A squid which learned to wield boots and gets 8 kick attacks per round.
Strange monsters from the imagination!
Collapse
X
-
Should me more than enough from 30 years (or so) of episodes to completely populate that dungeon.Comment
-
--
Dive fast, die young, leave a high-CHA corpse.Comment
-
Comment
-
That Empty Child episode thing stuck in my mind because it was scientifically plausible thing. Most "scary" things are just "boo, I'm scary and can't exist" and I forget them pretty fast, but that was somehow actually frightening. Germs and nanobots going crazy are frightening probably because diseases are real things and something like nasty case of common flu can kill and we can't do much to combat them.Comment
-
You are a Time Lord.
You are a Human companion.
You are an Ood.
Should your goal be to get to the bottom and retrieve the Tardis from the Master or should the Tardis be available to travel between sub-dungeons?
Brainstorming freely available to anybody who actually wants to put in the hard work.Comment
-
A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.
--The Seven Habits of Highly Effective PiratesComment
-
Comment
-
Killer robots. AAMOF an entire Roboband would be cool. Maybe with a Fururatistic "Kill all humans sub-plot". Sure, there's already Steam... and that's kinda my point. Steam rocks.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
-
A Descent-inspired *band would be kind of cool. Play as a cyborg, blow up robots, integrate equipment into your body.
Re Vanilla...
the Grand Strategist (dark gray 'H')
Level 80, -10 speed, 6000 HP, 150 AC, 30000 XP
A vast creature with a huge horned head. It gibbers incessantly and drools copiously, but its brainpower and strategic prowess are unmatched in the pits of Angband. This evil creature is normally found at depths of 4000 feet (level 80), and moves slowly. It may carry up to 12 good objects. It can open doors, bash down doors, and push past weaker monsters. It resists acid, fire, poison, cold, bright light, and rock remover, and cannot be confused or slept. It is ever vigilant for intruders, which it may notice from 500 feet. It may breath poison, and may cast spells intelligently which produce darkness storms, cause brain smashing, summon greater undead, summon ancient dragons, or summon greater demons; 1 time in 2. It can bite to poison with damage 20d5, and crush to attack with damage 10d10.Comment
Comment