tiles by default

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  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #16
    Despite what you might like to think, dos350 is, by this point, clearly not a new player any more.

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    • Shockbolt
      Knight
      • Jan 2011
      • 635

      #17
      Originally posted by Timo Pietilä

      Originally Posted by PowerWyrm
      It's already the case for 3.4 (Shockbolt tiles are the default).
      Unfortunately. Fortunately changing back to ascii isn't too hard.
      Thanks Timo

      Good thing this game come with options, either way I guess some people are bound to shed some tears.
      http://www.rpgartkits.com/
      Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

      Comment

      • Shockbolt
        Knight
        • Jan 2011
        • 635

        #18
        Originally posted by fizzix
        This would be nice, but it's a lot of work. Anyone want to do it?

        As far as tiles as default, as someone who does not play with tiles, I don't care. The decision is made with regard to new players, not already established players. My personal opinion on this is kind of useless. That being said, I don't know what the right answer is, the new player contingent is very hard to get opinions from!
        I agree with that, new players of today, I like to think most of them, would not even bother giving ascii a try. Keep in mind, they are being brought up with lifelike 3D action fps games and vibrant 2D games..the chance for the average teenager starting to play any roguelike using ascii, is pretty slim..
        http://www.rpgartkits.com/
        Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

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        • Knight
          Scout
          • Oct 2011
          • 49

          #19
          Originally posted by Shockbolt
          I agree with that, new players of today, I like to think most of them, would not even bother giving ascii a try. Keep in mind, they are being brought up with lifelike 3D action fps games and vibrant 2D games..the chance for the average teenager starting to play any roguelike using ascii, is pretty slim..
          I dunno about that. I mean, I started playing Angband a few years ago, when I was probably 14. And with the new tiles (even not as a default) I was recently able to get a younger brother of mine who was thirteen at the time to start up a few games.

          Comment

          • Shockbolt
            Knight
            • Jan 2011
            • 635

            #20
            Originally posted by Knight
            I dunno about that. I mean, I started playing Angband a few years ago, when I was probably 14. And with the new tiles (even not as a default) I was recently able to get a younger brother of mine who was thirteen at the time to start up a few games.
            So by tiles, you mean either of the graphical tilesets available for Angband? That's what I meant, graphics makes it more pleasing to the eye, and I think it attracts more new players than ascii does.
            http://www.rpgartkits.com/
            Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

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            • Knight
              Scout
              • Oct 2011
              • 49

              #21
              Originally posted by Shockbolt
              So by tiles, you mean either of the graphical tilesets available for Angband? That's what I meant, graphics makes it more pleasing to the eye, and I think it attracts more new players than ascii does.
              Yep. And for the record, I agree. Until the player really gets into the idea that playing a roguelike is more like reading a book or playing chess than an action shooter like the Halo games, the graphics will be more appealing.

              As an aside, I love your tileset for Angband. Really gorgeous work.

              Comment

              • Shockbolt
                Knight
                • Jan 2011
                • 635

                #22
                @ Knight: Thanks. I created the tileset equally out of personal reasons as much as I wanted to give something back to the Angband community for the years of fun I've had playing Angband.

                ------------------

                I'm not out to defend my tileset or fight for it to be the default setting or not for Angband.

                I totally understand that you hardcore players prefer using oldschool ascii over graphics and I respect that. But, someone took a choice, and it landed on having graphics as default instead of ascii. Deal with it is my advice. After all, what's 2-3 keystrokes of switching from my tileset over to ascii, compared to the thousands of keystrokes you'll do later when playing Angband..

                Putting the focus on something so terribly simple as two choices of display settings instead of focusing on the game itself, it just reminds me of children arguing over nothing.

                No, I'm not mad, not sad, not provoked that some of you dislike graphics and/or dislike the fact that I made this tileset for Angband, nor am I drunk when I write this. And it was not meant as a rant, more like a neutral eye-opener. And it goes with the story that I just came back from watching Bourne Legacy, cool movie
                http://www.rpgartkits.com/
                Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                Comment

                • dos350
                  Knight
                  • Sep 2010
                  • 546

                  #23
                  if tiles were default when i first played , i highly doubt i would hav stuck 2 angband. after many hours of play i tried all the tiles that were available at the time and found them to be much worse to play with than the standard ascii

                  later i tried the 64x on v4 and i found them 2 b also atleast as bad as the other tiles compared 2 the ascii

                  im thinking many newcomers would hav negative experience playing with tiles compared 2 wat the should hav had on ascii
                  ~eek

                  Reality hits you -more-

                  S+++++++++++++++++++

                  Comment

                  • Shockbolt
                    Knight
                    • Jan 2011
                    • 635

                    #24
                    Originally posted by dos350
                    if tiles were default when i first played , i highly doubt i would hav stuck 2 angband. after many hours of play i tried all the tiles that were available at the time and found them to be much worse to play with than the standard ascii

                    later i tried the 64x on v4 and i found them 2 b also atleast as bad as the other tiles compared 2 the ascii

                    im thinking many newcomers would hav negative experience playing with tiles compared 2 wat the should hav had on ascii
                    My conclusion is then that you and me represent both extreme ends of the ascii/graphics scale, judging from your poll options and your comments.

