Mushrooms of stoneskin - dungeon junk?

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  • BlueFish
    Swordsman
    • Aug 2011
    • 414

    Mushrooms of stoneskin - dungeon junk?

    Anybody find any conceivable use for those things? Can't imagine ever facing a situation where I'd trade 5 speed for 40 AC.
  • BlueFish
    Swordsman
    • Aug 2011
    • 414

    #2
    Then again potions of slowness and confusion etc are dungeon junk, so I understand the point (to provide risk in identify-by-use) but I'm still curious as to whether Stoneskin mushrooms were intended to be useful in any way.

    Comment

    • fizzix
      Prophet
      • Aug 2009
      • 3025

      #3
      this is actually a good question. Let's see what AC bonus would make stoneskin useful. Specifically what would drop the probability of a hill orc hitting you by half (since you aren't slowed down by more than half, this means fighting hill orcs in a corridor is a net win with stoneskin)

      Assume player has 15 AC. Hill orcs hit to hurt (power 40) and they're level 8 so they're hit_roll as calculated by check_hit is 40+(8*3) = 64

      Someone recently changed the automatic hit to 12% from 5%, so the probability of hitting is:

      Code:
      [(1 - [(2/3)*AC]/hit_roll)*0.83) + 0.12 = approx 82%
      Now to get the probability down to 41% we need an AC of.

      Code:
      AC = [(0.41-0.12)/0.83 + 1]*hit_roll * (3/2) = approx 130
      Therefore stoneskin would be situationally useful if the AC bonus was 100 instead of 50.

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9637

        #4
        They might allow you to survive an infestation while you waited for recall to activate.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • BlueFish
          Swordsman
          • Aug 2011
          • 414

          #5
          Originally posted by fizzix
          this is actually a good question. Let's see what AC bonus would make stoneskin useful. Specifically what would drop the probability of a hill orc hitting you by half (since you aren't slowed down by more than half, this means fighting hill orcs in a corridor is a net win with stoneskin)

          Assume player has 15 AC. Hill orcs hit to hurt (power 40) and they're level 8 so they're hit_roll as calculated by check_hit is 40+(8*3) = 64

          Someone recently changed the automatic hit to 12% from 5%, so the probability of hitting is:

          Code:
          [(1 - [(2/3)*AC]/hit_roll)*0.83) + 0.12 = approx 82%
          Now to get the probability down to 41% we need an AC of.

          Code:
          AC = [(0.41-0.12)/0.83 + 1]*hit_roll * (3/2) = approx 130
          Therefore stoneskin would be situationally useful if the AC bonus was 100 instead of 50.
          Interesting, thanks fizzix. That actually coincides pretty well with where I'd have considered using them intuitively. Probably because "100 AC" is my threshold for "good".

          One note - the mushrooms increase AC by 40, not 50.

          Comment

          • BlueFish
            Swordsman
            • Aug 2011
            • 414

            #6
            Originally posted by Nick
            They might allow you to survive an infestation while you waited for recall to activate.
            Ha, good point. But still, never worth the inventory slot, even if potentially useful in very fringe situations.

            Comment

            • buzzkill
              Prophet
              • May 2008
              • 2939

              #7
              When speed > 10, these mushrooms become more useful, plus their effect seems to last longer.
              www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
              My banding life on Buzzkill's ladder.

              Comment

              • BlueFish
                Swordsman
                • Aug 2011
                • 414

                #8
                Originally posted by buzzkill
                When speed > 10, these mushrooms become more useful, plus their effect seems to last longer.
                The relative speed malus is reduced, but the relative AC increase at the point where players have speed > 10 would also be much less - @ will probably have natural AC of well over 100 at that point.

                Comment

                • Derakon
                  Prophet
                  • Dec 2009
                  • 9022

                  #9
                  Once you're at +10 speed, the enemies you care about are also going to be at at least +10 speed, so taking a -5 hit to your speed is just like being at -5 speed when your enemies are at +0 speed.

                  ...I'm pretty sure that's right, anyway...

                  The practical upshot is that you need a really compelling reason to accept a speed penalty in this game, pretty much regardless of what your base speed is.

                  Comment

                  • Timo Pietilä
                    Prophet
                    • Apr 2007
                    • 4096

                    #10
                    Originally posted by fizzix
                    this is actually a good question. Let's see what AC bonus would make stoneskin useful. Specifically what would drop the probability of a hill orc hitting you by half (since you aren't slowed down by more than half, this means fighting hill orcs in a corridor is a net win with stoneskin)

                    Assume player has 15 AC. Hill orcs hit to hurt (power 40) and they're level 8 so they're hit_roll as calculated by check_hit is 40+(8*3) = 64

                    Someone recently changed the automatic hit to 12% from 5%, so the probability of hitting is:

                    Code:
                    [(1 - [(2/3)*AC]/hit_roll)*0.83) + 0.12 = approx 82%
                    Now to get the probability down to 41% we need an AC of.

                    Code:
                    AC = [(0.41-0.12)/0.83 + 1]*hit_roll * (3/2) = approx 130
                    Therefore stoneskin would be situationally useful if the AC bonus was 100 instead of 50.
                    I'd say that is flawed calculus because speed allows you to run away, use spells, missile weapons, healing etc. everything faster. You can't just calculate hit probability and damage and get a result.

                    I'd say +5 speed has value of >+200 AC, considering that you always have some AC that makes your gaming possible in first place in the dungeon, until you have speeds way greater than your opponents (but even in that case it is not worth to slot, because even then you probably also have more than enough AC as well).

                    If the AC would reduce also area-effect damage spells (gravity, mana etc. included) then that would be completely different matter. Lets say +100 reduces 25% of all damage and +200 50% of all damage, then having temporary boost of AC would actually matter even with loss of speed.

                    Comment

                    • fizzix
                      Prophet
                      • Aug 2009
                      • 3025

                      #11
                      Originally posted by Timo Pietilä
                      I'd say that is flawed calculus because speed allows you to run away, use spells, missile weapons, healing etc. everything faster. You can't just calculate hit probability and damage and get a result.
                      This is why I said situationally useful. Stoneskin would be useful for a class of melee heavy monsters in the early part of the dungeon. Namely, soldiers, lemures, manes(es?), snagas, cave orcs and hill orcs. Obviously, if you're fighting casters, it's a bad effect.

                      Comment

                      • Storm-Sky
                        Scout
                        • Sep 2011
                        • 37

                        #12
                        I hate mushrooms, the only one i like to carry is vigor, as it restores stats, and i put them in the home. I like to carry only what is used most often, as i have a distaste for junk.But that's just my style of play, i can see where they could be useful in certain situations.
                        My Ladder:
                        http://angband.oook.cz/ladder-browse.php?e=Storm-Sky

                        Comment

                        • debo
                          Veteran
                          • Oct 2011
                          • 2402

                          #13
                          I seem to often find Mushrooms of Emergency in the early game as well, and I find those very useful. +200 HP at that stage of the game is huge, and hallucination isn't really that bad of an effect to survive, IMO.
                          Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                          Comment

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