A Newbie says hello! (Questions inside)

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  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #16
    I have to say that expecting a longbow (+5, +5) early on is probably a bit much. As you say, enchantment scrolls are hard to find. Time was that enchantment scrolls were sold in the alchemist's store (store 5), but that's no longer the case, and as a result the player cannot expect to have magical gear in any particular slot until they find that gear in the dungeon (or get lucky from the weapons or black market stores).

    Keeping the player's equipment "crap" longer, via the removal of enchantment scrolls, has gone a long way to making 300'-1000' more difficult compared to Angband 3.2.

    Comment

    • fizzix
      Prophet
      • Aug 2009
      • 3025

      #17
      Originally posted by Alice
      I never thought about that. Do new dumps overwrite the old ones for the same character? If they do, then I could just post onto the ladder and update it there instead. ^^
      If you have a character with the same name (and more xp I think), it will overwrite it. A simple solution is to change your character name (you can do this in the menu) and put a II or a 2 after it. Then it will not overwrite.

      Overall, I am still a bit curious as to how I am supposed to accumulate enchant scrolls for my stuff. I've seen a few in the dungeon and one in the black market, but not enough to really make too much of a difference.

      I am clvl 24 and my equipment is crap XD
      They start dropping more later, although usually by then, you've found stuff that can't really be enchanted any more. It's not ideal now, but it's better than when the normal shops sold them and you could get an overpowered longbow +9 +9 at dlevel 10 or so.

      Comment

      • Oramin
        Swordsman
        • Jun 2012
        • 371

        #18
        Unless you folks made significant tweaks to the drops for 3.4.x, I don't think that having a Long Bow (+5, +5) by L10 (or an equivalent) is unlikely for a conservative play style. Every character that I have played in 3.3.2 had that or better (e.g. a Sling of Extra Attacks, Short Bow of Extra Attacks).

        Comment

        • Derakon
          Prophet
          • Dec 2009
          • 9022

          #19
          Hm, I think then that you must be considerably more conservative than the devs are.

          Comment

          • Oramin
            Swordsman
            • Jun 2012
            • 371

            #20
            Probably, I like to clear levels and I typically do each of the levels 1 to 10 at least twice.

            Comment

            • fizzix
              Prophet
              • Aug 2009
              • 3025

              #21
              Originally posted by Oramin
              Probably, I like to clear levels and I typically do each of the levels 1 to 10 at least twice.
              I usually clear about 10-25% of levels 1-10 and not much more for the levels thereafter. I clear more when playing ironman.

              Comment

              • Alice
                Rookie
                • Jan 2013
                • 18

                #22
                I happened upon an "Resistance and a =FA, so I think I am ready to try diving a bit! I've been to 1100' at the most, and fought a couple of uniques for underwhelming drops. Sigh. I have managed to enchant my weapon quite nicely, and to a lesser extent, my armors. Is =Damage(+0, +8) worth replacing with =FA, or should I keep both and swap? Maybe I will run across an artifact that has intrinsic FA so I don't have to choose.

                Also, losing my last ?recall scroll at depth was embarrassing. I'll remember to carry a spare to avoid having to climb all the way up again. >///>

                Lastly: the ladder is updated ;3
                Last edited by Alice; January 22, 2013, 23:55.

                Comment

                • Derakon
                  Prophet
                  • Dec 2009
                  • 9022

                  #23
                  I generally stock 5 Word of Recall in town, so I have one to get me down, one to get me back up, and three spares. They're cheap and weigh next to nothing, so why not?

                  Damage rings are very useful. What's on your other finger that you'd rather replace =Damage? If it's See Invisible, you might consider wearing the =Damage most of the time and carrying the =SeeInvis as a swap ring for when you encounter invisible enemies.

                  In any event, keep it around in case you find gloves or boots or other gear that gives Free Action.

                  Comment

                  • Alice
                    Rookie
                    • Jan 2013
                    • 18

                    #24
                    Originally posted by Derakon
                    I generally stock 5 Word of Recall in town, so I have one to get me down, one to get me back up, and three spares. They're cheap and weigh next to nothing, so why not?

                    Damage rings are very useful. What's on your other finger that you'd rather replace =Damage? If it's See Invisible, you might consider wearing the =Damage most of the time and carrying the =SeeInvis as a swap ring for when you encounter invisible enemies.

