Strange monsters from the imagination!

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  • Hajo
    Adept
    • Aug 2010
    • 142

    #16
    A squid which learned to wield boots and gets 8 kick attacks per round.
    I have a project problem? I have no project problem. I start a project, I work on it, it fails. No problem

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    • Oramin
      Swordsman
      • Jun 2012
      • 371

      #17
      Originally posted by Timo Pietilä
      How about some things that would be really scary if they were real:

      Vashta Nerada? Count the shadows.

      Empty Child? "Are you my mummy?"

      I have to say that whoever wrote those episodes had some seriously weird mind.
      Who-band.

      Should me more than enough from 30 years (or so) of episodes to completely populate that dungeon.

      Comment

      • fph
        Veteran
        • Apr 2009
        • 1030

        #18
        Originally posted by Oramin
        Who-band.
        As in https://en.wikipedia.org/wiki/Who_%28band%29?
        --
        Dive fast, die young, leave a high-CHA corpse.

        Comment

        • Zambaku
          Apprentice
          • Dec 2007
          • 80

          #19
          Made Vampire Sharks and Zombie Crabs. Horrible enough?

          Comment

          • ekolis
            Knight
            • Apr 2007
            • 921

            #20
            Originally posted by Timo Pietilä
            Empty Child? "Are you my mummy?"
            I would also suggest Weeping Angels, but apparently someone already made a 7DRL about those...
            You read the scroll labeled NOBIMUS UPSCOTI...
            You are surrounded by a stasis field!
            The tengu tries to teleport, but fails!

            Comment

            • Timo Pietilä
              Prophet
              • Apr 2007
              • 4096

              #21
              Originally posted by Oramin
              Who-band.

              Should me more than enough from 30 years (or so) of episodes to completely populate that dungeon.
              If there is not enough from that you could add Torchwood things to fill in.

              That Empty Child episode thing stuck in my mind because it was scientifically plausible thing. Most "scary" things are just "boo, I'm scary and can't exist" and I forget them pretty fast, but that was somehow actually frightening. Germs and nanobots going crazy are frightening probably because diseases are real things and something like nasty case of common flu can kill and we can't do much to combat them.

              Comment

              • MattB
                Veteran
                • Mar 2013
                • 1214

                #22
                I would be bang up for Who-Band (DrAngband?)!
                And I agree, the empty child is by far the scariest monster (in modern Doctor anyway, I used to hide behind the sofa from the rubbish monsters in the eighties).

                Comment

                • Oramin
                  Swordsman
                  • Jun 2012
                  • 371

                  #23
                  You are a Time Lord.

                  You are a Human companion.

                  You are an Ood.


                  Should your goal be to get to the bottom and retrieve the Tardis from the Master or should the Tardis be available to travel between sub-dungeons?

                  Brainstorming freely available to anybody who actually wants to put in the hard work.

                  Comment

                  • jujuben
                    Apprentice
                    • Jan 2012
                    • 56

                    #24
                    Originally posted by Hajo
                    A squid which learned to wield boots and gets 8 kick attacks per round.

                    This octopus. Let's give him boots. Send him to North Korea.
                    A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.
                    --The Seven Habits of Highly Effective Pirates

                    Comment

                    • MattB
                      Veteran
                      • Mar 2013
                      • 1214

                      #25
                      Originally posted by Oramin

                      Should your goal be to get to the bottom and retrieve the Tardis from the Master or should the Tardis be available to travel between sub-dungeons?
                      No need to get to the bottom of the dungeon to build a tardis... The Time Vortex becomes native at dlvl 38!

                      Comment

                      • buzzkill
                        Prophet
                        • May 2008
                        • 2939

                        #26
                        Killer robots. AAMOF an entire Roboband would be cool. Maybe with a Fururatistic "Kill all humans sub-plot". Sure, there's already Steam... and that's kinda my point. Steam rocks.
                        www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                        My banding life on Buzzkill's ladder.

                        Comment

                        • Starhawk
                          Adept
                          • Sep 2010
                          • 246

                          #27
                          Originally posted by ekolis
                          I would also suggest Weeping Angels, but apparently someone already made a 7DRL about those...
                          Not to mention there's already a monster in Sil that only moves when you're not looking...

                          Comment

                          • Therem Harth
                            Knight
                            • Jan 2008
                            • 926

                            #28
                            A Descent-inspired *band would be kind of cool. Play as a cyborg, blow up robots, integrate equipment into your body.

                            Re Vanilla...

                            the Grand Strategist (dark gray 'H')
                            Level 80, -10 speed, 6000 HP, 150 AC, 30000 XP
                            A vast creature with a huge horned head. It gibbers incessantly and drools copiously, but its brainpower and strategic prowess are unmatched in the pits of Angband. This evil creature is normally found at depths of 4000 feet (level 80), and moves slowly. It may carry up to 12 good objects. It can open doors, bash down doors, and push past weaker monsters. It resists acid, fire, poison, cold, bright light, and rock remover, and cannot be confused or slept. It is ever vigilant for intruders, which it may notice from 500 feet. It may breath poison, and may cast spells intelligently which produce darkness storms, cause brain smashing, summon greater undead, summon ancient dragons, or summon greater demons; 1 time in 2. It can bite to poison with damage 20d5, and crush to attack with damage 10d10.

                            Comment

                            • Pete Mack
                              Prophet
                              • Apr 2007
                              • 6883

                              #29
                              @Therem --- that *band already exists. It's called Steamband.

                              Comment

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