Moments of "whoa"

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  • Magnate
    replied
    Originally posted by fizzix
    I actually changed this to behave like this for 3.4 (I did not change *escorts* however, which is a different animal.)

    Basically the way summons work is that a summon power is calculated as a product of summoner level * dungeon level. Then every summoned monster is given a power equal to its level squared. When the sum of all summoned monsters is above the summoner power then no more monsters are summoned. The idea behind it is that summoners are limited from summoning scads of strong monsters, but can summon lots of weak monsters if the RNG chooses them.

    Monsters that appear in groups get a strongly discounted power, so you can still get a bunch of hounds. A weaker summoner can still get a powerful monster, but it only gets one. Morgoth and Sauron can still pretty much summon whoever and whatever they want since they almost never reach the cap (unless they summon Lungorthin + Gothmog or something.)
    Have you tried this using mon_power rather than level^2? It's kind of why we have mon_power in the first place ...

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  • fizzix
    replied
    Originally posted by Timo Pietilä
    It would be different if the summon would be determined by level of caster instead of dungeon, but it is like it is now.
    I actually changed this to behave like this for 3.4 (I did not change *escorts* however, which is a different animal.)

    Basically the way summons work is that a summon power is calculated as a product of summoner level * dungeon level. Then every summoned monster is given a power equal to its level squared. When the sum of all summoned monsters is above the summoner power then no more monsters are summoned. The idea behind it is that summoners are limited from summoning scads of strong monsters, but can summon lots of weak monsters if the RNG chooses them.

    Monsters that appear in groups get a strongly discounted power, so you can still get a bunch of hounds. A weaker summoner can still get a powerful monster, but it only gets one. Morgoth and Sauron can still pretty much summon whoever and whatever they want since they almost never reach the cap (unless they summon Lungorthin + Gothmog or something.)

    Leave a comment:


  • Derakon
    replied
    Originally posted by scud
    Out of interest, what is the spread pattern of OoD? Is it 'octagonal' rather than square? And what's the fall-off in damage as you move away from the epicentre?
    Sounds like you can't see the spell animations. Go to the '=' options screen and turn up the delay factor; anywhere from 10-30 milliseconds should be good. That will allow you to see spells get cast, including their area of effect.

    (And why is the default delay factor still zero?!)

    I believe damage is halved for each additional tile away from the center, but don't quote me on that.

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  • scud
    replied
    That's more like it...

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    [COLOR="#00FFFF"]Dwarf                                                                     [/COLOR][COLOR="#804000"]######## 
    [/COLOR][COLOR="#00FFFF"]Bishop                                                                    [/COLOR][COLOR="#808080"]#        
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    [/COLOR][COLOR="#C0C0C0"]|[/COLOR][COLOR="#C08040"]}[/COLOR][COLOR="#0040FF"]==[/COLOR][COLOR="#C0C0C0"]"[/COLOR][COLOR="#FFFF00"]~[/COLOR][COLOR="#00FFFF"][[/COLOR][COLOR="#FF8000"]([/COLOR][COLOR="#C08040"])[/COLOR][COLOR="#808080"]]][/COLOR][COLOR="#C08040"]]                                                              [/COLOR][COLOR="#808080"]# #      
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    [/COLOR]DEX:  [COLOR="#00FF00"]18/102 [/COLOR][COLOR="#808080"]################################%#%%[/COLOR]#[COLOR="#808080"]%%[/COLOR]####[COLOR="#808080"]######## ######   # #      
    [/COLOR]CON!  [COLOR="#00FF00"]18/160          [/COLOR][COLOR="#808080"]:                          [/COLOR][COLOR="#FFFF00"]...[/COLOR]@[COLOR="#804000"]UUUUUU[/COLOR][COLOR="#9020FF"]U[/COLOR][COLOR="#008040"]U [/COLOR][COLOR="#808080"]:[/COLOR][COLOR="#804000"]' [/COLOR][COLOR="#C08040"]'    [/COLOR][COLOR="#808080"]#   # #      
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    [/COLOR]Cur AC   [COLOR="#00FF00"]120                                                   [/COLOR][COLOR="#808080"]#    [/COLOR][COLOR="#C08040"]' [/COLOR][COLOR="#808080"]#    ##      
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    [/COLOR]2550' (L51)                         [COLOR="#C08040"]+ [/COLOR][COLOR="#808080"]%                             #     # #  #   
                 [/COLOR][COLOR="#00FF00"]Full [/COLOR]Study (18)                                                       
    [/COLOR][/BC][/TT]
    Hardly a candidate for the 'memorable randarts' thread, though...
    Code:
    l) the Metal Brigandine Armour of Nathros (-3) [48,+12]
         Dropped by The Balrog of Moria at 2550 feet (level 51).
         