                    In any event, keep it around in case you find gloves or boots or other gear that gives Free Action.
                    My sword (Holy Avenger) lets me see invisible, so invisible creatures aren't dangerous to me until I replace it. The other ring is =Strength<+3>, which gives me almost two hits with my sword. I could purchase a =Dexterity<+2> in the black market right now if I wanted a solid two blows per round, but I think I'd rather keep the =Damage and the fractional blow.

                    Edit: Azog, King of the Uruk-hai is terrifying. It took three teleports to escape both him and the level after trying to fight him and changing my mind. Is he one of the more nefarious uniques at this depth?
                    Last edited by Alice; January 23, 2013, 00:30.

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9638

                      #25
                      Originally posted by Alice
                      Edit: Azog, King of the Uruk-hai is terrifying. It took three teleports to escape both him and the level after trying to fight him and changing my mind. Is he one of the more nefarious uniques at this depth?
                      He is one of the first fast tough uniques - they will get faster and tougher. It is fine to just avoid him until you can deal with him better; if you want to take him on now, I would suggest:
                      1. Drink a potion of speed
                      2. Shoot him until he gets close, then phase; repeat.


                      Step 2 is one of the best strategies you have as a ranger (or any character, for that matter).
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • Oramin
                        Swordsman
                        • Jun 2012
                        • 371

                        #26
                        Not that tough if you play conservatively - by the time you reach him, he's fairly easy.

                        The early one I typically have problems with is Mim (I hate that dwarf).

                        Comment

                        • Timo Pietilä
                          Prophet
                          • Apr 2007
                          • 4096

                          #27
                          Originally posted by Oramin
                          Probably, I like to clear levels and I typically do each of the levels 1 to 10 at least twice.
                          Level 10 is 500'. I play quite a bit like you and I don't get longbows usually that early (unless I buy it from a store), much less enchanted one.

                          Things do change quite rapidly after that though (much more uniques, gain-one, lose-one -potions appear at 1000' etc.

                          I have usually quite a bit worse gear than Alice had: This is my current char at 450':

                          Code:
                            [Angband 3.4.0 Character Dump]
                          
                           Name   Wanderer                                 Self  RB  CB  EB   Best
                           Sex    Male         Age             25   STR:     18  -2  +0  +0     16
                           Race   Hobbit       Height          40   INT:     10  +2  +1  +0     13
                           Class  Rogue        Weight          56   WIS:     10  +1  -3  +0      8
                           Title  Footpad      Social     Unknown   DEX:     17  +3  +3  +0  18/50
                           HP     71/71        Maximize         Y   CON:     10  +2  -1  +0     11
                           SP     6/6                               CHR:     10  +1  -1  +0     10
                          
                           Level               11   Armor     [19,+3]     Saving Throw         58%
                           Cur Exp            823   Fight     (+4,+1)     Stealth        Excellent
                           Max Exp            823   Melee     (+8,+6)     Fighting       Excellent
                           Adv Exp            877   Shoot     (+4,+0)     Shooting          Superb
                           MaxDepth     450' (L9)   Blows    2.0/turn     Disarming            77%
                           Game Turns       90636   Shots      1/turn     Magic Device          62
                           Standard Turns    9070   Infra       40 ft     Perception       1 in 11
                           Resting Turns     1284   Speed      Normal     Searching            44%
                           Gold               110   Burden   82.8 lbs
                          
                           You are one of several children of a Hobbit Miller.  You are a credit
                           to the family.  You have brown eyes, wavy blond hair, and an average
                           complexion.
                          
                          
                          rAcid:............. Nexus:.............
                          rElec:............. Nethr:.............
                          rFire:............. Chaos:.............
                          rCold:............. Disen:.............
                          rPois:............. Feath:.............
                          rLite:............. pFear:.............
                          rDark:............. pBlnd:.............
                          Sound:............. pConf:.............
                          Shard:............. pStun:.............
                          
                          Light:.....+....... Tunn.:.............
                          Regen:............. Speed:.............
                            ESP:............. Blows:.............
                          Invis:............. Shots:.............
                          FrAct:............. Might:.............
                          HLife:............+ S.Dig:.............
                          Stea.:............. ImpHP:.............
                          Sear.:.............  Fear:.............
                          Infra:............+ Aggrv:.............
                          
                          
                            [Character Equipment]
                          
                          a) a Main Gauche (1d5) (+4,+5)
                               Found lying on the floor at 150 feet (level 3).
                               
                               Can be destroyed by acid.
                               
                               Combat info:
                               2.0 blows/round.
                               With +3 STR and +0 DEX you would get 2.7 blows
                               With +0 STR and +1 DEX you would get 2.3 blows
                               Average damage/round: 18.2.
                               
