Hello all! I am a very new player of Angband. I've had around 3 previous games so far, and this is the most promising yet (my first death was due to a mature black dragon in a vault at ~CL 23). As you can see, I am playing a veerrrry slow game and I tend to repeatedly linger at a certain depth so as to grind levels and get more artifacts.
This game was a pretty lucky one; the =Speed <+10> was a very early item drop for me, which made most of the early unique monsters a walk in the park. I've also been clearing out a bunch of vaults as I've progressed; the most dangerous encounters were probably with Ancalagon at ~45 and Kronos around the same level. Thank god for Rods of TO.
Anyway, I'm having a bit of trouble with several mid-game monsters: hounds (especially Plasma, Time, Gravity), powerful summoning spellcasters (had a lot of trouble with an arch-lich that summoned a bunch of powerful undead next to me; had to rush to the stairs rather than get killed), and of course undead pits. I know that undead pits are among the most dangerous parts of the dungeon, and I try to actively avoid them (last time I walked next to one druj spells nearly killed my character).
So is there any advice that you people can offer me? Any artifacts (in my house) that I should be using instead of my current inventory? I am in need of a reliable source of banishment (Eonwe recharges too slowly) and resists to stunning and confusion.
Ignore my burdened level; my character had just cleared out a vault (killed Ungoliant and Uriel
) and I am reorganising my inventory.
Thanks.
This game was a pretty lucky one; the =Speed <+10> was a very early item drop for me, which made most of the early unique monsters a walk in the park. I've also been clearing out a bunch of vaults as I've progressed; the most dangerous encounters were probably with Ancalagon at ~45 and Kronos around the same level. Thank god for Rods of TO.
Anyway, I'm having a bit of trouble with several mid-game monsters: hounds (especially Plasma, Time, Gravity), powerful summoning spellcasters (had a lot of trouble with an arch-lich that summoned a bunch of powerful undead next to me; had to rush to the stairs rather than get killed), and of course undead pits. I know that undead pits are among the most dangerous parts of the dungeon, and I try to actively avoid them (last time I walked next to one druj spells nearly killed my character).
So is there any advice that you people can offer me? Any artifacts (in my house) that I should be using instead of my current inventory? I am in need of a reliable source of banishment (Eonwe recharges too slowly) and resists to stunning and confusion.
Ignore my burdened level; my character had just cleared out a vault (killed Ungoliant and Uriel
) and I am reorganising my inventory. Thanks.
Code:
[Angband v3.3.0-2-g26455fe Character Dump]
Name Ari Self RB CB EB Best
Sex Male Age 64 STR! 18/100 +1 +5 +10 18/***
Race Dunadan Height 81 INT! 18/100 +2 -2 +4 18/140
Class Warrior Weight 190 WIS! 18/100 +2 -2 +6 18/160
Title Lord Social Well-liked DEX! 18/100 +2 +2 +7 18/210
HP 1169/1169 Maximize Y CON! 18/100 +3 +2 +7 18/***
SP 0/0 CHR! 18/100 +2 -1 +4 18/150
Level 49 Armor [63,+140] Saving Throw 85%
Cur Exp 7876553 Fight (+32,+27) Stealth Excellent
Max Exp 7876553 Melee (+47,+45) Fighting Legendary
Adv Exp 8100000 Shoot (+44,+15) Shooting Legendary
MaxDepth 3400' (L68) Blows 5.8/turn Disarming 96%
Game Turns 2565277 Shots 2/turn Magic Device 65
Standard Turns 540545 Infra 0 ft Perception 1 in 35
Resting Turns 27052 Speed 35 Searching 17%
Gold 4440178 Burden 262.1 lbs
You are one of several children of a Yeoman. You are the black sheep
of the family. You have dark brown eyes, straight brown hair, and a
very dark complexion.
rAcid:......+.*.... Nexus:...........+.
rElec:.+....+...... Nethr:.............
rFire:.+..+.+...... Chaos:........+....
rCold:*+....+...... Disen:.......+.....
rPois:....+.+...... Feath:.............
rLite:.....+....... pFear:+...+...+...+
rDark:.....+....... pBlnd:.............
