Hello all! I am a very new player of Angband. I've had around 3 previous games so far, and this is the most promising yet (my first death was due to a mature black dragon in a vault at ~CL 23). As you can see, I am playing a veerrrry slow game and I tend to repeatedly linger at a certain depth so as to grind levels and get more artifacts.
This game was a pretty lucky one; the =Speed <+10> was a very early item drop for me, which made most of the early unique monsters a walk in the park. I've also been clearing out a bunch of vaults as I've progressed; the most dangerous encounters were probably with Ancalagon at ~45 and Kronos around the same level. Thank god for Rods of TO.
Anyway, I'm having a bit of trouble with several mid-game monsters: hounds (especially Plasma, Time, Gravity), powerful summoning spellcasters (had a lot of trouble with an arch-lich that summoned a bunch of powerful undead next to me; had to rush to the stairs rather than get killed), and of course undead pits. I know that undead pits are among the most dangerous parts of the dungeon, and I try to actively avoid them (last time I walked next to one druj spells nearly killed my character).
So is there any advice that you people can offer me? Any artifacts (in my house) that I should be using instead of my current inventory? I am in need of a reliable source of banishment (Eonwe recharges too slowly) and resists to stunning and confusion.
Ignore my burdened level; my character had just cleared out a vault (killed Ungoliant and Uriel ) and I am reorganising my inventory.
Thanks.
This game was a pretty lucky one; the =Speed <+10> was a very early item drop for me, which made most of the early unique monsters a walk in the park. I've also been clearing out a bunch of vaults as I've progressed; the most dangerous encounters were probably with Ancalagon at ~45 and Kronos around the same level. Thank god for Rods of TO.
Anyway, I'm having a bit of trouble with several mid-game monsters: hounds (especially Plasma, Time, Gravity), powerful summoning spellcasters (had a lot of trouble with an arch-lich that summoned a bunch of powerful undead next to me; had to rush to the stairs rather than get killed), and of course undead pits. I know that undead pits are among the most dangerous parts of the dungeon, and I try to actively avoid them (last time I walked next to one druj spells nearly killed my character).
So is there any advice that you people can offer me? Any artifacts (in my house) that I should be using instead of my current inventory? I am in need of a reliable source of banishment (Eonwe recharges too slowly) and resists to stunning and confusion.
Ignore my burdened level; my character had just cleared out a vault (killed Ungoliant and Uriel ) and I am reorganising my inventory.
Thanks.
Code:
[Angband v3.3.0-2-g26455fe Character Dump] Name Ari Self RB CB EB Best Sex Male Age 64 STR! 18/100 +1 +5 +10 18/*** Race Dunadan Height 81 INT! 18/100 +2 -2 +4 18/140 Class Warrior Weight 190 WIS! 18/100 +2 -2 +6 18/160 Title Lord Social Well-liked DEX! 18/100 +2 +2 +7 18/210 HP 1169/1169 Maximize Y CON! 18/100 +3 +2 +7 18/*** SP 0/0 CHR! 18/100 +2 -1 +4 18/150 Level 49 Armor [63,+140] Saving Throw 85% Cur Exp 7876553 Fight (+32,+27) Stealth Excellent Max Exp 7876553 Melee (+47,+45) Fighting Legendary Adv Exp 8100000 Shoot (+44,+15) Shooting Legendary MaxDepth 3400' (L68) Blows 5.8/turn Disarming 96% Game Turns 2565277 Shots 2/turn Magic Device 65 Standard Turns 540545 Infra 0 ft Perception 1 in 35 Resting Turns 27052 Speed 35 Searching 17% Gold 4440178 Burden 262.1 lbs You are one of several children of a Yeoman. You are the black sheep of the family. You have dark brown eyes, straight brown hair, and a very dark complexion. rAcid:......