                          b) a Sling (x2) (+0,+0)
                               Found lying on the floor at 450 feet (level 9).
                               
                               Can be destroyed by acid, fire.
                               
                          c) (nothing)
                          d) (nothing)
                          e) (nothing)
                          f) a Lantern (11452 turns)
                               Found lying on the floor at 400 feet (level 8).
                               
                               Cannot be harmed by fire.
                               
                               Radius 2 light.
                          g) Soft Leather Armour [8,+0]
                               Bought from a store.
                               
                               Can be destroyed by acid, fire.
                               
                          h) a Cloak [1,+0]
                               Bought from a store.
                               
                               Can be destroyed by acid, fire.
                               
                          i) a Small Metal Shield [5,+0]
                               Bought from a store.
                               
                               Can be destroyed by acid.
                               
                          j) a Hard Leather Cap [2,+0]
                               Bought from a store.
                               
                               Can be destroyed by acid.
                               
                          k) a Set of Leather Gloves [1,+0]
                               Found lying on the floor at 50 feet (level 1).
                               
                               Can be destroyed by acid, fire.
                               
                          l) a Pair of Leather Boots [2,+0]
                               Bought from a store.
                               
                               Can be destroyed by acid, fire.
                               
                          
                          
                            [Character Quiver]
                          
                          n) 18 Iron Shots (1d4) (+0,+0)
                               Found lying on the floor at 450 feet (level 9).
                               
                               Combat info:
                               Hits targets up to 100 feet away.
                               Average damage/round: 5.
                               25% chance of breaking upon contact.
                               
                          o) (nothing)
                          p) (nothing)
                          q) (nothing)
                          r) (nothing)
                          s) (nothing)
                          t) (nothing)
                          u) (nothing)
                          v) (nothing)
                          w) (nothing)
                          
                          
                            [Character Inventory]
                          
                          a) a Book of Magic Spells [Magic for Beginners] {@m1!k!d!v=g}
                               Bought from a store.
                               
                               Can be destroyed by fire.
                               
                          b) 4 Rations of Food
                               
                               
                          c) 3 White Spotted Mushrooms of Clear Mind
                               Found lying on the floor at 50 feet (level 1).
                               
                               
                               
                          d) 2 Flasks of oil
                               Branded with flames.
                               
                          e) 13 Icky Green Potions of Cure Light Wounds
                               
                               
                          f) a Metallic Blue Potion of Neutralize Poison
                               Found lying on the floor at 450 feet (level 9).
                               
                               
                               
                          g) 2 Light Green Potions of True Seeing
                               
                               
                          h) a Blue Potion of Infravision
                               Dropped by an Apprentice at 450 feet (level 9).
                               
                               
                               
                          i) 13 Scrolls titled "pus ocurgo" of Phase Door {@r2!k!d!v=g}
                               Can be destroyed by acid, fire.
                               
                          j) 9 Scrolls titled "alius cons dia" of Teleportation
                               Bought from a store.
                               
                               Can be destroyed by acid, fire.
                               
                          k) 3 Scrolls titled "diurris" of Treasure Detection
                               Dropped by a Battle-scarred veteran in town.
                               
                               
                               
                          l) 2 Scrolls titled "frelevus leas" of Door/Stair Location
                               
                               
                          m) 2 Scrolls titled "inus plerius" of Detect Invisible
                               Found lying on the floor at 150 feet (level 3).
                               
                               
                               
                          n) a Scroll titled "serto ca lum" of Identify {@r1!k!d!v=g}
                               Dropped by a Black naga at 450 feet (level 9).
                               
                               
                               
                          o) 9 Scrolls titled "ribetio cedo" of Light
                               
                               
                          p) 3 Scrolls titled "suco nus ascus" of Word of Recall {!*!*!*}
                               Bought from a store.
                               
                               Can be destroyed by acid, fire.
                               
                          q) 3 Scrolls titled "mo mulco cus" of Blessing
                               
                               
                          r) a Brass Rod of Disarming
                               Found lying on the floor at 450 feet (level 9).
                               
                               Can be destroyed by electricity.
                               
                          s) 2 Mithril Wands of Magic Missile (26 charges)
                               
                               
                          t) a Steel Wand of Slow Monster (11 charges)
                               Found lying on the floor at 450 feet (level 9).
                               
                               
                               
                          u) a Mithril-Plated Wand of Wonder (5 charges)
                               Found lying on the floor at 150 feet (level 3).
                               