                    I can tell you that i have spent less than 5 minutes in ascii mode, and probably never would have kept playing angband back in the mid 90s and today, if it weren't for the tileset(s) available at that time. And that would've been a shame, cuz it's a damn great entertaining game
                    http://www.rpgartkits.com/
                    Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                    Comment

                    • nppangband
                      NPPAngband Maintainer
                      • Dec 2008
                      • 926

                      #25
                      @Shockbolt - I believe I am speaking for the overwhelming majority of the Angband community (both tile players and ascii players) when I say that the tileset you made is an amazing gift to the game that we all greatly appreciate.

                      I don't feed trolls, so I won't directly address the comments a couple posts above this one. But anyone who has actually viewed your artwork or appreciates Angband knows to dismiss comments like that one as pure nonsense.
                      NPPAngband current home page: http://nppangband.bitshepherd.net/
                      Source code repository:
                      https://github.com/nppangband/NPPAngband_QT
                      Downloads:
                      https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

                      Comment

                      • HallucinationMushroom
                        Knight
                        • Apr 2007
                        • 785

                        #26
                        I might have become a tiles player had they been as good as yours when I started playing. I'll always consider ascii to be the defining feature though, even in nethack where I actually do play tiles. I wish I had contributed something to Angband...ever. I've never even found a bug.
                        You are on something strange

                        Comment

                        • Shockbolt
                          Knight
                          • Jan 2011
                          • 635

                          #27
                          Originally posted by nppangband
                          @Shockbolt - I believe I am speaking for the overwhelming majority of the Angband community (both tile players and ascii players) when I say that the tileset you made is an amazing gift to the game that we all greatly appreciate.

                          I don't feed trolls, so I won't directly address the comments a couple posts above this one. But anyone who has actually viewed your artwork or appreciates Angband knows to dismiss comments like that one as pure nonsense.
                          Thanks. I ignore trolls, been around the internet far too long to be provoked by them.

                          But I just want to be clear, so I'm not mistaken for being upset/in rage/insert any other feeling about the fact that people like ascii over tiles: there's nothing I can do about that, and I could not care less if people doesn't like playing with graphics using any of the tilesets available. It's the "1st world problems", the way they're presented by this poll. I would have expected more mature polls/discussions.

                          Just be happy there still is an option to use ascii/various tiles, with the need of a keystroke or two to switch between them.

                          And I don't want to speculate into the full reason for the poll, it just reminded me of when we were kids and arguing about who's dad was the strongest, using every means we had for winning the discussion.
                          http://www.rpgartkits.com/
                          Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

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                          • nppangband
                            NPPAngband Maintainer
                            • Dec 2008
                            • 926

                            #28
                            @Shockbolt - I was wondering, is there a 32x32 version of your tiles? And, if so, would you allow me to use them in NPPAngband? For the NPP specific monsters/terrains/objects, I would have to mix in the other tileset drawn by Buzzkill and myself. They aren't nearly as good as yours, but I wish I could have your tiles in my game.
                            NPPAngband current home page: http://nppangband.bitshepherd.net/
                            Source code repository:
                            https://github.com/nppangband/NPPAngband_QT
                            Downloads:
                            https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

                            Comment

                            • Shockbolt
                              Knight
                              • Jan 2011
                              • 635

                              #29
                              Originally posted by nppangband
                              @Shockbolt - I was wondering, is there a 32x32 version of your tiles? And, if so, would you allow me to use them in NPPAngband? For the NPP specific monsters/terrains/objects, I would have to mix in the other tileset drawn by Buzzkill and myself. They aren't nearly as good as yours, but I wish I could have your tiles in my game.
                              No problem, go ahead and use the tileset. The one I have is 64x64. I imagine it can be turned into 32x32 simply by downsizing the image 50%
                              http://www.rpgartkits.com/
                              Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9634

                                #30
                                Originally posted by HallucinationMushroom
                                I wish I had contributed something to Angband...ever. I've never even found a bug.
                                You're clearly not counting FAangband in that.
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

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