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  • Seany C
    Swordsman
    • Apr 2007
    • 283

    #46
    Thanks, team - that ) option works perfectly for faA, ta

    Comment

    • Seany C
      Swordsman
      • Apr 2007
      • 283

      #47
      Originally posted by Mikko Lehtinen
      EDIT: Like this. It's a proof that FA has html screenshots. Hmm, I just noticed that when you select text in the screenshot, some squares turn from black into an unknown character. Does it spoil traps or some other terrain features???
      Hmm, I just found that too - not sure what terrain is being hidden there...
      Last edited by Seany C; November 3, 2012, 18:31.

      Comment

      • buzzkill
        Prophet
        • May 2008
        • 2939

        #48
        Originally posted by Seany C
        Anyone know how to create a html screenshot to post on here please? FaA has a 'screenshot' option but this creates a .png file, which oook doesn't accept... Ta.
        If you "go advanced" when composing your forum post, there will be a button labeled "attachments". You can use that to include an image in your post without outside hosting. It will accept most file types including png.
        www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
        My banding life on Buzzkill's ladder.

        Comment

        • lenrok
          Rookie
          • Nov 2012
          • 12

          #49
          What for are chests?

          I have found two small wooden chests, but have no idea what for they are.
          There is no option for opening/closing them, or putting any stuff into them.

          BTW: is it possible to increase amount of items types which you can carry?(quite often I have message 'you have no place for X')

          Thanks in advance

          Comment

          • Derakon
            Prophet
            • Dec 2009
            • 9022

            #50
            Originally posted by lenrok
            What for are chests?

            I have found two small wooden chests, but have no idea what for they are.
            There is no option for opening/closing them, or putting any stuff into them.
            You can open them only when they're lying on the ground. Most chests are trapped, though -- search them (like you would search for hidden doors) and 'D'isarm them if you do find traps. Then just 'o'pen theme and their contents will pop out. There's no way to store things in chests.

            BTW: is it possible to increase amount of items types which you can carry?(quite often I have message 'you have no place for X')
            No, there's no way to increase the number of items you can carry. Getting more STR will prevent you from being slowed down by heavy loads, but the cap of 24 items in inventory is a hard cap. Restrictions on your ability to carry stuff are one of the main ways Angband ensures that you can't prepare for every possible eventuality.

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9647

              #51
              Originally posted by Mikko Lehtinen
              Hmm, I just noticed that when you select text in the screenshot, some squares turn from black into an unknown character. Does it spoil traps or some other terrain features???
              Not intentionally - it may be a UTF8 issue. I'm investigating further.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9647

                #52
                Last off-topic post - looks like the screenshot code had a bug. Fixed in development in FA, pull request submitted for V.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • lenrok
                  Rookie
                  • Nov 2012
                  • 12

                  #53
                  Few more noobish questions...

                  1)Is it possible to configure more than 4 terminals in -mgcu mode (unix)?
                  No matter how big console is, max is 4 terminals (one with main window, and rest configurable).
                  I cannot go SDL (old system, besides I quite like simple terminal mode), and with -x11 it seems that I cannot start even one terminal.

                  2) is it possible to get some 'macros' functionality in angband itself?, so with one key I will achieve a sequence of keystrokes in angband - quite convenient in case of using a 5 rods/wand/staffs quite often. [I know I can achieve this with some external tools, but I am curious is it possible directly in angband]

                  Thanks in advance

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    #54
                    "Macros" are definitely possible, though modern Angband calls them "keymaps" instead, for maximal confusion. For zapping a rod, what you should do is use the '{' inscribe action to put e.g. "@z1" on one of your rods. This means that when you see the zap-rod prompt, you can hit 1 to refer to that rod regardless of what inventory slot it's in. Then you go to the '=' screen to find the keymaps screen, and create a new keymap that does "z1" when it's pressed. Remember to dump your keymaps to a file so they'll still be there when you start a new session.

                    I don't know about the terminals, sorry.

                    Comment

                    • caruso
                      Adept
                      • May 2011
                      • 164

                      #55
                      Originally posted by Derakon
                      Most chests are trapped, though -- search them (like you would search for hidden doors) and 'D'isarm them if you do find traps.
                      Use spells or items of Trap/Door Destruction instead, if you are dealing with particularly dangerous traps.

                      Comment

                      • Timo Pietilä
                        Prophet
                        • Apr 2007
                        • 4096

                        #56
                        Originally posted by Derakon
                        Remember to dump your keymaps to a file so they'll still be there when you start a new session.
                        Once you learn the syntax it is faster to do your keymaps in decent text editor than ingame.

                        short peek to my keymaps:

                        Code:
                        # Macro '63' Shoot arrow to target (F1)
                        A:(f0*)
                        C:0:[F1]
                        
                        # Macro '64' Shoot arrow to nearest target (Shift-F1) 
                        A:(h)
                        C:0:{S}[F1]
                        
                        # Macro '65' Shoot arrow to predesigned target (Alt gr-F1)
                        A:(f05)
                        C:0:{^A}[F1]
                        Actions are in brackets because that clears "-more-" -prompts
                        {S} is shift, {A} is alt, {^A} is altgr, ^ is control (note: without "{}"). [F1] is function key F1, [TAB] is tab, [backspace] is backspace.

                        Comment

                        • myshkin
                          Angband Devteam member
                          • Apr 2007
                          • 334

                          #57
                          Originally posted by lenrok
                          Few more noobish questions...

                          1)Is it possible to configure more than 4 terminals in -mgcu mode (unix)?
                          No matter how big console is, max is 4 terminals (one with main window, and rest configurable).
                          The limit is currently hard-coded to 4. I don't know whether anything will break if you change the value of MAX_TERM_DATA in main-gcu.c and recompile, but you can try.

                          Originally posted by lenrok
                          I cannot go SDL (old system, besides I quite like simple terminal mode), and with -x11 it seems that I cannot start even one terminal.
                          Try
                          Code:
                          angband -mx11 -- -n7

                          Comment

                          • lenrok
                            Rookie
                            • Nov 2012
                            • 12

                            #58


                            1)I have waste some time and started SDL version (lost lot of time for some problem with missing library for png files) - so now at least it works...

                            2)yeah, I tried this -nX windows, but I could not make it working,
                            this '-mx11 -- -nX' syntax was not clearly explained in --help for me (especially this '--')

                            3)if you increase this MAX_TERM_DATA, nothing happens
                            you need also to reimplement
                            void get_gcu_term_size(int i, int *rows, int *cols, int *y, int *x) {
                            to add proper x/y and sizes for additional windows
                            then it works, great.

                            Thx for help

                            Now I have three different option for playing with multiple 'windows', and I am wasting more time with configuration/compilation issues than with playing itself

                            Still one minor issue is that you cannot dump x11 windows layout into cnf file, but I have to edit x11-settings.prf by hand...

                            Comment

                            • Mikko Lehtinen
                              Veteran
                              • Sep 2010
                              • 1246

                              #59
                              Originally posted by lenrok
                              3)if you increase this MAX_TERM_DATA, nothing happens
                              you need also to reimplement
                              void get_gcu_term_size(int i, int *rows, int *cols, int *y, int *x) {
                              to add proper x/y and sizes for additional windows
                              then it works, great.
                              This is cool. I have to try this.

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9647

                                #60
                                Originally posted by Mikko Lehtinen
                                This is cool. I have to try this.
                                Agreed. lenrok, could you post your changes somewhere? I want them.
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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