                               Cannot be harmed by acid, electricity, fire, cold.
                               
                          
                          
                            [Home Inventory]
                          
                          a) an Azure Potion of Resist Poison
                               Found lying on the floor at 450 feet (level 9).
                               
                               
                               
                          b) 12 Scrolls titled "alius cons dia" of Teleportation
                               Bought from a store.
                               
                               Can be destroyed by acid, fire.
                               
                          c) 26 Bolts of Slay Demon (1d5) (+9,+6)
                               Dropped by Wormtongue, Agent of Saruman at 400 feet (level 8).
                               
                               Slays demons.
                               Can be destroyed by acid.
                               
                          d) 25 Bolts (1d5) (+0,+0)
                               Found lying on the floor at 150 feet (level 3).
                               
                               Can be destroyed by acid.
                               
                          e) 25 Arrows (1d4) (+0,+0)
                               Found lying on the floor at 400 feet (level 8).
                               
                               Can be destroyed by acid, fire.
                               
                          
                          
                          ============================================================
                                             CHAR.
                          |   TURN  | DEPTH |LEVEL| EVENT
                          ============================================================
                                   1      0'    1   Began the quest to destroy Morgoth.
                                4407     50'    2   Reached level 2
                               11734     50'    3   Reached level 3
                               25671    150'    4   Reached level 4
                               31734    150'    4   Killed Fang, Farmer Maggot's dog
                               31734    150'    5   Reached level 5
                               35533    150'    6   Reached level 6
                               47929    400'    7   Reached level 7
                               48839    400'    7   Killed Wormtongue, Agent of Saruman
                               48839    400'    8   Reached level 8
                               48839    400'    9   Reached level 9
                               59284    400'   10   Reached level 10
                               61059    400'   10   Killed Grip, Farmer Maggot's dog
                               68493    450'   11   Reached level 11
                          
                          
                            [Options]
                          
                          Maximise effect of race/class bonuses        : yes (birth_maximize)
                          Randomise the artifacts (except a very few)  : no  (birth_randarts)
                          Restrict the use of stairs/recall            : no  (birth_ironman)
                          Halve view and spell distances               : no  (birth_small_range)
                          Restrict creation of artifacts               : no  (birth_no_artifacts)
                          Don't stack objects on the floor             : no  (birth_no_stacking)
                          Lose artifacts when leaving level            : no  (birth_no_preserve)
                          Don't generate connected stairs              : yes (birth_no_stairs)
                          Don't show level feelings                    : no  (birth_no_feelings)
                          Items always sell for 0 gold                 : yes (birth_no_selling)
                          Use previous set of randarts                 : yes (birth_keep_randarts)
                          Monsters chase recent locations              : yes (birth_ai_smell)
                          Monsters act smarter in groups               : yes (birth_ai_packs)
                          Monsters learn from their mistakes           : yes (birth_ai_learn)
                          Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
                          Monsters behave more intelligently (broken)  : no  (birth_ai_smart)
                          (birth_no_selling so I actually use everything I have, not sell them)

                          Comment

                          • Oramin
                            Swordsman
                            • Jun 2012
                            • 371

                            #28
                            It is probably the "no selling" option that is making the difference; I rely on cash to bump up my gear. Although, I'm pretty sure that I found all of my good early launchers in 3.3.2, so maybe I'm just getting lucky.

                            Comment

                            • Derakon
                              Prophet
                              • Dec 2009
                              • 9022

                              #29
                              The "no selling" option significantly increases the size of cash piles, so you should get roughly comparable amounts of money with it as without it (depending on how religiously you hoover up junk for sale in selling games, of course).

                              Comment

                              • Alice
                                Rookie
                                • Jan 2013
                                • 18

                                #30
                                Character Update!
                                Ladder entry here.

                                I've come across two egos in quick succession in the dungeon (still hovering at around 1150-1200'. One was a glaive of slay orc (which I later sold), and the other was a very nice Crossbow of Extra Might (+10, +18). Are numbers like these typical for Extra Might?

                                Also bought a White Dragon Scale Mail at the black market, though it was quite expensive. I also stocked up on ?Teleport while I was there.

                                Now my biggest concern is lack in convenient FA and !Speed (as I see it). Am I lacking in anything fundamental to my immediate survival beyond these two things? For one, I am starting to think that the -Curing is not useful enough to take up a slot that could be used for something better. Or -TreasureDetect for that matter.
                                Last edited by Alice; January 23, 2013, 20:53.

                                Comment

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