Who's currently working on the angband vanilla code and who's working on v4?
Angband 3.5-dev
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Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website. -
NPPAngband current home page: http://nppangband.bitshepherd.net/
Source code repository:
https://github.com/nppangband/NPPAngband_QT
Downloads:
https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57Comment
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Good question, which doesn't have a clear answer. Basically v4 exists so everyone can code fun things. Vanilla exists so there can always be a reasonably balanced, non-buggy, playable game. Many of us have contributed code to both by this point.
I've volunteered to be release manage for 3.4, and hopefully I'm actually capable of this. I'm sure that in getting 3.4 out the door, everyone on the dev-team will contribute some. As for what will happen for 3.5, no one knows yet. the v4 combat system is probably too buggy to make it into 3.5, the balancing process is as hard as we expected. On the other hand, something like trap changes are a very good candidate.Comment
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But in fact in the last few months there have really only been three significant advances in the code (he says, hoping he hasn't forgotten anything and offended anyone):
- Derakon's new combat system (v4)
- CunningGabe's new trap system (v4)
- Blubaron's improved mouse support and UI fixes (V, ported to v4 by me)Wow - I think it's way too early to start talking about what might or might not make it into 3.5! But it is true that now we have a RM for 3.4 (thanks fizzix!) there is likely to be a lot more dev activity on V until it's out - but focused on bugfixing and small improvements rather than major changes. After that it might die down again, or people might feel they want to do some more radical stuff.I've volunteered to be release manage for 3.4, and hopefully I'm actually capable of this. I'm sure that in getting 3.4 out the door, everyone on the dev-team will contribute some. As for what will happen for 3.5, no one knows yet. the v4 combat system is probably too buggy to make it into 3.5, the balancing process is as hard as we expected. On the other hand, something like trap changes are a very good candidate."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Er, not remembering what all was being discussed in this thread (and not really feeling like rereading it to get context), it really depends on what you mean by "skill system". But if you're thinking of one of
1) the player receives points on level up that he invests into various abilities, or
2) there are special techniques that the player can learn over the course of the game
those are both rather significant changes to the gameplay, and to the extent that Vanilla is intended to be the most conservative version of Angband out there, they'd need to be extensively tested before going in. And it's not clear that there's even consensus that such things would be wanted -- what problem in the existing gameplay would they solve.
Also, SAngband is all about option #1, and I believe FA and Un include option #2 (and Sil, though it's not clear you can consider Sil to be an Angband variant, given how vastly different it apparently is...).Comment
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hey im here, i know these changes are a joke but heres some info
i can fully vouch that i dont like v4 , and that nerfing detect is bs and so is the new lvl feelings since 3.2 or whenever it was
no rage or abuse~eek
Reality hits you -more-
S+++++++++++++++++++Comment
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full rage and abuse coming up...just wait for it......http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.Comment


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