         Provides resistance to lightning, poison, dark.
         Cannot be harmed by acid, electricity, fire, cold.
    I'm now awaiting my customary nexus scramble!

    Leave a comment:


  • Timo Pietilä
    replied
    Originally posted by Mondkalb
    Plus he will probably summon minions.
    That's a good part at meeting him early: his minions will be those low level ones. It would be different if the summon would be determined by level of caster instead of dungeon, but it is like it is now.

    I sometimes scummed those unique-summoning uniques in order to get some of the bad ones early.

    hmm....my current char seems to be ready for Morgoth, I just killed Gothmog without breaking a sweat and I have gazillion gallons of *healing* and Life stored at home...

    Got to love Pain. Only Mouth of Sauron, Sauron and one of the three trolls (can't remember which) left. No need to hunt those.

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  • Mondkalb
    replied
    Originally posted by Timo Pietilä
    Dealing with that Balrog OTOH can be problem this early. IIRC Balrog of Moria moves at speed +20, so even haste from potion is not enough.
    Plus he will probably summon minions.

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  • Timo Pietilä
    replied
    Originally posted by Antoine
    I hope they all wake up and breathe at once.

    A.
    Looks like six Nalfeshnee, bunch of Mariliths and Vrocks which don't have distance attacks and one Balrog which doesn't have LoS.

    Double fire resist would suffice. That Ancient Blue is more troublesome cause priests can't cast resist elec, but even that isn't a problem.

    Double-resist, teleport Ancient Blue away, couple of OoD to Nalfeshnee and you are safe until Balrog comes to view.

    Dealing with that Balrog OTOH can be problem this early. IIRC Balrog of Moria moves at speed +20, so even haste from potion is not enough.

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  • Antoine
    replied
    I hope they all wake up and breathe at once.

    A.

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  • Timo Pietilä
    replied
    Originally posted by David B
    Not "woe", where you died unexpectedly, but "whoa" when you realize you did something possibly a little awesome.
    Hunt Vecna, a balrog blocks your way, whack it to the head yelling, "GET OUT OF MY WAY!", kill it and realize that it was The Balrog Of Moria...

    in old days....

    Kill Morgoth hitting it to the head with your bow. "tougher than I remember..."

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  • scud
    replied
    Originally posted by Derakon
    Well, but you can cast Orb of Draining a good 25 or so times before running out of mana, and it should be doing quite reliable damage.
    At CL35 I am indeed m-c-b-ing like a champ: 52+3d6, x2 v evil, 1% fail.

    I love a good orb, but it can make mages rather dull.

    Out of interest, what is the spread pattern of OoD? Is it 'octagonal' rather than square? And what's the fall-off in damage as you move away from the epicentre?

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  • Derakon
    replied
    Well, but you can cast Orb of Draining a good 25 or so times before running out of mana, and it should be doing quite reliable damage. Especially considering that melee can miss, so you numbers won't be as good as that shown in the 'I'nspect screen. Of course, spells can fail, too, but less often than melee misses happen.

    The main problem with spellcasting as a diver is that you have to spend time resting to recover mana, and that means more awake monsters on the level...

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  • scud
    replied
    Originally posted by Oramin
    Another proud member of the dive like a holed submarine club, I see.
    I'm a little deeper than usual, in a desperate attempt to increase my melee capabilities, but pro divers would view me as a lightweight.

    I'm now at CL33/DL44 and have STR 18/98 and DEX 18/10 while wielding the following...

