Dan's OFFICIAL Angband Question Thread

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  • OOD Town drunk
    Adept
    • Feb 2013
    • 171

    #16
    Originally posted by LostTemplar
    every +3 to stealth make you twice as stealthy.
    So it is measured like decibels on a logarithmic scale? Hmmm. Interesting. New question: I was under the impression that all spawned monsters spawned awake. Has this been changed in 3.5? Because I just had about 20 Apprentices spawn sleeping. Or I managed to walk right passed/through a room full of them. Just curious if I misunderstood how that works all along or if it was recently changed.

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    • OOD Town drunk
      Adept
      • Feb 2013
      • 171

      #17
      What makes the soft 'pop'? I see that on occasion but never know what it is talking about

      Comment

      • Oramin
        Swordsman
        • Jun 2012
        • 371

        #18
        Probably 'Q' class monsters casting a phase door. I don't know if it applies to all monsters casting phase door or if it applies to teleporting.

        Comment

        • OOD Town drunk
          Adept
          • Feb 2013
          • 171

          #19
          Originally posted by Oramin
          Probably 'Q' class monsters casting a phase door. I don't know if it applies to all monsters casting phase door or if it applies to teleporting.
          That makes sense because it just happened with an invisible something. I was attacked after unintentionally attacking, then the pop, then I cast detect invisible, and there was nothing. I thought maybe I killed it or something.

          Comment

          • Mondkalb
            Knight
            • Apr 2007
            • 982

            #20
            I believe ghosts and such also make pop when teleporting.
            My Angband winners so far

            My FAangband efforts so far

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 9022

              #21
              The "pop" sound is simply the message you get when something teleports and you can't see it; you'd hear it even if e.g. you were blinded and an apprentice cast Phase Door.

              Comment

              • OOD Town drunk
                Adept
                • Feb 2013
                • 171

                #22
                I understand that many aspects of Angband, namely dice rolls, are nontransparent intentionally. (Although, I notice in 3.5 that your damage results are shown; which so far I like)

                The amount of SP that you are penalized for excessive equipment weight; left nontransparent intentionally? Or has this just been overlooked so long that people have learned to simply deal with it without much more than a thought?

                Either way, this is something that can be checked by removing your equipment, so I don't see why there couldn't be a line on your character sheet specifying your penalty.

                I am open to agreement and/or disagreement.
                Is this something that can be considered?

                Comment

                • Derakon
                  Prophet
                  • Dec 2009
                  • 9022

                  #23
                  The SP penalty is simply 1 point for every pound over the weight limit, which I believe is 25 pounds.

                  Comment

                  • OOD Town drunk
                    Adept
                    • Feb 2013
                    • 171

                    #24
                    Originally posted by Derakon
                    The SP penalty is simply 1 point for every pound over the weight limit, which I believe is 25 pounds.

                    Is there a separate weight limit for your equipped equipment? Because you can be penalized and not exceed your carry weight, unless I am horribly mistaken

                    Comment

                    • Derakon
                      Prophet
                      • Dec 2009
                      • 9022

                      #25
                      The SP penalty only applies to armor you are wearing; the only penalty for having a heavy pack is a speed penalty.

                      There's an additional penalty for arcane casters (mage/rogue/ranger) if they wear gloves that don't provide FA or a DEX boost; I believe that their SP is simply cut to 1/3rd in that case.

                      Comment

                      • OOD Town drunk
                        Adept
                        • Feb 2013
                        • 171

                        #26
                        Originally posted by Derakon
                        The SP penalty is simply 1 point for every pound over the weight limit, which I believe is 25 pounds.
                        !! I had an AHA moment when I reread this message of yours right here. I missed the 25 lb part. haha
                        I was really confused because I thought you meant the same weight limit as your regular encumbrance limit.

                        Comment

                        • OOD Town drunk
                          Adept
                          • Feb 2013
                          • 171

                          #27
                          How balanced are the elements as far as enemies are concerned? I am on dlvl 15 and have both a ring of resist fire and cold, and need to choose... I feel like they fall into the following order of commonality:

                          Acid
                          Fire
                          Cold
                          Lightning
                          Poison

                          That is just kinda how it feels to me. Does anybody know more about this?

                          Comment

                          • Derakon
                            Prophet
                            • Dec 2009
                            • 9022

                            #28
                            It varies strongly depending on where you are in the dungeon, but generally speaking by, oh, dungeon level 30 or so you want to have resistance to the "base four" elements (fire/cold/acid/elec) all the time because they're all relevant. Sooner if you play a fragile class, a bit later if you play a sturdy class. Those rings can be potentially useful for patching holes in your resistance, if you haven't found better options, but usually you're better off spending your ring slots on things that help you kill better -- damage, stat boosts, and the like.

                            At level 15 it doesn't really matter much. I guess I'd favor resist cold in this situation just because there are spellcasters who can sling around ice bolts at this point, but none who can use fire bolts. Melee and breath elemental damage at this stage is pretty trivial so resistance is irrelevant there, but ice bolts can hurt.

                            Comment

                            • Mondkalb
                              Knight
                              • Apr 2007
                              • 982

                              #29
                              If I can't find any decent resistance armor early, I try to buy an amulet of resist acid from the bm or the magic shop. Water hounds show up a bit later (around level 20), but they really can damage your entire gear if you lack racid.

                              For small dragons and other hounds it might be wise to have some means of protection as a swap until you find protective gear.
                              My Angband winners so far

                              My FAangband efforts so far

                              Comment

                              • OOD Town drunk
                                Adept
                                • Feb 2013
                                • 171

                                #30
                                Originally posted by Mondkalb
                                If I can't find any decent resistance armor early, I try to buy an amulet of resist acid from the bm or the magic shop. Water hounds show up a bit later (around level 20), but they really can damage your entire gear if you lack racid.

                                For small dragons and other hounds it might be wise to have some means of protection as a swap until you find protective gear.
                                Does rAcid affect the amount of damage your armor takes? I know immunity to acid negates it entirely, although I usually am decked out with a full set of armor immune to acid by the time I ever find acid immunity

                                Comment

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