Sound:........+.... pConf:.............
Shard:............. pStun:.............
Light:............. Tunn.:.............
Regen:............. Speed:.++++..+...+.
ESP:............. Blows:.............
Invis:+....+....... Shots:.+...........
FrAct:+.......++... Might:.+...........
HLife:.....+....... S.Dig:.+...........
Stea.:......+++.... ImpHP:.............
Sear.:............. Fear:.............
Infra:............. Aggrv:.............
[Character Equipment]
a) the Great Axe of Eonwe (5d4) (+15,+18) [+8] <+2> (charging)
Found lying on the floor at 2200 feet (level 44).
+2 strength, intelligence, wisdom, dexterity, constitution,
charisma.
Slays evil creatures, undead, orcs.
*Slays* demons.
Branded with frost.
Provides immunity to cold.
Provides resistance to cold.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
Blessed by the gods. Prevents paralysis. Grants the ability to
see invisible things.
When activated, it removes all non-unique monsters within 20
squares, dealing you damage in the process.
Takes 4000 turns to recharge at your current speed.
Your chance of success is 91.6%
Combat info:
5.8 blows/round.
Average damage/round: 450.9 vs. evil creatures, 535.6 vs. undead,
535.6 vs. orcs, 535.6 vs. creatures not resistant to cold, 704.4
vs. demons, and 366.3 vs. others.
b) the Short Bow of Amras (x3) (+12,+15) <+2, +1>
Found lying on the floor at 1500 feet (level 30).
+2 intelligence, wisdom, dexterity.
+1 speed, shooting speed, shooting power.
Provides resistance to lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Slows your metabolism.
c) a Ring of Speed <+10>
Dropped by a Gallant at 250 feet (level 5).
+10 speed.
d) a Ring of Speed <+9>
Dropped by a Great Hell Wyrm at 3350 feet (level 67).
+9 speed.
e) the Elfstone 'Elessar' [+10] <+2>
Found lying on the floor in a pit at 3100 feet (level 62).
+2 strength, wisdom, charisma, speed.
Provides resistance to fire, poison.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it heals 500 hit points.
Takes 800 turns to recharge at your current speed.
Your chance of success is 85.8%
f) the Arkenstone of Thrain
Dropped by The Balrog of Moria at 2450 feet (level 49).
Provides resistance to light, dark.
Cannot be harmed by acid, electricity, fire, cold.
Sustains your life force. Grants the ability to see invisible
things.
When activated, it maps the entire level and detects nearby
objects, traps, doors, and stairs.
Takes 204 to 400 turns to recharge at your current speed.
Your chance of success is 88.1%
Radius 3 light.
g) Multi-Hued Dragon Scale Mail of Stealth (-2) [45,+16] <+1>
Dropped by a Greater basilisk at 2600 feet (level 52).
+1 stealth.
Provides resistance to acid, lightning, fire, cold, poison.
Cannot be harmed by acid, electricity, fire, cold.
h) an Elven Cloak of Aman [6,+21] <+4, +1>
Dropped by a Dread at 3350 feet (level 67).
+4 stealth.
+1 speed.
Provides resistance to disenchantment.
Cannot be harmed by acid, electricity, fire, cold.
i) the Small Metal Shield of Thorin [5,+25] <+4, +3, -1>
Dropped by a Banshee at 2000 feet (level 40).
+4 constitution.
+3 strength.
-1 stealth.
Provides immunity to acid.
Provides resistance to sound, chaos.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis.
j) an Iron Crown of Might [0,+11] <+3, +1>
Dropped by a Water troll at 3000 feet (level 60).
+3 strength, dexterity.
+1 constitution.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength, dexterity, constitution.
Prevents paralysis.
k) a Set of Caestus of Slaying (+4,+7) [5,+14]
Found lying on the floor in a vault at 3200 feet (level 64).
l) the Pair of Leather Boots of Feanor [2,+20] <+15> (charging)
Dropped by a Dread at 3150 feet (level 63).
