Mm, there's a difference between suboptimal choices and unplayable choices, and D2 will certainly lead you to pick the latter if you aren't careful. I'm all for the tightly-optimized everything-planned-out character having a (much) easier time then the "screw it, let's just throw darts at the levelup screen" character, but I do think the game should be playable, and more importantly, fun either way.
Part of this, in D2's case, is that many skills are just out-and-out terrible (Magic Arrow, anyone?), and/or get completely outclassed a few levels after you get access to them (c.f. Firebolt). Better-designed skill systems ensure that no skill is useless, even if some skills are better than others.
Respecs are a common answer to this problem, and they do solve it in a way, but they're kind of an obvious rules patch. "Whoops! We did a crap job of designing the skill system, so let's let players fix their characters after we let them break them!" The better solution is to keep the problem from happening in the first place.
Part of this, in D2's case, is that many skills are just out-and-out terrible (Magic Arrow, anyone?), and/or get completely outclassed a few levels after you get access to them (c.f. Firebolt). Better-designed skill systems ensure that no skill is useless, even if some skills are better than others.
Respecs are a common answer to this problem, and they do solve it in a way, but they're kind of an obvious rules patch. "Whoops! We did a crap job of designing the skill system, so let's let players fix their characters after we let them break them!" The better solution is to keep the problem from happening in the first place.
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