I'm testing out a version that gives only two artifact rolls instead of 4 for great items, and adds 2 rolls for any item on a unique monster. Monsters that had great drops will have essentially the same artifact chance, but the uniques with good drops will have a higher chance of dropping an artifact. Overall this change makes artifacts about 10% more common, but we'll see how it plays. It's important to note that there are only 60 artifacts created in a full clearing of 100 levels (including all vaults and monster drops) and over 120 uniques, so there's still going to be plenty bum drops.
I'm a little worried about increasing overall artifact drop rate at all, but the clearer kills far more uniques than most players, so it might be ok? we'll see.
There is a lot of tweaking on this test version, much of it inspired by feedback here. I'll see how playing goes, and then we can talk about what might be appropriate for 3.5 and what was a terrible idea.
I'm a little worried about increasing overall artifact drop rate at all, but the clearer kills far more uniques than most players, so it might be ok? we'll see.
There is a lot of tweaking on this test version, much of it inspired by feedback here. I'll see how playing goes, and then we can talk about what might be appropriate for 3.5 and what was a terrible idea.
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