+15 speed.
Provides resistance to nexus.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it hastens you for d20+20 turns.
Takes 800 turns to recharge at your current speed.
Your chance of success is 90.0%
[Character Quiver]
n) 28 Seeker Arrows (4d4) (+10,+9)
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 214.2.
35% chance of breaking upon contact.
o) 26 Mithril Arrows of Flame (3d4) (+13,+11)
Found lying on the floor at 3000 feet (level 60).
Branded with flames.
Cannot be harmed by acid, fire.
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 422 vs. creatures not resistant to fire, and
211 vs. others.
35% chance of breaking upon contact.
p) 27 Seeker Arrows of Flame (4d4) (+16,+9)
Found lying on the floor in a vault at 3150 feet (level 63).
Branded with flames.
Cannot be harmed by fire.
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 428.4 vs. creatures not resistant to fire,
and 214.2 vs. others.
35% chance of breaking upon contact.
q) 17 Mithril Arrows (3d4) (+9,+5)
Bought from a store.
Cannot be harmed by acid, fire.
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 173.2.
35% chance of breaking upon contact.
r) 24 Mithril Arrows of Acid (3d4) (+5,+11)
Found lying on the floor in a vault at 2450 feet (level 49).
Branded with acid.
Cannot be harmed by acid, fire.
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 418 vs. creatures not resistant to acid, and
209 vs. others.
35% chance of breaking upon contact.
s) 8 Seeker Arrows of Slay Animal (4d4) (+14,+12)
Dropped by a Demilich at 3150 feet (level 63).
Slays animals.
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 388.4 vs. animals, and 233 vs. others.
35% chance of breaking upon contact.
t) 8 Seeker Arrows of Lightning (4d4) (+8,+11)
Dropped by an Olog at 3150 feet (level 63).
Branded with lightning.
Cannot be harmed by electricity.
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 453.6 vs. creatures not resistant to
electricity, and 226.8 vs. others.
35% chance of breaking upon contact.
u) 15 Arrows of Slay Evil (1d4) (+8,+6)
Dropped by a Frost giant at 3300 feet (level 66).
Slays evil creatures.
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 246.8 vs. evil creatures, and 148 vs.
others.
35% chance of breaking upon contact.
v) 30 Seeker Arrows (4d4) (+8,+5)
Found lying on the floor in a vault at 3400 feet (level 68).
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 189.
35% chance of breaking upon contact.
w) (nothing)
[Character Inventory]
a) 46 Potions of Cure Critical Wounds
b) 14 Potions of Healing
c) 56 Scrolls of Phase Door
d) 40 Scrolls of Satisfy Hunger
e) 3 Rods of Detection
Cannot be harmed by electricity.
f) 2 Rods of Teleport Other
g) 3 Rods of Disarming
h) 2 Rods of Recall
Cannot be harmed by electricity.
i) 3 Rods of Identify
Cannot be harmed by electricity.
j) 3 Staves of Teleportation (22 charges)
k) the Jewel 'Evenstar' <+2> (charging)
Dropped by Fundin Bluecloak at 2850 feet (level 57).
+2 wisdom.
Provides resistance to cold, dark, nether.
Cannot be harmed by acid, electricity, fire, cold.
Sustains wisdom, constitution.
Speeds regeneration. Sustains your life force.
When activated, it restores your experience to full.
Takes 600 turns to recharge at your current speed.
Your chance of success is 90.0%
l) the Metal Brigandine Armour of the Rohirrim [50,+15] <+2>
Found lying on the floor in a vault at 3000 feet (level 60).
+2 strength, dexterity.
Provides resistance to acid, lightning, fire, cold, sound.
Provides protection from fear, confusion.
Cannot be harmed by acid, electricity, fire, cold.
m) Mithril Plate Mail (Dwarven) (-3) [60,+21] <+2, +4>
Dropped by an Archon at 3400 feet (level 68).
+2 strength, constitution.
+4 infravision.
Cannot be harmed by acid, fire.