    Code:
    a) the Dagger of Nogri (3d4) (+13,+20) <+4>
         Dropped by an Archangel at 2000 feet (level 40).
         
         +4 dexterity, constitution.
         Slays evil creatures.
         Cannot be harmed by acid, electricity, fire, cold.
         Blessed by the gods.  Slows your metabolism.  Prevents paralysis. 
         
         Combat info:
         3.4 blows/round.
         With +1 STR and +0 DEX you would get 3.7 blows
         With +0 STR and +1 DEX you would get 3.8 blows
         Average damage/round: 197.4 vs. evil creatures, and 170.6 vs.
         others.
    ...which in context is very nice. Sitting at home I've got...

    Code:
    u) the Ball-and-Chain 'Valdagal' (3d4) (+13,+17) [+18]
         Dropped by Adunaphel the Quiet at 2150 feet (level 43).
         
         Slays evil creatures.
         Provides resistance to fire.
         Cannot be harmed by acid, electricity, fire, cold.
         
         Combat info:
         1.1 blows/round.
         With +4 STR and +0 DEX you would get 1.3 blows
         With +0 STR and +2 DEX you would get 1.3 blows
         Average damage/round: 65.1 vs. evil creatures, and 55.6 vs.
         others.
    ...and this is while wearing a ring of damage +9, ring of the dog +1/+3, and mittens of slaying +4/+4!

    I couldn't punch my way out of a paper bag with anything heavier than a rapier. I knew there was a reason I didn't play pure casters very often.
    Last edited by scud; March 1, 2013, 03:09.

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  • Oramin
    replied
    You're CLVL 30 on DLVL 40? Another proud member of the dive like a holed submarine club, I see.

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  • Cutestory
    replied
    ^

    That's pretty scary.

    Leave a comment:


  • scud
    replied
    This place seems murderous

    Thankfully I'm on the stairs and everything else is asleep.

    Code:
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    [COLOR="#00FFFF"]Dwarf                                                                           
    Curate                                                                          
    Priest                                                                          
    [/COLOR]LEVEL     [COLOR="#00FF00"]30                                                                    
    [/COLOR]NXT    [COLOR="#00FF00"]23451                                                                    
    [/COLOR]AU     [COLOR="#00FF00"]13358                                                                    
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    [/COLOR]STR:   [COLOR="#00FF00"]18/95                                     [/COLOR][COLOR="#606060"].[/COLOR][COLOR="#808080"]%[/COLOR][COLOR="#FFFF00"].[/COLOR]#[COLOR="#606060"].[/COLOR][COLOR="#808080"]%[/COLOR][COLOR="#606060"].  [/COLOR][COLOR="#808080"]% %                   
    [/COLOR]INT:       [COLOR="#00FF00"]3                                    [/COLOR][COLOR="#FFFF00"]$......[/COLOR][COLOR="#606060"]. [/COLOR][COLOR="#FFFF00"]..[/COLOR][COLOR="#C00000"]U[/COLOR][COLOR="#FFFF00"]..                  
    [/COLOR]WIS:  [COLOR="#00FF00"]18/156                                    [/COLOR]#[COLOR="#FFFF00"]......[/COLOR][COLOR="#606060"]..[/COLOR][COLOR="#FFFF00"].[/COLOR][COLOR="#C00000"]UUU[/COLOR][COLOR="#008040"]d                  
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    SP  [COLOR="#00FF00"]196[/COLOR]/ [COLOR="#00FF00"]196                                                                    
                                                                                    
    [/COLOR][[COLOR="#0040FF"]**********[/COLOR]]                                                                    
                                                                                    
                                                                                    
    [COLOR="#00FF00"]Fast (+4)                                                                       
    [/COLOR]2000' (L40)  [COLOR="#00FF00"]Full [/COLOR]Study (13)                                                    
    [/COLOR][/BC][/TT]
    Balrog of Moria for 50k, anyone? My Rapier of Gondolin is good for 106.6 v demons (107.2 if I pray first). If only I had a potion of speed...

    Edit: the scariest thing is that he's only 10 levels OOD.
    Last edited by scud; February 28, 2013, 23:06.

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