What's next for Angband?

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  • TJS
    Swordsman
    • May 2008
    • 473

    What's next for Angband?

    Just wondering what is happening with Angband development after the flurry of activity from a couple of years ago has died down.

    Are any major changes planned or is it settling down these days? Have most of the developers gone over to Pyrel?
  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #2
    Pyrel development is pretty dead right now too. I wouldn't say that most of the devs have switched to Pyrel; more that some of the more visible ones (Magnate and fizzix, most obviously) have done some work on it. But plenty of work is being done on Vanilla 3.5, getting it ready for release.

    Personally, I'd like to start working on Pyrel again, but it keeps losing against all of the other projects I have going. It doesn't help that I code for my day job, so having the energy to do more coding when I get home isn't especially common. Still, it'll happen at some point.

    Comment

    • takkaria
      Veteran
      • Apr 2007
      • 1951

      #3
      Originally posted by TJS
      Just wondering what is happening with Angband development after the flurry of activity from a couple of years ago has died down.

      Are any major changes planned or is it settling down these days? Have most of the developers gone over to Pyrel?
      I'm going to work on the 3.5 series but it's all going to be behind the scenes work. I'm not interested in gameplay changes now. After 3.5.x, I'm going to move on to other projects. I'm also not moving over to Pyrel.
      takkaria whispers something about options. -more-

      Comment

      • TJS
        Swordsman
        • May 2008
        • 473

        #4
        Originally posted by takkaria
        I'm going to work on the 3.5 series but it's all going to be behind the scenes work. I'm not interested in gameplay changes now. After 3.5.x, I'm going to move on to other projects. I'm also not moving over to Pyrel.
        That's a shame as you've done loads of excellent stuff on the game over the years. Do you think you'll come back?

        So who decides what happens with these days from a gameplay point of view?
        Last edited by TJS; October 16, 2013, 20:50.

        Comment

        • Derakon
          Prophet
          • Dec 2009
          • 9022

          #5
          Originally posted by TJS
          So who decides what happens with these days from a gameplay point of view?
          If you have a change that you're willing to implement and that a decent chunk of the community thinks is a good idea, you have pretty good odds of getting it in.

          Comment

          • Magnate
            Angband Devteam member
            • May 2007
            • 5110

            #6
            Originally posted by Derakon
            If you have a change that you're willing to implement and that a decent chunk of the community thinks is a good idea, you have pretty good odds of getting it in.
            But that only answers the question at the tactical level, not the strategic.

            I think Angband is essentially in the same place it was in pre-Ben, and then again pre-takkaria. It's waiting for someone with vision and energy - and a very very thick skin - to step up and say "this game is awesome, it contains dozens of person-years of loving effort, and I've decided it deserves a new lease of life - here is my version 4.0"

            I'm still offering odds on buzzkill...
            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

            Comment

            • dos350
              Knight
              • Sep 2010
              • 546

              #7
              angband legit no rages~~~
              ~eek

              Reality hits you -more-

              S+++++++++++++++++++

              Comment

              • TJS
                Swordsman
                • May 2008
                • 473

                #8
                Originally posted by Magnate
                But that only answers the question at the tactical level, not the strategic.

                I think Angband is essentially in the same place it was in pre-Ben, and then again pre-takkaria. It's waiting for someone with vision and energy - and a very very thick skin - to step up and say "this game is awesome, it contains dozens of person-years of loving effort, and I've decided it deserves a new lease of life - here is my version 4.0"

                I'm still offering odds on buzzkill...
                Yep that's pretty much what I was getting at. Don't get me wrong I think it is good that anyone can come up with new ideas, just that I was wondering where the vision for the next overall direction of the game is coming from.

                If you were to imagine the perfect maintainer then what exactly would they be like? Also it is interesting you say someone would need a thick skin, can you expand on that?

                Comment

                • Derakon
                  Prophet
                  • Dec 2009
                  • 9022

                  #9
                  Originally posted by TJS
                  If you were to imagine the perfect maintainer then what exactly would they be like? Also it is interesting you say someone would need a thick skin, can you expand on that?
                  If you're going to make changes that are anything more than minor tweaks (and sometimes, even then!) then at least 50% of the community is going to complain vociferously and demand you step down as maintainer since you're ruining Vanilla.

                  Comment

                  • TJS
                    Swordsman
                    • May 2008
                    • 473

                    #10
                    Originally posted by Derakon
                    If you're going to make changes that are anything more than minor tweaks (and sometimes, even then!) then at least 50% of the community is going to complain vociferously and demand you step down as maintainer since you're ruining Vanilla.
                    Really? Damn. I always thought the Angband community was quite friendly.

                    Is that why none of the former dev team wants to take it on?

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9647

                      #11
                      Originally posted by Derakon
                      If you're going to make changes that are anything more than minor tweaks (and sometimes, even then!) then at least 50% of the community is going to complain vociferously and demand you step down as maintainer since you're ruining Vanilla.
                      Mind you, that 50% is by comment volume rather than by number
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • Derakon
                        Prophet
                        • Dec 2009
                        • 9022

                        #12
                        Originally posted by Nick
                        Mind you, that 50% is by comment volume rather than by number
                        Well yes, this is a fair point.

                        TJS: it's partly that and partly not wanting to work on a crufty old codebase. Angband's codebase is in fantastic shape considering how old of a program it is, but that still translates to it being pretty unpleasant.

                        Comment

                        • Antoine
                          Ironband/Quickband Maintainer
                          • Nov 2007
                          • 1010

                          #13
                          My previously published list was that a V maintainer should be:
                          • well respected
                          • fundamentally conservative, but prepared to innovate in a cautious and measured way where it will do the most good
                          • unemployed, or prepared to devote far too much of his spare time to V
                          • familiar with modern software development practices
                          • well versed in the history of Angband
                          • able to work with (and motivate) subject matter specialists such as tileset artists
                          • thick-skinned.


                          I am not aware of a candidate having these properties.

                          A.
                          Ironband - http://angband.oook.cz/ironband/

                          Comment

                          • TJS
                            Swordsman
                            • May 2008
                            • 473

                            #14
                            Originally posted by Antoine
                            My previously published list was that a V maintainer should be:
                            • well respected
                            • fundamentally conservative, but prepared to innovate in a cautious and measured way where it will do the most good
                            • unemployed, or prepared to devote far too much of his spare time to V
                            • familiar with modern software development practices
                            • well versed in the history of Angband
                            • able to work with (and motivate) subject matter specialists such as tileset artists
                            • thick-skinned.


                            I am not aware of a candidate having these properties.

                            A.
                            Seems like a reasonable list.

                            The question is though what happens if no one ever satisfies those requirements?

                            Why conservative exactly? If some radical changes makes the game better is that not also something to aim for? After all the old versions are always still available.

                            Comment

                            • Philip
                              Knight
                              • Jul 2009
                              • 909

                              #15
                              Well, I think the idea is that he doesn't rush into massive projects, not without asking the community. Changes can be rolled back, sure, but unchecked development leads to the kind of number and feature bloat that commercially developed games tend to have.

                              Comment

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