A Few Questions/Observations From an Old Player

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  • Timo Pietilä
    replied
    Originally posted by half
    Presumably it just has to have more than 610 HP, then it might take off (e.g.) 19% of its health which might remove just one star.
    610 is still quite a lot higher than 457.

    How exactly is monster HP calculated? For larger critters with breath weapons big deviation from average can cause rather nasty surprises. I think that was the reason for FORCE_MAXHP-flag in old versions for dragons and stuff. What about uniques: can't see any differences for those compared to normal in monster.txt, except the UNIQUE-flag, does that imply fixed HP? (I assume so)

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  • half
    replied
    Originally posted by Derakon
    Well, the average is just that -- an average. The game uses a normal distribution to calculate actual monster HP, with a standard deviation of .125 * (average HP), rounded up.

    Your minimum damage is 61, doubled against evil for 122; for that to take 1 star off the monster must have had 1220 HP, which is 13 standard deviations away from the average. Hm. That seems implausible, but then again stranger things have happened in Angband.
    Presumably it just has to have more than 610 HP, then it might take off (e.g.) 19% of its health which might remove just one star.

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  • Derakon
    replied
    Well, the average is just that -- an average. The game uses a normal distribution to calculate actual monster HP, with a standard deviation of .125 * (average HP), rounded up.

    Your minimum damage is 61, doubled against evil for 122; for that to take 1 star off the monster must have had 1220 HP, which is 13 standard deviations away from the average. Hm. That seems implausible, but then again stranger things have happened in Angband.

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  • Oramin
    replied
    I *think* it said it was hit hard; I've seen the message for other monsters.

    What I'm wondering is why with those numbers, only a single * was removed from the life bar; it should have been 2.

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  • Derakon
    replied
    The message should say that the monster is "hit hard" if they're affected by it. The paladin spell is exactly like the priest spell except that it does IIRC 50% less bonus damage (3d6 + clvl/2 instead of 3d6 + clvl, or something like that).

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  • Oramin
    replied
    Is the double damage for Orb of Draining working for Paladins?

    I just shot a Sorcerer with an average life of 457 with a 43 + 3d6 Orb. He only lost a single * from his life bar. According to the description he's Evil. Sorry, I don't want to take the time to Probe him since I'm severely short on Speed at the moment (only +3 base down on L37).

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  • Mondkalb
    replied
    Originally posted by Oramin
    BTW, Mondkalb, that picture looks familiar. Is that from 1st Edition AD&D somewhere?

    Hehe, that is a crop form the cover of the amazing Ultima Underworld: The Stygian Abyss. When it hit the shelves in 1992 it changed computer role playing games forever. I needed to buy a new computer to play it and to enjoy the first real three-dimensional environment in a CRPG.
    Of course I had played lots of other CRPGs before, both on the Amiga and later on the PC (btw Moria was among the first ). But Ultima Underworld really hit my heart.

    I think the image is appropriate for Angband because of the glimpse of a maze of up and down staircases.

    Last edited by Mondkalb; January 15, 2013, 09:34.

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  • Oramin
    replied
    BTW, Mondkalb, that picture looks familiar. Is that from 1st Edition AD&D somewhere?

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  • Oramin
    replied
    Thanks for indulging my laziness.

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  • Mondkalb
    replied
    Originally posted by Oramin
    Thanks, do you happen to recall off the top of your head the monsters that can cause Hallucination without a Chaos attack?
    Magic Mushroom Patch, Chaos Vortex (has chaos attack too), Silent Watcher, Will o' the Wisp.

    (Taken from a search in the spoiler section .)

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  • Oramin
    replied
    Thanks, do you happen to recall off the top of your head the monsters that can cause Hallucination without a Chaos attack?

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  • Derakon
    replied
    No, it doesn't. However, if you have it, then chaos attacks will not cause confusion or hallucination. Similarly, if you have sound resistance then sound attacks won't stun you, but you can still be stunned from other sources.

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  • Oramin
    replied
    I don't recall, does RChaos provide PConf or PHallucination in 3.3.2?

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  • Derakon
    replied
    Nope. But they're significantly stealthier than other classes (+5 base; closest after that is the ranger at +2, and every +3 is twice as stealthy), so they can do things like kill an entire group of orcs one at a time, which other classes generally can't manage. They're also about as good at melee as paladins, and third-best archers after rangers and warriors.

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  • Oramin
    replied
    Speaking of Rogues (who are up next after the Dunadan Paladin who just found Taratol on L6 of the dungeon), I don't suppose they get a backstab bonus for first attacks on sleeping monsters?

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