stock from anyway? (by which I mean, real farmers markets which do still exist if you look in the right places)
5. see 4. If the supermarket is actually a farmers market, and I drove in with a truck load of watermelons (think: @ walks in with 99 flasks of oil) when they have none at all... sure they will buy them. Where do you think farmers markets get their stock from anyway? (by which I mean, real farmers markets which do still exist if you look in the right places)
Having said all that, yes, stores are a bit of a weird construction at the moment, and I'm not entirely happy with them. There's no good in-game explanation for how the stores work; they're there entirely for gameplay's sake. All I've done is tweaked that a bit.. and they'll be tweaked more in future.
6. I like !salt water. I like broken sticks. I like canine skeletons and I miss that they aren't there. I don't expect that every item I find when I kill a thousand year old dragon will be useful to me... some of it will be the crappy equipment which lead to the demise of the last hundred poor saps that tried killing it. Hell, I even play with "auto pickup" turned on until I get to DL25 or so.
There is a difference between "consensus" and "unaminous". But hey, you're the maintainer: go ahead and change things. Overall the community will like the changes or bay for your blood!
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