+.*.... Nexus:...........+. rElec:.+....+...... Nethr:............. rFire:.+..+.+...... Chaos:........+.... rCold:*+....+...... Disen:.......+..... rPois:....+.+...... Feath:............. rLite:.....+....... pFear:+...+...+...+ rDark:.....+....... pBlnd:............. Sound:........+.... pConf:............. Shard:............. pStun:............. Light:............. Tunn.:............. Regen:............. Speed:.++++..+...+. ESP:............. Blows:............. Invis:+....+....... Shots:.+........... FrAct:+.......++... Might:.+........... HLife:.....+....... S.Dig:.+........... Stea.:......+++.... ImpHP:............. Sear.:............. Fear:............. Infra:............. Aggrv:............. [Character Equipment] a) the Great Axe of Eonwe (5d4) (+15,+18) [+8] <+2> (charging) Found lying on the floor at 2200 feet (level 44). +2 strength, intelligence, wisdom, dexterity, constitution, charisma. Slays evil creatures, undead, orcs. *Slays* demons. Branded with frost. Provides immunity to cold. Provides resistance to cold. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Prevents paralysis. Grants the ability to see invisible things. When activated, it removes all non-unique monsters within 20 squares, dealing you damage in the process. Takes 4000 turns to recharge at your current speed. Your chance of success is 91.6% Combat info: 5.8 blows/round. Average damage/round: 450.9 vs. evil creatures, 535.6 vs. undead, 535.6 vs. orcs, 535.6 vs. creatures not resistant to cold, 704.4 vs. demons, and 366.3 vs. others. b) the Short Bow of Amras (x3) (+12,+15) <+2, +1> Found lying on the floor at 1500 feet (level 30). +2 intelligence, wisdom, dexterity. +1 speed, shooting speed, shooting power. Provides resistance to lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. c) a Ring of Speed <+10> Dropped by a Gallant at 250 feet (level 5). +10 speed. d) a Ring of Speed <+9> Dropped by a Great Hell Wyrm at 3350 feet (level 67). +9 speed. e) the Elfstone 'Elessar' [+10] <+2> Found lying on the floor in a pit at 3100 feet (level 62). +2 strength, wisdom, charisma, speed. Provides resistance to fire, poison. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. When activated, it heals 500 hit points. Takes 800 turns to recharge at your current speed. Your chance of success is 85.8% f) the Arkenstone of Thrain Dropped by The Balrog of Moria at 2450 feet (level 49). Provides resistance to light, dark. Cannot be harmed by acid, electricity, fire, cold. Sustains your life force. Grants the ability to see invisible things. When activated, it maps the entire level and detects nearby objects, traps, doors, and stairs. Takes 204 to 400 turns to recharge at your current speed. Your chance of success is 88.1% Radius 3 light. g) Multi-Hued Dragon Scale Mail of Stealth (-2) [45,+16] <+1> Dropped by a Greater basilisk at 2600 feet (level 52). +1 stealth. Provides resistance to acid, lightning, fire, cold, poison. Cannot be harmed by acid, electricity, fire, cold. h) an Elven Cloak of Aman [6,+21] <+4, +1> Dropped by a Dread at 3350 feet (level 67). +4 stealth. +1 speed. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. i) the Small Metal Shield of Thorin [5,+25] <+4, +3, -1> Dropped by a Banshee at 2000 feet (level 40). +4 constitution. +3 strength. -1 stealth. Provides immunity to acid. Provides resistance to sound, chaos. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. j) an Iron Crown of Might [0,+11] <+3, +1> Dropped by a Water troll at 3000 feet (level 60). +3 strength, dexterity. +1 constitution. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity, constitution. Prevents paralysis. k) a Set of Caestus of Slaying (+4,+7) [5,+14] Found lying on the floor in a vault at 3200 feet (level 64). l) the Pair of Leather Boots of Feanor [2,+20] <+15> (charging) Dropped by a Dread at 3150 feet (level 63). +15 speed. Provides resistance to nexus. Cannot be harmed by acid, electricity, fire, cold. When activated, it hastens you for d20+20 turns. Takes 800 turns to recharge at your current speed. Your chance of success is 90.0% [Character Quiver] n) 28 Seeker Arrows (4d4) (+10,+9) Combat info: Hits targets up to 120 feet away. Average damage/round: 214.2. 35% chance of breaking upon contact. o) 26 Mithril Arrows of Flame (3d4) (+13,+11) Found lying on the floor at 3000 feet (level 60). Branded with flames. Cannot be harmed by acid, fire. Combat info: Hits targets up to 120 feet away. Average damage/round: 422 vs. creatures not resistant to fire, and 211 vs. others. 35% chance of breaking upon contact. p) 27 Seeker Arrows of Flame (4d4) (+16,+9) Found lying on the floor in a vault at 3150 feet (level 63). Branded with flames. Cannot be harmed by fire. Combat info: Hits targets up to 120 feet away. Average damage/round: 428.4 vs. creatures not resistant to fire, and 214.2 vs. others. 35% chance of breaking upon contact. q) 17 Mithril Arrows (3d4) (+9,+5) Bought from a store. Cannot be harmed by acid, fire. Combat info: Hits targets up to 120 feet away. Average damage/round: 173.2. 35% chance of breaking upon contact. r) 24 Mithril Arrows of Acid (3d4) (+5,+11) Found lying on the floor in a vault at 2450 feet (level 49). Branded with acid. Cannot be harmed by acid, fire. Combat info: Hits targets up to 120 feet away. Average damage/round: 418 vs. creatures not resistant to acid, and 209 vs. others. 35% chance of breaking upon contact. s) 8 Seeker Arrows of Slay Animal (4d4) (+14,+12) Dropped by a Demilich at 3150 feet (level 63). Slays animals. Combat info: Hits targets up to 120 feet away. Average damage/round: 388.4 vs. animals, and 233 vs. others. 35% chance of breaking upon contact. t) 8 Seeker Arrows of Lightning (4d4) (+8,+11) Dropped by an Olog at 3150 feet (level 63). Branded with lightning. Cannot be harmed by electricity. Combat info: Hits targets up to 120 feet away. Average damage/round: 453.6 vs. creatures not resistant to electricity, and 226.8 vs. others. 35% chance of breaking upon contact. u) 15 Arrows of Slay Evil (1d4) (+8,+6) Dropped by a Frost giant at 3300 feet (level 66). Slays evil creatures. Combat info: Hits targets up to 120 feet away. Average damage/round: 246.8 vs. evil creatures, and 148 vs. others. 35% chance of breaking upon contact. v) 30 Seeker Arrows (4d4) (+8,+5) Found lying on the floor in a vault at 3400 feet (level 68). Combat info: Hits targets up to 120 feet away. Average damage/round: 189. 