I never bother with Rods of Curing; Rods of Treasure Detection, however, are useful. They can let you see if you want to bother with a particularly dangerous room by seeing the treasure that is already on the ground.
Extra Might, IIRC, gives you a +1 to the (x N) multiplier, so that is quite handy. The problem, however, is that you're a Ranger. You get extra shots with Bows and not Crossbows. So even though the Crossbow might look like a hands down winner, be sure to 'I'nspect for damage/round.
Edit:
I just looked at the dump. Does DSM no longer have a breath weapon component for 3.4.x? If so, boooooo - that's been around for as long as I can remember playing the game.
Extra Might, IIRC, gives you a +1 to the (x N) multiplier, so that is quite handy. The problem, however, is that you're a Ranger. You get extra shots with Bows and not Crossbows. So even though the Crossbow might look like a hands down winner, be sure to 'I'nspect for damage/round.
Edit:
I just looked at the dump. Does DSM no longer have a breath weapon component for 3.4.x? If so, boooooo - that's been around for as long as I can remember playing the game.
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