Prevents paralysis.
n) an Elven Cloak of Stealth [6,+9] <+5, +1>
Found lying on the floor in a vault at 1500 feet (level 30).
+5 stealth.
+1 speed.
[Home Inventory]
a) 5 Potions of Augmentation
It can be thrown at creatures with damaging effect.
b) 58 Potions of Cure Critical Wounds
c) 26 Potions of *Healing*
It can be thrown at creatures with damaging effect.
d) an Amulet of Trickery <+3, +2, +5>
Found lying on the floor in a pit at 3000 feet (level 60).
+3 dexterity, stealth.
+2 speed.
+5 infravision.
+25% to searching.
Provides resistance to poison, nexus.
Sustains dexterity.
e) the Amulet of Carlammas <+3, +1> (charging)
Dropped by Ji Indur Dawndeath at 2600 feet (level 52).
+3 constitution.
+1 strength.
Provides resistance to fire.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it grants you protection from evil for 1d25 plus 3
times your character level turns.
Takes 904 to 1800 turns to recharge at your current speed.
Your chance of success is 88.1%
f) the Amulet of Ingwe <+3, +4>
Found lying on the floor in a vault at 3400 feet (level 68).
+3 intelligence, wisdom.
+4 charisma, infravision.
Provides resistance to acid, lightning, cold.
Provides protection from confusion.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis. Grants the ability to see invisible things.
When activated, it deals five times your level's damage to all
evil creatures that you can see.
Takes 204 to 400 turns to recharge at your current speed.
Your chance of success is 84.5%
g) the Mithril Chain Mail 'Belegennon' (-1) [35,+20] <+4, +2>
Found lying on the floor of a special room at 2850 feet (level
57).
+4 dexterity.
+2 stealth.
Provides resistance to acid, lightning, fire, cold, poison.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it teleports you randomly up to 10 squares away.
Takes 8 turns to recharge at your current speed.
Your chance of success is 90.0%
h) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
Dropped by an unknown monster at 2100 feet (level 42).
+3 dexterity, speed.
Provides resistance to acid, shards.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis.
i) the Cloak of Thingol [1,+18] <+3>
Dropped by a Chaos drake at 2250 feet (level 45).
+3 dexterity, charisma.
Provides resistance to acid, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis.
When activated, it tries to recharge a wand or staff, destroying
the wand or staff on failure.
Takes 280 turns to recharge at your current speed.
Your chance of success is 94.7%
j) an Elven Cloak of Protection [6,+20] <+2, +1>
Dropped by a Lesser titan at 3300 feet (level 66).
+2 stealth.
+1 speed.
Provides resistance to shards.
Cannot be harmed by acid, electricity, fire, cold.
k) the Wicker Shield of Elros [2,+20] <+4, +1>
Dropped by a Great Swamp Wyrm at 2900 feet (level 58).
+4 constitution.
+1 intelligence, wisdom.
Provides resistance to lightning, shards.
Provides protection from confusion.
Cannot be harmed by acid, electricity, fire, cold.
Sustains your life force.
l) a Small Metal Shield of Preservation [5,+22]
Found lying on the floor in a vault at 3000 feet (level 60).
Provides resistance to poison, disenchantment.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength, dexterity, constitution.
Sustains your life force.
m) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2>
Dropped by a Demilich at 2450 feet (level 49).
+2 strength, constitution.
Provides resistance to poison.
Provides protection from fear, blindness.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength, constitution.
When activated, it puts you in a berserker rage for d50+50 turns.
Takes 200 turns to recharge at your current speed.
Your chance of success is 90.9%
n) the Large Metal Shield of Anarion [12,+20]
Found lying on the floor at 2150 feet (level 43).
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength, intelligence, wisdom, dexterity, constitution,
charisma.
o) a Golden Crown of Serenity [0,+12]
Found lying on the floor at 2550 feet (level 51).
Provides resistance to sound.
Provides protection from fear, confusion, stunning.
Cannot be harmed by acid.
p) the Jewel Encrusted Crown of Numenor [0,+18] <+3, +2>
Found lying on the floor in a vault at 3000 feet (level 60).