35% chance of breaking upon contact. w) (nothing) [Character Inventory] a) 46 Potions of Cure Critical Wounds b) 14 Potions of Healing c) 56 Scrolls of Phase Door d) 40 Scrolls of Satisfy Hunger e) 3 Rods of Detection Cannot be harmed by electricity. f) 2 Rods of Teleport Other g) 3 Rods of Disarming h) 2 Rods of Recall Cannot be harmed by electricity. i) 3 Rods of Identify Cannot be harmed by electricity. j) 3 Staves of Teleportation (22 charges) k) the Jewel 'Evenstar' <+2> (charging) Dropped by Fundin Bluecloak at 2850 feet (level 57). +2 wisdom. Provides resistance to cold, dark, nether. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom, constitution. Speeds regeneration. Sustains your life force. When activated, it restores your experience to full. Takes 600 turns to recharge at your current speed. Your chance of success is 90.0% l) the Metal Brigandine Armour of the Rohirrim [50,+15] <+2> Found lying on the floor in a vault at 3000 feet (level 60). +2 strength, dexterity. Provides resistance to acid, lightning, fire, cold, sound. Provides protection from fear, confusion. Cannot be harmed by acid, electricity, fire, cold. m) Mithril Plate Mail (Dwarven) (-3) [60,+21] <+2, +4> Dropped by an Archon at 3400 feet (level 68). +2 strength, constitution. +4 infravision. Cannot be harmed by acid, fire. Prevents paralysis. n) an Elven Cloak of Stealth [6,+9] <+5, +1> Found lying on the floor in a vault at 1500 feet (level 30). +5 stealth. +1 speed. [Home Inventory] a) 5 Potions of Augmentation It can be thrown at creatures with damaging effect. b) 58 Potions of Cure Critical Wounds c) 26 Potions of *Healing* It can be thrown at creatures with damaging effect. d) an Amulet of Trickery <+3, +2, +5> Found lying on the floor in a pit at 3000 feet (level 60). +3 dexterity, stealth. +2 speed. +5 infravision. +25% to searching. Provides resistance to poison, nexus. Sustains dexterity. e) the Amulet of Carlammas <+3, +1> (charging) Dropped by Ji Indur Dawndeath at 2600 feet (level 52). +3 constitution. +1 strength. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When activated, it grants you protection from evil for 1d25 plus 3 times your character level turns. Takes 904 to 1800 turns to recharge at your current speed. Your chance of success is 88.1% f) the Amulet of Ingwe <+3, +4> Found lying on the floor in a vault at 3400 feet (level 68). +3 intelligence, wisdom. +4 charisma, infravision. Provides resistance to acid, lightning, cold. Provides protection from confusion. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. When activated, it deals five times your level's damage to all evil creatures that you can see. Takes 204 to 400 turns to recharge at your current speed. Your chance of success is 84.5% g) the Mithril Chain Mail 'Belegennon' (-1) [35,+20] <+4, +2> Found lying on the floor of a special room at 2850 feet (level 57). +4 dexterity. +2 stealth. Provides resistance to acid, lightning, fire, cold, poison. Cannot be harmed by acid, electricity, fire, cold. When activated, it teleports you randomly up to 10 squares away. Takes 8 turns to recharge at your current speed. Your chance of success is 90.0% h) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3> Dropped by an unknown monster at 2100 feet (level 42). +3 dexterity, speed. Provides resistance to acid, shards. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. i) the Cloak of Thingol [1,+18] <+3> Dropped by a Chaos drake at 2250 feet (level 45). +3 dexterity, charisma. Provides resistance to acid, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. When activated, it tries to recharge a wand or staff, destroying the wand or staff on failure. Takes 280 turns to recharge at your current speed. Your chance of success is 94.7% j) an Elven Cloak of Protection [6,+20] <+2, +1> Dropped by a Lesser titan at 3300 feet (level 66). +2 stealth. +1 speed. Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. k) the Wicker Shield of Elros [2,+20] <+4, +1> Dropped by a Great Swamp Wyrm at 2900 feet (level 58). +4 constitution. +1 intelligence, wisdom. Provides resistance to lightning, shards. Provides protection from confusion. Cannot be harmed by acid, electricity, fire, cold. Sustains your life force. l) a Small Metal Shield of Preservation [5,+22] Found lying on the floor in a vault at 3000 feet (level 60). Provides resistance to poison, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity, constitution. Sustains your life force. m) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2> Dropped by a Demilich at 2450 feet (level 49). +2 strength, constitution. Provides resistance to poison. Provides protection from fear, blindness. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, constitution. When activated, it puts you in a berserker rage for d50+50 turns. Takes 200 turns to recharge at your current speed. Your chance of success is 90.9% n) the Large Metal Shield of Anarion [12,+20] Found lying on the floor at 2150 feet (level 43). Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence, wisdom, dexterity, constitution, charisma. o) a Golden Crown of Serenity [0,+12] Found lying on the floor at 2550 feet (level 51). Provides resistance to sound. Provides protection from fear, confusion, stunning. Cannot be harmed by acid. p) the Jewel Encrusted Crown of Numenor [0,+18] <+3, +2> Found lying on the floor in a vault at 3000 feet (level 60). +3 intelligence, charisma. +2 dexterity. +15% to searching. Provides resistance to cold, light, dark, shards. Provides protection from blindness, stunning. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. Radius 1 light. q) a Set of Alchemist's Gloves of Power (+2,+2) [0,+10] <+5> Found lying on the floor at 2850 feet (level 57). +5 strength. Cannot be harmed by acid, electricity, fire, cold. r) the Pair of Steel Shod Boots of Thror [7,+19] <+3, -1> Dropped by an unknown monster at 2250 feet (level 45). +3 strength, constitution, speed. -1 stealth. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. s) the Long Sword 'Anguirel' (2d5) (+10,+12) <+3, +2> Found lying on the floor in a vault at 2150 feet (level 43). +3 speed. +2 strength, constitution, attack speed. Slays evil creatures, demons. Branded with venom. Provides resistance to lightning, light, dark. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. Aggravates creatures nearby. Combat info: 7.8 blows/round. With +0 STR and +1 DEX you would get 8.0 blows Average damage/round: 422.3 vs. evil creatures, 474.3 vs. demons, 474.3 vs. creatures not resistant to poison, and 370.3 vs. others. Radius 1 light. t) the Zweihander 'Gurthang' (3d6) (+13,+17) <+2> Found lying on the floor at 1500 feet (level 30). +2 strength. *Slays* dragons. Branded with flames, venom. Provides resistance to fire, poison. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Speeds regeneration. Prevents paralysis. Combat info: 5.5 blows/round. With +0 STR and +1 DEX you would get 5.8 blows Average damage/round: 455.1 vs. creatures not resistant to fire, 455.1 vs. creatures not resistant to poison, 587.1 vs. dragons, and 323.5 vs. others. u) the Long Bow of Bard (x5) (+17,+19) <+2, +1> Dropped by a Lesser titan at 3300 feet (level 66). +2 shooting power. +1 dexterity, speed. