Angband 3.5-dev

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Magnate
    Angband Devteam member
    • May 2007
    • 5110

    Angband 3.5-dev

    So we had a devmeet today, the first one since takkaria stepped down. I have to eat my words - it seems to be working pretty well without a maintainer.

    Anyway, the good news is that fizzix will be Release Manager for the 3.4 series.

    The even better news is that I've had some awesome ideas for 3.5 .....

    Crafting
    So I think it would be really cool if you could make stuff. Potions, scrolls, weapons, armour, all that stuff. I think each character should be able to choose a "profession", totally independent of race and class, which indicates the area s/he's chosen to focus on when making stuff. So for example you could choose Alchemy, if you want to make potions; Inscription, if you want to make scrolls; Blacksmithing, if you want to make metal armour and weapons; Leatherworking if you want to make lighter armour with cool stuff and so on. You'll need to find recipes/formulae to make these things, but it should be easy enough to balance another few hundred items which are only of use to chars who have chosen that profession.

    Gathering
    There's obviously going to have to be ingredients for these recipes - Sangband already has the metal chunks that will do fine for Blacksmithing. As well as being found lying around these could be mined out of mineral veins. For alchemy you'd need herbs (which could double as a source of ink pigments for inscription), so we'd have to have those growing in the dungeon. For leatherworking you'd need hides, so we could allow you to skin monsters.

    Actually it'd probably work better if these were profession skills too, because skinning a demon for demonhide is way harder than skinning a giant snake for snakeskin. That means that each character needs to be allowed two professions, really - one gathering and one making. Though there's nothing to stop you having two of the same type I guess.

    Secondary professions
    Now here's where I had some totally cool ideas. How about being able to cook food that had various healing/stat-boosting properties? Kind of like potions only you didn't need to be an alchemist. And how about being able to make your own bandages, in case you run out of potions. And what about being able to catch fish??

    No, ok, that's just silly.
    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles
  • Zyphyr
    Adept
    • Jan 2008
    • 135

    #2
    Quite amusing.

    Comment

    • ekolis
      Knight
      • Apr 2007
      • 921

      #3
      Is it April Fools Day yet in London? No? Hmm, intriguing...
      You read the scroll labeled NOBIMUS UPSCOTI...
      You are surrounded by a stasis field!
      The tengu tries to teleport, but fails!

      Comment

      • Shockbolt
        Knight
        • Jan 2011
        • 635

        #4
        Please don't turn Angband into a crafting game...
        http://www.rpgartkits.com/
        Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

        Comment

        • Mikko Lehtinen
          Veteran
          • Sep 2010
          • 1246

          #5
          Please don't add new junk items...

          I'd much prefer crafting that uses the existing items as components. That way crafting would actually reduce the number of junk items.

          Comment

          • ghengiz
            Adept
            • Nov 2011
            • 178

            #6
            Angband 3.5 = Morrowind the roguelike LOL

            Look at the date of Magnate's post
            If he's serious, we have an example of bad timing

            Comment

            • Mikko Lehtinen
              Veteran
              • Sep 2010
              • 1246

              #7
              Ouch! Fooled me.

              Comment

              • Djabanete
                Knight
                • Apr 2007
                • 576

                #8
                What about pets, when are you going to add them?

                Comment

                • nppangband
                  NPPAngband Maintainer
                  • Dec 2008
                  • 926

                  #9
                  @Magnate - Can the devteam please make sure you all code it so it's easy to patch to the variants, OK? Cheers!
                  NPPAngband current home page: http://nppangband.bitshepherd.net/
                  Source code repository:
                  https://github.com/nppangband/NPPAngband_QT
                  Downloads:
                  https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

                  Comment

                  • Djabanete
                    Knight
                    • Apr 2007
                    • 576

                    #10
                    Also I'm thinking it's about time to merge mage and priest spells. You can cross-index them by AD&D school (Conjuration, Enchantment, Divination, etc) and Hengband realm (Death, Sorcery, Crusade, etc). And instead of mana you should upgrade to the more modern "cooldown rate" for a more hack-and-slash feel. This will add more character customization and addictive gameplay.

                    Also: slow-motion playbacks.

                    Comment

                    • ghengiz
                      Adept
                      • Nov 2011
                      • 178

                      #11
                      Originally posted by Djabanete
                      Also: slow-motion playbacks.
                      LOL, +1
                      what about adding mechanical puzzles? for example, in order to use the stairs, one should find the handle of the door that gives access to them. It could be somewhere on the floor, or dropped as loot.

                      Another (stupid) idea: ASCII models! that is, when "I"nspecting an object, or 'l'ooking at a monster, an ASCII representation could be presented too.
                      For example, a short sword (the "0" is meant to be a decorative jewel):
                      Code:
                       |
                       |
                       |
                       |
                      =0=
                       |
                      or, imagine the ASCII equivalent of, say, a goblin.
                      Last edited by ghengiz; April 1, 2012, 17:24.

                      Comment

                      • Mikko Lehtinen
                        Veteran
                        • Sep 2010
                        • 1246

                        #12
                        Originally posted by ghengiz
                        Code:
                         |
                         |
                         |
                         |
                        =0=
                         |
                        WOW! That's exactly what I meant with "using existing objects to craft new items".

                        So crafting a sword would require dropping two rings and five edged weapons in this pattern. (But what's 0?).
                        Last edited by Mikko Lehtinen; April 1, 2012, 15:38.

                        Comment

                        • Djabanete
                          Knight
                          • Apr 2007
                          • 576

                          #13
                          That should be an "@": you're supposed to stand in the center to complete the crafting ritual.

                          Comment

                          • Derakon
                            Prophet
                            • Dec 2009
                            • 9022

                            #14
                            No, no, no, you need some orc leather to bind the handle together.

                            Comment

                            • ghengiz
                              Adept
                              • Nov 2011
                              • 178

                              #15
                              Originally posted by Mikko Lehtinen
                              WOW! That's exactly what I meant with "using existing objects to craft new items".

                              So crafting a sword would require dropping two rings and five edged weapons in this pattern. (But what's 0?).
                              Originally posted by Derakon
                              No, no, no, you need some orc leather to bind the handle together.
                              Originally posted by Djabanete
                              That should be an "@": you're supposed to stand in the center to complete the crafting ritual.
                              The "0" was supposed to be a decorative jewel in an ASCII representation of a short sword, but your ideas are better

                              [edited for clarity]
                              Last edited by ghengiz; April 2, 2012, 11:06.

                              Comment

                              Working...
                              😀
                              😂
                              🥰
                              😘
                              🤢
                              😎
                              😞
                              😡
                              👍
                              👎