Back before ToME 2, Pernangband (and maybe Zangband before it) had a magic system where you could learn a spell twice, or sometimes more.
Basically, different spellcasting classes would get a maximum number of learnable spells, and also a maximum level for each spell. Most casting classes could learn every available spell at level 1... Or they could sacrifice flexibility for power, and pump some spells while neglecting others.
Likewise, classes that would be "half casters" in V would in Pern get maximum spell selection smaller than the number of spells available in their chosen realm. Instead of having some spells denied them, they would have a choice between smaller or larger degrees of specialization.
I suggest something similar for future versions of V, or at least for V4...
- Let full casters study any specified spell up to three times, and half casters twice
- Give full casters the full 64 spell slots, and half casters 48
- Boost spell effects such as damage, healing, duration, etc. based on whether they are level 1, 2, or 3. For already (excessively?) powerful spells like Clairvoyance, reduce the effects of the spell at level 1 and 2 (e.g. by removing object detection from Clairvoyance).
Does this sound like a good idea? Or too unbalanced/complicated/un-Vanilla-like?
Basically, different spellcasting classes would get a maximum number of learnable spells, and also a maximum level for each spell. Most casting classes could learn every available spell at level 1... Or they could sacrifice flexibility for power, and pump some spells while neglecting others.
Likewise, classes that would be "half casters" in V would in Pern get maximum spell selection smaller than the number of spells available in their chosen realm. Instead of having some spells denied them, they would have a choice between smaller or larger degrees of specialization.
I suggest something similar for future versions of V, or at least for V4...
- Let full casters study any specified spell up to three times, and half casters twice
- Give full casters the full 64 spell slots, and half casters 48
- Boost spell effects such as damage, healing, duration, etc. based on whether they are level 1, 2, or 3. For already (excessively?) powerful spells like Clairvoyance, reduce the effects of the spell at level 1 and 2 (e.g. by removing object detection from Clairvoyance).
Does this sound like a good idea? Or too unbalanced/complicated/un-Vanilla-like?
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