A Few Questions/Observations From an Old Player

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  • Oramin
    replied
    Usually by the time I'm facing Gabriel, I already have Disenchantment Resistance. That wasn't the case this time and since Paladins don't have Glyph of Warding, I had the choice of either letting him hit me in an anti-summoning tunnel or giving him the chance to do what he did 3 times during this battle before I got fed up with it (summon a whole bunch of angels).

    BTW, are Paladins one of the harder classes to play?

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  • Magnate
    replied
    Originally posted by Oramin
    I just noticed that my set of Cammithrim is (+4, +4). Looks like it was disenchanted and, of course, there's no way I can re-enchant it since Enchant Weapon doesn't appear to work on gloves.

    Oversight or intentional annoyance?
    Intentional annoyance. Be careful of disenchanters.

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  • Oramin
    replied
    I just noticed that my set of Cammithrim is (+4, +4). Looks like it was disenchanted and, of course, there's no way I can re-enchant it since Enchant Weapon doesn't appear to work on gloves.

    Oversight or intentional annoyance?

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  • Oramin
    replied
    Thanks, that's what I thought. After I've learned the spells and cast them for the experience gain, I'll sell it.

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  • Derakon
    replied
    The only reason I can think of is if you need to restore stats more often than the rod allows for. But certainly it wouldn't be worth carrying both.

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  • Oramin
    replied
    If I already have a Rod of Restoration, is there any reason that my Paladin would want to keep Purifications and Healing (dungeon spellbook)?

    It only has 3 spells I can use: Cure Serious Wounds, Cure Mortal Wounds, and Restoration. Healing from the 4th store spellbook seems to be just as good as Cure Mortal Wounds.

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  • Oramin
    replied
    Two possible bug questions this time.

    1. Every once in a while, the "shift" + Move stops working. Easy enough to work around since I can simply save and restart and it works just fine. I'm using a K120 USB keyboard and Windows 7 if this is an actual bug as opposed to my having unknowingly hit something on the keyboard.

    2. If we've probed Uniques, why doesn't the monster memory show their base life? For example, I don't know how much starting life Uriel has even though I probed him with my last character.

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  • Derakon
    replied
    Basically, once you learn the artifact's name, if you lose track of it by any method, it's gone.

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  • Oramin
    replied
    Thanks. Hard way it is.

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  • Timo Pietilä
    replied
    Originally posted by Oramin
    Hmm, so does Destruction destroy artifacts, remove artifacts from the level (for a later respawn), or does it leave them there?

    I have an Undead Vault on L57 and I'm pretty sure I would have severe problems with my L43 Paladin, so I'm thinking of using Destruction on the room to get access to those 3 Great Hammers (Come on Aule!!).
    If you don't already know it to be a Artifact, then it is just removed and can be found again, if you know it is artifact then it is "destroyed" and can't be found again.

    This is a change from old behavior where you could use destruction to clear GV and then get the remaining artifacts at will.

    IIRC earthquake can also remove artifacts, but it requires that the spot where they are is embedded in stone (floor -> stone).

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  • Oramin
    replied
    Hmm, so does Destruction destroy artifacts, remove artifacts from the level (for a later respawn), or does it leave them there?

    I have an Undead Vault on L57 and I'm pretty sure I would have severe problems with my L43 Paladin, so I'm thinking of using Destruction on the room to get access to those 3 Great Hammers (Come on Aule!!).

    Leave a comment:


  • Oramin
    replied
    The RNG finally decided to stop taunting me. What do I mean by "taunting"? Kelek's was generated twice before L50 (on the ground on L45 and in the Black Market) and I'm playing a Paladin.

    I had previously found 3 Boots of Speed - +1, +2, and +3. Well, the RNG finally produced some Boots of Elvenkind with +9 Speed and +4 Stealth. And it was in the Armory and not the Black Market so it was much less expensive.

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  • Derakon
    replied
    Originally posted by Oramin
    I'm assuming those are the numbers for a regular Enchant scroll and not an *Enchant* scroll?

    Because the odds for the Enchant Weapon spell seemed to be much better than that.
    The only difference between Enchant and *Enchant* scrolls is that the latter tries to enchant both to-hit and to-dam 1d3 times each. The spell version gives 0-4 + (clvl / 20) attempts to each, so up to 6 attempts to enchant both to-hit and to-dam with one casting. The prayer gives a straight 1d5 attempts on both; dunno why they're so trivially different.

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  • Oramin
    replied
    I'm assuming those are the numbers for a regular Enchant scroll and not an *Enchant* scroll?

    Because the odds for the Enchant Weapon spell seemed to be much better than that.

    Thanks for the confirmation on the stack size; I enchanted two separate stacks of 20 bolts to (+15, +15). Based on prior experience, stacks of 20 felt like a transition point for success/failure on enchanting but I wasn't sure of it.

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  • Derakon
    replied
    Odds of failing an enchantment attempt on a single item:
    Code:
    Bonus   Failure rate
    0	0%
    1	1%
    2	2%
    3	4%
    4	8%
    5	16%
    6	28%
    7	40%
    8	55%
    9	70%
    10	80%
    11	90%
    12	95%
    13	97%
    14	99%
    15	100%
    Additionally, you have to pass a stack-size-based check of 1 in N where N is the number of items in the stack, or 1/20th the number for ammo. Thus enchanting 20 or fewer arrows, you'd have the above odds; 21-40 they'd be halved, etc.

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