+3 intelligence, charisma.
+2 dexterity.
+15% to searching.
Provides resistance to cold, light, dark, shards.
Provides protection from blindness, stunning.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis. Grants the ability to see invisible things.
Radius 1 light.
q) a Set of Alchemist's Gloves of Power (+2,+2) [0,+10] <+5>
Found lying on the floor at 2850 feet (level 57).
+5 strength.
Cannot be harmed by acid, electricity, fire, cold.
r) the Pair of Steel Shod Boots of Thror [7,+19] <+3, -1>
Dropped by an unknown monster at 2250 feet (level 45).
+3 strength, constitution, speed.
-1 stealth.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
s) the Long Sword 'Anguirel' (2d5) (+10,+12) <+3, +2>
Found lying on the floor in a vault at 2150 feet (level 43).
+3 speed.
+2 strength, constitution, attack speed.
Slays evil creatures, demons.
Branded with venom.
Provides resistance to lightning, light, dark.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis. Grants the ability to see invisible things.
Aggravates creatures nearby.
Combat info:
7.8 blows/round.
With +0 STR and +1 DEX you would get 8.0 blows
Average damage/round: 422.3 vs. evil creatures, 474.3 vs. demons,
474.3 vs. creatures not resistant to poison, and 370.3 vs. others.
Radius 1 light.
t) the Zweihander 'Gurthang' (3d6) (+13,+17) <+2>
Found lying on the floor at 1500 feet (level 30).
+2 strength.
*Slays* dragons.
Branded with flames, venom.
Provides resistance to fire, poison.
Cannot be harmed by acid, electricity, fire, cold.
Slows your metabolism. Speeds regeneration. Prevents paralysis.
Combat info:
5.5 blows/round.
With +0 STR and +1 DEX you would get 5.8 blows
Average damage/round: 455.1 vs. creatures not resistant to fire,
455.1 vs. creatures not resistant to poison, 587.1 vs. dragons,
and 323.5 vs. others.
u) the Long Bow of Bard (x5) (+17,+19) <+2, +1>
Dropped by a Lesser titan at 3300 feet (level 66).
+2 shooting power.
+1 dexterity, speed.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis.
v) the Heavy Crossbow of Umbar (x6) (+18,+18) <+2, +1>
Dropped by a Dread at 3350 feet (level 67).
+2 shooting power.
+1 strength, constitution.
Provides resistance to lightning, light, dark.
Provides protection from blindness.
Cannot be harmed by acid, electricity, fire, cold.
Aggravates creatures nearby.
When aimed, it fires a magical arrow with damage 150.
Takes 84 to 160 turns to recharge at your current speed.
Your chance of success is 85.8%
============================================================
CHAR.
| TURN | DEPTH |LEVEL| EVENT
============================================================
1 0' 1 Began the quest to destroy Morgoth.