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. v) the Heavy Crossbow of Umbar (x6) (+18,+18) <+2, +1> Dropped by a Dread at 3350 feet (level 67). +2 shooting power. +1 strength, constitution. Provides resistance to lightning, light, dark. Provides protection from blindness. Cannot be harmed by acid, electricity, fire, cold. Aggravates creatures nearby. When aimed, it fires a magical arrow with damage 150. Takes 84 to 160 turns to recharge at your current speed. Your chance of success is 85.8% ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 7116 50' 2 Reached level 2 17778 50' 3 Reached level 3 34462 150' 4 Reached level 4 37731 150' 5 Reached level 5 39687 150' 5 Killed Fang, Farmer Maggot's dog 46004 150' 6 Reached level 6 57264 200' 7 Reached level 7 64953 200' 8 Reached level 8 74247 250' 9 Reached level 9 89080 100' 9 Killed Grip, Farmer Maggot's dog 146289 0' 9 Killed Farmer Maggot 155152 50' 10 Reached level 10 208542 250' 11 Reached level 11 221136 250' 11 Killed Wormtongue, Agent of Saruman 221136 250' 12 Reached level 12 225399 300' 12 Killed Bullroarer the Hobbit 236998 300' 13 Reached level 13 251373 400' 13 Killed Lagduf, the Snaga 251373 400' 14 Reached level 14 288006 200' 14 Killed Smeagol 300341 300' 14 Found the Rapier 'Forasgil' (LOST) 300713 300' 15 Reached level 15 320280 350' 16 Reached level 16 330196 450' 16 Killed Brodda, the Easterling 353668 400' 17 Reached level 17 412604 450' 18 Reached level 18 477535 400' 18 Killed Mughash the Kobold Lord 483307 500' 19 Reached level 19 487282 550' 19 Killed Orfax, Son of Boldor 519428 500' 20 Reached level 20 538297 500' 20 Killed Grishnakh, the Hill Orc 555021 650' 21 Reached level 21 601730 650' 22 Reached level 22 681045 600' 23 Reached level 23 714366 650' 23 -- Note: lol 714366 650' 23 -- Note: hi 736446 650' 24 Reached level 24 815465 650' 24 Killed Golfimbul, the Hill Orc Chief 819085 650' 25 Reached level 25 900631 650' 25 Killed Boldor, King of the Yeeks 924003 800' 26 Reached level 26 956239 850' 26 Killed Ufthak of Cirith Ungol 992202 900' 26 Found the Dagger 'Nimthanc' (LOST) 993395 900' 26 Killed Nar, the Dwarf 1007323 850' 27 Reached level 27 1016934 900' 27 Killed Ulfast, Son of Ulfang 1016941 900' 27 Found the Phial of Galadriel (LOST) 1027572 950' 27 Killed Gorbag, the Orc Captain 1078608 1000' 27 Killed Bolg, Son of Azog 1103243 1050' 28 Reached level 28 1111226 1000' 28 Killed Shagrat, the Orc Captain 1127220 1050' 28 Killed Lugdush, the Uruk 1129213 1100' 28 Killed Ugluk, the Uruk 1172656 1000' 29 Reached level 29 1179219 1000' 29 Found the Set of Gauntlets 'Paurnen' (LOST) 1250202 1150' 29 Found the Broad Sword 'Glamdring' (LOST) 1257352 1200' 29 Killed Azog, King of the Uruk-Hai 1263828 1200' 29 Killed Sangahyando of Umbar 1263847 1200' 29 Found the Set of Gauntlets 'Paurhach' (LOST) 1271845 1200' 29 Killed Khim, Son of Mim 1277006 1200' 29 Killed Ibun, Son of Mim 1297572 1200' 29 Killed Angamaite of Umbar 1334316 1300' 30 Reached level 30 1335985 1350' 30 Found the Lucerne Hammer 'Turmil' (LOST) 1352094 1350' 30 Killed Lokkak, the Ogre Chieftain 1359553 1400' 30 Found the Long Sword 'Elvagil' (LOST) 1457161 0' 31 Reached level 31 1466248 1450' 31 Reached level 31 1471228 1450' 31 Killed Beorn, the Shape-Changer 1540480 1500' 31 Found the Metal Cap