Salutations! Before continuing, I would like to extend a very warm thank-you to the maintainers (and original creators) for such a fantastic game.
Now--I am not 'new' to Angband, in the sense that I've only just started playing. Rather, I've not succeeded to get much further than clvl 15 in most of my playthroughs over the years, and I attribute that to my overly-conservative playstyle and resistance to diving out of my safe-zone. My Angband career has essentially been a vicious cycle of early-grinding.
To help facilitate my change in style, I've decided I was going to use disconnected stairs (to discourage cheap escapes) and force myself to carry consumables and escapes as I find/afford them, and make it a priority to dive as quickly as my sanity will allow to 1000' (picking up things on the way, of course).
At the moment I am playing a clvl 11 Elf Ranger at 550' who has already had several close calls (the most recent being an open room full of wolves which I eventually killed) and I am about to head back into town to replenish !C*W and ?PD before going any deeper.
Is there anything specific that I might have to look out for between 500'-1000' that might be dangerous to face without prior knowledge? (I'll post a dump when my inventory makes sense and doesn't look like such a mess)
Also, what does the (xN) multiplier on the bows represent? Is it a critical multiplier for the launcher, and damage itself is determined by arrows fired?
I have a Longbow (+5, +3) and a Shortbow (+5, +5), and I was wondering which between these I should use.
Lastly, is it smart to conserve identify scrolls for jewelry and test-by-use everything else, now that sticky curses are out in 3.4?
Edit: Here is my character in the ladder, which I will keep up-to-date.
Now--I am not 'new' to Angband, in the sense that I've only just started playing. Rather, I've not succeeded to get much further than clvl 15 in most of my playthroughs over the years, and I attribute that to my overly-conservative playstyle and resistance to diving out of my safe-zone. My Angband career has essentially been a vicious cycle of early-grinding.
To help facilitate my change in style, I've decided I was going to use disconnected stairs (to discourage cheap escapes) and force myself to carry consumables and escapes as I find/afford them, and make it a priority to dive as quickly as my sanity will allow to 1000' (picking up things on the way, of course).
At the moment I am playing a clvl 11 Elf Ranger at 550' who has already had several close calls (the most recent being an open room full of wolves which I eventually killed) and I am about to head back into town to replenish !C*W and ?PD before going any deeper.
Is there anything specific that I might have to look out for between 500'-1000' that might be dangerous to face without prior knowledge? (I'll post a dump when my inventory makes sense and doesn't look like such a mess)
Also, what does the (xN) multiplier on the bows represent? Is it a critical multiplier for the launcher, and damage itself is determined by arrows fired?
I have a Longbow (+5, +3) and a Shortbow (+5, +5), and I was wondering which between these I should use.
Lastly, is it smart to conserve identify scrolls for jewelry and test-by-use everything else, now that sticky curses are out in 3.4?
Edit: Here is my character in the ladder, which I will keep up-to-date.
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