7116 50' 2 Reached level 2
17778 50' 3 Reached level 3
34462 150' 4 Reached level 4
37731 150' 5 Reached level 5
39687 150' 5 Killed Fang, Farmer Maggot's dog
46004 150' 6 Reached level 6
57264 200' 7 Reached level 7
64953 200' 8 Reached level 8
74247 250' 9 Reached level 9
89080 100' 9 Killed Grip, Farmer Maggot's dog
146289 0' 9 Killed Farmer Maggot
155152 50' 10 Reached level 10
208542 250' 11 Reached level 11
221136 250' 11 Killed Wormtongue, Agent of Saruman
221136 250' 12 Reached level 12
225399 300' 12 Killed Bullroarer the Hobbit
236998 300' 13 Reached level 13
251373 400' 13 Killed Lagduf, the Snaga
251373 400' 14 Reached level 14
288006 200' 14 Killed Smeagol
300341 300' 14 Found the Rapier 'Forasgil' (LOST)
300713 300' 15 Reached level 15
320280 350' 16 Reached level 16
330196 450' 16 Killed Brodda, the Easterling
353668 400' 17 Reached level 17
412604 450' 18 Reached level 18
477535 400' 18 Killed Mughash the Kobold Lord
483307 500' 19 Reached level 19
487282 550' 19 Killed Orfax, Son of Boldor
519428 500' 20 Reached level 20
538297 500' 20 Killed Grishnakh, the Hill Orc
555021 650' 21 Reached level 21
601730 650' 22 Reached level 22
681045 600' 23 Reached level 23
714366 650' 23 -- Note: lol
714366 650' 23 -- Note: hi
736446 650' 24 Reached level 24
815465 650' 24 Killed Golfimbul, the Hill Orc Chief
819085 650' 25 Reached level 25
900631 650' 25 Killed Boldor, King of the Yeeks
924003 800' 26 Reached level 26
956239 850' 26 Killed Ufthak of Cirith Ungol
992202 900' 26 Found the Dagger 'Nimthanc' (LOST)
993395 900' 26 Killed Nar, the Dwarf
1007323 850' 27 Reached level 27
1016934 900' 27 Killed Ulfast, Son of Ulfang
1016941 900' 27 Found the Phial of Galadriel (LOST)
1027572 950' 27 Killed Gorbag, the Orc Captain
1078608 1000' 27 Killed Bolg, Son of Azog
1103243 1050' 28 Reached level 28
1111226 1000' 28 Killed Shagrat, the Orc Captain
1127220 1050' 28 Killed Lugdush, the Uruk
1129213 1100' 28 Killed Ugluk, the Uruk
1172656 1000' 29 Reached level 29
1179219 1000' 29 Found the Set of Gauntlets 'Paurnen' (LOST)
1250202 1150' 29 Found the Broad Sword 'Glamdring' (LOST)
1257352 1200' 29 Killed Azog, King of the Uruk-Hai
1263828 1200' 29 Killed Sangahyando of Umbar
1263847 1200' 29 Found the Set of Gauntlets 'Paurhach' (LOST)
1271845 1200' 29 Killed Khim, Son of Mim
1277006 1200' 29 Killed Ibun, Son of Mim
1297572 1200' 29 Killed Angamaite of Umbar
1334316 1300' 30 Reached level 30
1335985 1350' 30 Found the Lucerne Hammer 'Turmil' (LOST)
1352094 1350' 30 Killed Lokkak, the Ogre Chieftain
1359553 1400' 30 Found the Long Sword 'Elvagil' (LOST)
1457161 0' 31 Reached level 31
1466248 1450' 31 Reached level 31
1471228 1450' 31 Killed Beorn, the Shape-Changer
1540480 1500' 31 Found the Metal Cap of Thengel (LOST)
1547294 1500' 31 Killed Draebor, the Imp
1547307 1500' 31 Found the Scimitar 'Haradekket' (LOST)
1557851 1500' 31 Found the Chain Mail of Arvedui (LOST)
1577712 1500' 31 Killed Lorgan, Chief of the Easterlings
1587836 1500' 32 Reached level 32
1598432 1500' 32 Killed Uldor the Accursed
1623703 1500' 32 Found the Short Bow of Amras
1643747 1500' 32 Killed Mim, Betrayer of Turin
1647495 1500' 32 Found the Zweihander 'Gurthang'
1664525 1600' 32 Killed Castamir the Usurper
1669623 1600' 32 Found the Soft Leather Armour 'Hithlomir' (LOST)
1691467 1650' 32 Killed Rogrog the Black Troll