of Thengel (LOST) 1547294 1500' 31 Killed Draebor, the Imp 1547307 1500' 31 Found the Scimitar 'Haradekket' (LOST) 1557851 1500' 31 Found the Chain Mail of Arvedui (LOST) 1577712 1500' 31 Killed Lorgan, Chief of the Easterlings 1587836 1500' 32 Reached level 32 1598432 1500' 32 Killed Uldor the Accursed 1623703 1500' 32 Found the Short Bow of Amras 1643747 1500' 32 Killed Mim, Betrayer of Turin 1647495 1500' 32 Found the Zweihander 'Gurthang' 1664525 1600' 32 Killed Castamir the Usurper 1669623 1600' 32 Found the Soft Leather Armour 'Hithlomir' (LOST) 1691467 1650' 32 Killed Rogrog the Black Troll 1696815 1650' 33 Reached level 33 1711659 1750' 33 Reached level 33 1711888 1750' 33 Found the Lochaber Axe 'Mundwine' (LOST) 1724011 1750' 33 Killed Bert the Stone Troll 1766621 1950' 33 Killed Kavlax the Many-Headed 1774011 1950' 33 Killed Bill the Stone Troll 1777335 1950' 34 Reached level 34 1779298 1950' 34 Found the Hard Leather Armour of Himring (LOST) 1779492 1950' 34 Reached level 34 1806983 2000' 34 Killed The Queen Ant 1812443 2000' 34 Found the Short Sword 'Dagmor' (LOST) 1826677 2050' 35 Reached level 35 1852526 2100' 35 Found the Leather Scale Mail 'Thalkettoth' 1868465 2150' 35 Found the Quarterstaff 'Nar-i-vagil' (LOST) 1873152 2200' 35 Found the Dagger 'Dethanc' (LOST) 1879038 2150' 35 Killed Ariel, Queen of Air 1881090 2100' 36 Reached level 36 1890401 2000' 36 Found the Small Metal Shield of Thorin 1900332 2000' 36 Killed Uvatha the Horseman 1910237 1950' 36 Killed Ulfang the Black 1933460 2050' 37 Reached level 37 1960911 2000' 37 Found the Dagger 'Narthanc' (LOST) 1977502 2050' 38 Reached level 38 1995128 2100' 37 Killed Adunaphel the Quiet 1995145 2100' 38 Reached level 38 1995165 2100' 38 Found the Lance of the Eorlingas (LOST) 1997568 2050' 38 Reached level 38 2002321 2050' 38 Found the Set of Gauntlets 'Pauraegen' (LOST) 2006269 2100' 38 Killed Eol, the Dark Elf 2006564 2100' 38 Found the Zweihander 'Mormegil' (LOST) 2015175 2150' 38 Killed Ulwarth, Son of Ulfang 2017782 2150' 38 Found the Battle Axe 'Lotharang' (LOST) 2017883 2150' 38 Found the Long Sword 'Anguirel' 2041864 2150' 39 Reached level 39 2045930 2150' 39 Found the Large Metal Shield of Anarion 2061688 2200' 39 Found the Great Axe of Eonwe 2066995 2250' 39 Reached level 39 2071357 2250' 39 Reached level 39 2075523 2250' 39 Killed Gorlim, Betrayer of Barahir 2075538 2250' 39 Found the Broad Axe 'Barukkheled' (LOST) 2077052 2250' 39 Found the Leather Shield of Celegorm (LOST) 2087186 2250' 39 Killed Quaker, Master of Earth 2087420 2200' 39 Found the Morning Star 'Firestar' (LOST) 2103912 2250' 39 Found the Pair of Steel Shod Boots of Thror 2115150 2200' 39 Killed Vargo, Tyrant of Fire 2115150 2200' 40 Reached level 40 2119234 2200' 40 Killed Waldern, King of Water 2129653 2250' 40 Reached level 40 2129944 2250' 40 Found the Cloak of Thingol 2132659 2250' 40 Killed Tom the Stone Troll 2140222 2250' 40 Killed Scatha the Worm 2147431 2250' 40 Reached level 40 2191216 2350' 40 Found the Pike 'Til-i-arc' (LOST) 2196351 2400' 40 Killed Medusa, the Gorgon 2201747 2400' 40 Killed Smaug the Golden 2204270 2450' 40 Killed Itangast the Fire Drake 2205081 2450' 41 Reached level 41 2208866 2450' 40 Killed The Balrog of Moria 2209761 2450' 40 Found the Arkenstone of Thrain 2209900 2450' 40 Found the Iron Crown of Beruthiel (LOST) 2209982 2450' 40 Found the Star of Elendil (LOST) 2210295 2450' 41 Reached level 41 2216333 2400' 41 