Dan's OFFICIAL Angband Question Thread

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  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #31
    Originally posted by Mondkalb
    If I can't find any decent resistance armor early, I try to buy an amulet of resist acid from the bm or the magic shop. Water hounds show up a bit later (around level 20), but they really can damage your entire gear if you lack racid.
    This is a common misconception -- resist acid doesn't protect your gear in the slightest. You have to be completely immune to acid to protect your gear from acid damage. However, when acid damages your gear (or fails to damage an acid-ignoring item, like a shield of resistance), the HP damage you take is halved.

    Comment

    • OOD Town drunk
      Adept
      • Feb 2013
      • 171

      #32
      Originally posted by Derakon
      This is a common misconception -- resist acid doesn't protect your gear in the slightest. You have to be completely immune to acid to protect your gear from acid damage. However, when acid damages your gear (or fails to damage an acid-ignoring item, like a shield of resistance), the HP damage you take is halved.
      Ok that's what I thought. I hate acid...black puddings and water hounds fuggin my armor all up

      Comment

      • Raajaton
        Swordsman
        • May 2012
        • 296

        #33
        The worst is turning the corner to find an OOD Ochre jelly at low level. Damn things get like 22 turns on you before you get to move, and by that point most of your gear is garbage. Hate those damn things. I feel like I never even see them at-depth, only when I'm not nearly strong enough to deal with them and before I have a source of teleportation to get away from them.

        Comment

        • Derakon
          Prophet
          • Dec 2009
          • 9022

          #34
          Ochre jellies are native to 650' and have 6 acid attacks per normal-speed turn. They're also pretty fragile. Acidic cytoplasms, however, are native to 1750' and have 8 acid attacks per normal-speed turn, plus a fair amount of HP.

          And of course, Black puddings have 4 attacks/turn, unreasonable durability, and come in groups. But they also tend to drop plenty of items, so I forgive them.

          Comment

          • OOD Town drunk
            Adept
            • Feb 2013
            • 171

            #35
            I still remember my first encounter with the gelatinous cube. It was a sad day for me. I got a lot more attached to my equipment back then. Luckily you could buy enchant armor scrolls in the alchemy shop. When did that change anyway?

            Comment

            • Starhawk
              Adept
              • Sep 2010
              • 246

              #36
              Originally posted by OOD Town drunk
              Should the priest be evil? I understand the idea of an evil priest, but I've noticed before that most of the holy-magic type enemies aren't evil. Such as the acolytes.
              Pretty sure this is drawing off the "evil high priest" trope from very early editions of D&D. I haven't played Vanilla in a while, but don't these guys summon demons and such?

              Obviously they've been corrupted, and now worship Morgoth...

              Comment

              • Derakon
                Prophet
                • Dec 2009
                • 9022

                #37
                Originally posted by OOD Town drunk
                When did that change anyway?
                I'd assume enchant-armor scrolls went away at the same time that enchant-weapon scrolls did, probably 2-3 years ago. Enchant Weapon To-Dam is too useful to be sold in stores (in the sense that a self-enchanted dagger or longbow is almost certainly going to be better than anything you find before 1000'). The other two aren't that bad, but it'd be a bit weird to have Enchant Armor and Enchant Weapon To-Hit sold and To-Dam be notably absent.

                Comment

                • OOD Town drunk
                  Adept
                  • Feb 2013
                  • 171

                  #38
                  How difficult would it be to color code the ^p message recall command? (including the term window)

                  I'm thinking something like highlighting enemy kills one color, items being destroyed due to ice/fire/whatever another color. Just an idea to make it a little easier to look at.

                  Currently, I find it quite easy to have my last ?WoR burn up without realizing it.(and many similar situations)

                  Comment

                  • Twilight
                    Apprentice
                    • Jan 2009
                    • 58

                    #39
                    Originally posted by OOD Town drunk
                    How difficult would it be to color code the ^p message recall command? (including the term window)

                    I'm thinking something like highlighting enemy kills one color, items being destroyed due to ice/fire/whatever another color. Just an idea to make it a little easier to look at.

                    Currently, I find it quite easy to have my last ?WoR burn up without realizing it.(and many similar situations)
                    I did a patch a few years ago to make this easier, which is in the game unless something's changed since I was last active. You could check out this thread: http://angband.oook.cz/forum/showthread.php?t=3417. I believe I even posted a (bit too) colorful message.prf there, but it's an example of what can be done.
                    It's better to burn out than to fade away!

                    Comment

                    • Mondkalb
                      Knight
                      • Apr 2007
                      • 982

                      #40
                      What was I thinking? Must have been the wheather ... ^^

                      Of course, resistance amulets and rings don't protect any gear or inventory items.

                      Resist acid on armor howewer protects it from being harmed by acid.
                      My Angband winners so far

                      My FAangband efforts so far

                      Comment

                      • Pete Mack
                        Prophet
                        • Apr 2007
                        • 6883

                        #41
                        Originally posted by OOD Town drunk
                        How balanced are the elements as far as enemies are concerned? I am on dlvl 15 and have both a ring of resist fire and cold, and need to choose... I feel like they fall into the following order of commonality:

                        ACID, FIRE, COLD, ELEC, POISON
                        That is just kinda how it feels to me. Does anybody know more about this?
                        That's about right, though I think POISON is more common that ELEC.

                        But the frequency of attack isn't what really counts--it's the deadliness. The first really deadly monster is the Hell Hound, which moves quickly, comes in groups, and does ~100HP fire damage.

                        On the other hand, while acid attacks are very common, they are reduced in damage by 50%, so long as they are partially blocked by your armor.

                        Late in the game, ELEC attacks can be very dangerous, because 50% of classes can't get double resist, and the max damage is 1600.

                        Comment

                        • Derakon
                          Prophet
                          • Dec 2009
                          • 9022

                          #42
                          Originally posted by Pete Mack
                          Late in the game, ELEC attacks can be very dangerous, because 50% of classes can't get double resist, and the max damage is 1600.
                          And Pazuzu is a right bastard, with 4x 12d12 melee attacks that deal partial electric damage. He's also at +30 speed. Time was that electrical immunity would basically neuter him, but now monster melee attacks that have an elemental component still deal some amount of physical damage.

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            #43
                            Originally posted by OOD Town drunk
                            Ok that's what I thought. I hate acid...black puddings and water hounds fuggin my armor all up
                            Black puddings drop tons of loot, though -- really easy way to get stat potions and the like, if you have +10 speed or acid immunity.

                            Comment

                            • Oramin
                              Swordsman
                              • Jun 2012
                              • 371

                              #44
                              Originally posted by Derakon
                              And Pazuzu is a right bastard, with 4x 12d12 melee attacks that deal partial electric damage. He's also at +30 speed. Time was that electrical immunity would basically neuter him, but now monster melee attacks that have an elemental component still deal some amount of physical damage.
                              "I see you have far too many wands. Here let me help you with that problem."

                              - Pazuzu

                              Comment

                              • scud
                                Swordsman
                                • Jan 2011
                                • 323

                                #45
                                I have an OFFICIAL Angband (3.3.2) Question:

                                What's the rationale behind Rods of Healing having ten times the recharge time of Rods of Speed?

                                Comment

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