1696815 1650' 33 Reached level 33
1711659 1750' 33 Reached level 33
1711888 1750' 33 Found the Lochaber Axe 'Mundwine' (LOST)
1724011 1750' 33 Killed Bert the Stone Troll
1766621 1950' 33 Killed Kavlax the Many-Headed
1774011 1950' 33 Killed Bill the Stone Troll
1777335 1950' 34 Reached level 34
1779298 1950' 34 Found the Hard Leather Armour of Himring (LOST)
1779492 1950' 34 Reached level 34
1806983 2000' 34 Killed The Queen Ant
1812443 2000' 34 Found the Short Sword 'Dagmor' (LOST)
1826677 2050' 35 Reached level 35
1852526 2100' 35 Found the Leather Scale Mail 'Thalkettoth'
1868465 2150' 35 Found the Quarterstaff 'Nar-i-vagil' (LOST)
1873152 2200' 35 Found the Dagger 'Dethanc' (LOST)
1879038 2150' 35 Killed Ariel, Queen of Air
1881090 2100' 36 Reached level 36
1890401 2000' 36 Found the Small Metal Shield of Thorin
1900332 2000' 36 Killed Uvatha the Horseman
1910237 1950' 36 Killed Ulfang the Black
1933460 2050' 37 Reached level 37
1960911 2000' 37 Found the Dagger 'Narthanc' (LOST)
1977502 2050' 38 Reached level 38
1995128 2100' 37 Killed Adunaphel the Quiet
1995145 2100' 38 Reached level 38
1995165 2100' 38 Found the Lance of the Eorlingas (LOST)
1997568 2050' 38 Reached level 38
2002321 2050' 38 Found the Set of Gauntlets 'Pauraegen' (LOST)
2006269 2100' 38 Killed Eol, the Dark Elf
2006564 2100' 38 Found the Zweihander 'Mormegil' (LOST)
2015175 2150' 38 Killed Ulwarth, Son of Ulfang
2017782 2150' 38 Found the Battle Axe 'Lotharang' (LOST)
2017883 2150' 38 Found the Long Sword 'Anguirel'
2041864 2150' 39 Reached level 39
2045930 2150' 39 Found the Large Metal Shield of Anarion
2061688 2200' 39 Found the Great Axe of Eonwe
2066995 2250' 39 Reached level 39
2071357 2250' 39 Reached level 39
2075523 2250' 39 Killed Gorlim, Betrayer of Barahir
2075538 2250' 39 Found the Broad Axe 'Barukkheled' (LOST)
2077052 2250' 39 Found the Leather Shield of Celegorm (LOST)
2087186 2250' 39 Killed Quaker, Master of Earth
2087420 2200' 39 Found the Morning Star 'Firestar' (LOST)
2103912 2250' 39 Found the Pair of Steel Shod Boots of Thror
2115150 2200' 39 Killed Vargo, Tyrant of Fire
2115150 2200' 40 Reached level 40
2119234 2200' 40 Killed Waldern, King of Water
2129653 2250' 40 Reached level 40
2129944 2250' 40 Found the Cloak of Thingol
2132659 2250' 40 Killed Tom the Stone Troll
2140222 2250' 40 Killed Scatha the Worm
2147431 2250' 40 Reached level 40
2191216 2350' 40 Found the Pike 'Til-i-arc' (LOST)
2196351 2400' 40 Killed Medusa, the Gorgon
2201747 2400' 40 Killed Smaug the Golden
2204270 2450' 40 Killed Itangast the Fire Drake
2205081 2450' 41 Reached level 41
2208866 2450' 40 Killed The Balrog of Moria
2209761 2450' 40 Found the Arkenstone of Thrain
2209900 2450' 40 Found the Iron Crown of Beruthiel (LOST)
2209982 2450' 40 Found the Star of Elendil (LOST)
2210295 2450' 41 Reached level 41
2216333 2400' 41 Found the Iron Helm of Gorlim (LOST)
2237246 2450' 41 Killed Saruman of Many Colours
2237334 2450' 41 Found the Beaked Axe of Theoden (LOST)
2255443 2350' 41 Found the Spear 'Nimloth' (LOST)
2259625 2350' 42 Reached level 42
2266771 2450' 42 Killed Akhorahil the Blind
2270985 2450' 42 Found the Battle Axe of Balli Stonehand (LOST)
2271227 2450' 42 Killed Ren the Unclean
2277336 2500' 42 Found the Set of Gauntlets 'Camlost' (LOST)