Found the Iron Helm of Gorlim (LOST) 2237246 2450' 41 Killed Saruman of Many Colours 2237334 2450' 41 Found the Beaked Axe of Theoden (LOST) 2255443 2350' 41 Found the Spear 'Nimloth' (LOST) 2259625 2350' 42 Reached level 42 2266771 2450' 42 Killed Akhorahil the Blind 2270985 2450' 42 Found the Battle Axe of Balli Stonehand (LOST) 2271227 2450' 42 Killed Ren the Unclean 2277336 2500' 42 Found the Set of Gauntlets 'Camlost' (LOST) 2279587 2450' 42 Found the Leather Shield of the Haradrim 2286994 2500' 42 Found the Rapier 'Careth Asdriag' (LOST) 2293323 2600' 42 Found the Quarterstaff 'Eriril' (LOST) 2303378 2600' 42 Killed Ar-Pharazon the Golden 2310694 2600' 43 Reached level 43 2311026 2600' 43 Found the Set of Leather Gloves 'Cammithrim' (LOST) 2327140 2550' 43 Found the Iron Helm 'Holhenneth' (LOST) 2333968 2600' 43 Killed Ji Indur Dawndeath 2334023 2600' 43 Found the Amulet of Carlammas 2337140 2600' 43 Found the Scythe 'Avavir' (LOST) 2348133 2750' 43 Killed Shelob, Spider of Darkness 2363006 2800' 44 Reached level 44 2372975 2800' 44 Found the Cutlass 'Gondricam' (LOST) 2399646 2850' 44 Found the Mithril Chain Mail 'Belegennon' 2402578 2900' 44 Killed Dwar, Dog Lord of Waw 2403673 2850' 44 Killed Fundin Bluecloak 2403673 2850' 45 Reached level 45 2404082 2850' 45 Found the Jewel 'Evenstar' 2404091 2850' 45 Found the Bastard Sword 'Calris' (LOST) 2407217 2950' 45 Found the Short Bow of Amrod (LOST) 2407839 2950' 45 Killed The Phoenix 2413938 2900' 45 Found the Wicker Shield of Elros 2425637 3050' 45 Found the Pick of Erebor (LOST) 2432139 3000' 46 Reached level 46 2433181 3000' 46 Found the Jewel Encrusted Crown of Numenor 2433589 3000' 46 Found the Halberd 'Osondir' (LOST) 2433980 3000' 46 Found the Metal Brigandine Armour of the Rohirrim 2439538 3050' 46 Killed The Lernaean Hydra 2456150 3150' 47 Reached level 47 2461887 3100' 47 Found the Flail 'Totila' (LOST) 2466844 3100' 47 Found the Elfstone 'Elessar' 2481857 3150' 47 Found the Pair of Leather Boots of Feanor 2487773 3150' 47 Found the Hard Leather Cap of Thranduil 2492110 3200' 47 Killed Hoarmurath of Dir 2503218 3300' 48 Reached level 48 2505830 3300' 48 Found the Long Bow of Bard 2505835 3300' 48 Killed Harowen the Black Hand 2509502 3300' 48 Killed Baphomet the Minotaur Lord 2509794 3300' 48 Found the Pair of Leather Boots of Radagast 2510813 3300' 48 Found the Cloak 'Holcolleth' 2517459 3350' 48 Killed The Mouth of Sauron 2526325 3300' 48 Killed Polyphemus, the Blind Cyclops 2540936 3350' 48 Found the Heavy Crossbow of Umbar 2543694 3400' 48 Killed Tselakus, the Dreadlord 2552649 3400' 49 Reached level 49 2557296 3400' 49 Found the Amulet of Ingwe 2559075 3400' 49 Found the Necklace of the Dwarves 2561124 3400' 49 Killed Uriel, Angel of Fire 2562355 3400' 49 Killed Ungoliant, the Unlight [Options] Maximise effect of race/class bonuses : yes (birth_maximize) Randomise the artifacts (except a very few) : no (birth_randarts) Restrict the use of stairs/recall : no (birth_ironman) Restrict the use of stores/home : no (birth_no_stores) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : no (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Monsters chase recent locations : yes (birth_ai_smell) Monsters act smarter in groups : yes (birth_ai_packs) Monsters learn from their mistakes : no (birth_ai_learn) Monsters exploit player's weaknesses : no (birth_ai_cheat) Monsters behave more intelligently (broken) : no (birth_ai_smart)
Comment