2279587 2450' 42 Found the Leather Shield of the Haradrim
2286994 2500' 42 Found the Rapier 'Careth Asdriag' (LOST)
2293323 2600' 42 Found the Quarterstaff 'Eriril' (LOST)
2303378 2600' 42 Killed Ar-Pharazon the Golden
2310694 2600' 43 Reached level 43
2311026 2600' 43 Found the Set of Leather Gloves 'Cammithrim' (LOST)
2327140 2550' 43 Found the Iron Helm 'Holhenneth' (LOST)
2333968 2600' 43 Killed Ji Indur Dawndeath
2334023 2600' 43 Found the Amulet of Carlammas
2337140 2600' 43 Found the Scythe 'Avavir' (LOST)
2348133 2750' 43 Killed Shelob, Spider of Darkness
2363006 2800' 44 Reached level 44
2372975 2800' 44 Found the Cutlass 'Gondricam' (LOST)
2399646 2850' 44 Found the Mithril Chain Mail 'Belegennon'
2402578 2900' 44 Killed Dwar, Dog Lord of Waw
2403673 2850' 44 Killed Fundin Bluecloak
2403673 2850' 45 Reached level 45
2404082 2850' 45 Found the Jewel 'Evenstar'
2404091 2850' 45 Found the Bastard Sword 'Calris' (LOST)
2407217 2950' 45 Found the Short Bow of Amrod (LOST)
2407839 2950' 45 Killed The Phoenix
2413938 2900' 45 Found the Wicker Shield of Elros
2425637 3050' 45 Found the Pick of Erebor (LOST)
2432139 3000' 46 Reached level 46
2433181 3000' 46 Found the Jewel Encrusted Crown of Numenor
2433589 3000' 46 Found the Halberd 'Osondir' (LOST)
2433980 3000' 46 Found the Metal Brigandine Armour of the Rohirrim
2439538 3050' 46 Killed The Lernaean Hydra
2456150 3150' 47 Reached level 47
2461887 3100' 47 Found the Flail 'Totila' (LOST)
2466844 3100' 47 Found the Elfstone 'Elessar'
2481857 3150' 47 Found the Pair of Leather Boots of Feanor
2487773 3150' 47 Found the Hard Leather Cap of Thranduil
2492110 3200' 47 Killed Hoarmurath of Dir
2503218 3300' 48 Reached level 48
2505830 3300' 48 Found the Long Bow of Bard
2505835 3300' 48 Killed Harowen the Black Hand
2509502 3300' 48 Killed Baphomet the Minotaur Lord
2509794 3300' 48 Found the Pair of Leather Boots of Radagast
2510813 3300' 48 Found the Cloak 'Holcolleth'
2517459 3350' 48 Killed The Mouth of Sauron
2526325 3300' 48 Killed Polyphemus, the Blind Cyclops
2540936 3350' 48 Found the Heavy Crossbow of Umbar
2543694 3400' 48 Killed Tselakus, the Dreadlord
2552649 3400' 49 Reached level 49
2557296 3400' 49 Found the Amulet of Ingwe
2559075 3400' 49 Found the Necklace of the Dwarves
2561124 3400' 49 Killed Uriel, Angel of Fire
2562355 3400' 49 Killed Ungoliant, the Unlight
[Options]
Maximise effect of race/class bonuses : yes (birth_maximize)
Randomise the artifacts (except a very few) : no (birth_randarts)
Restrict the use of stairs/recall : no (birth_ironman)
Restrict the use of stores/home : no (birth_no_stores)
Restrict creation of artifacts : no (birth_no_artifacts)
Don't stack objects on the floor : no (birth_no_stacking)
Lose artifacts when leaving level : no (birth_no_preserve)
Don't generate connected stairs : no (birth_no_stairs)
Don't show level feelings : no (birth_no_feelings)
Items always sell for 0 gold : no (birth_no_selling)
Use previous set of randarts : yes (birth_keep_randarts)
Monsters chase recent locations : yes (birth_ai_smell)
Monsters act smarter in groups : yes (birth_ai_packs)
Monsters learn from their mistakes : no (birth_ai_learn)
Monsters exploit player's weaknesses : no (birth_ai_cheat)
Monsters behave more intelligently (broken) : no (birth_ai_smart)
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