Anybody find any conceivable use for those things? Can't imagine ever facing a situation where I'd trade 5 speed for 40 AC.
Mushrooms of stoneskin - dungeon junk?
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this is actually a good question. Let's see what AC bonus would make stoneskin useful. Specifically what would drop the probability of a hill orc hitting you by half (since you aren't slowed down by more than half, this means fighting hill orcs in a corridor is a net win with stoneskin)
Assume player has 15 AC. Hill orcs hit to hurt (power 40) and they're level 8 so they're hit_roll as calculated by check_hit is 40+(8*3) = 64
Someone recently changed the automatic hit to 12% from 5%, so the probability of hitting is:
Code:[(1 - [(2/3)*AC]/hit_roll)*0.83) + 0.12 = approx 82%
Code:AC = [(0.41-0.12)/0.83 + 1]*hit_roll * (3/2) = approx 130
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this is actually a good question. Let's see what AC bonus would make stoneskin useful. Specifically what would drop the probability of a hill orc hitting you by half (since you aren't slowed down by more than half, this means fighting hill orcs in a corridor is a net win with stoneskin)
Assume player has 15 AC. Hill orcs hit to hurt (power 40) and they're level 8 so they're hit_roll as calculated by check_hit is 40+(8*3) = 64
Someone recently changed the automatic hit to 12% from 5%, so the probability of hitting is:
Code:[(1 - [(2/3)*AC]/hit_roll)*0.83) + 0.12 = approx 82%
Code:AC = [(0.41-0.12)/0.83 + 1]*hit_roll * (3/2) = approx 130
One note - the mushrooms increase AC by 40, not 50.Comment
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When speed > 10, these mushrooms become more useful, plus their effect seems to last longer.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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The relative speed malus is reduced, but the relative AC increase at the point where players have speed > 10 would also be much less - @ will probably have natural AC of well over 100 at that point.Comment
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Once you're at +10 speed, the enemies you care about are also going to be at at least +10 speed, so taking a -5 hit to your speed is just like being at -5 speed when your enemies are at +0 speed.
...I'm pretty sure that's right, anyway...
The practical upshot is that you need a really compelling reason to accept a speed penalty in this game, pretty much regardless of what your base speed is.Comment
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this is actually a good question. Let's see what AC bonus would make stoneskin useful. Specifically what would drop the probability of a hill orc hitting you by half (since you aren't slowed down by more than half, this means fighting hill orcs in a corridor is a net win with stoneskin)
Assume player has 15 AC. Hill orcs hit to hurt (power 40) and they're level 8 so they're hit_roll as calculated by check_hit is 40+(8*3) = 64
Someone recently changed the automatic hit to 12% from 5%, so the probability of hitting is:
Code:[(1 - [(2/3)*AC]/hit_roll)*0.83) + 0.12 = approx 82%
Code:AC = [(0.41-0.12)/0.83 + 1]*hit_roll * (3/2) = approx 130
I'd say +5 speed has value of >+200 AC, considering that you always have some AC that makes your gaming possible in first place in the dungeon, until you have speeds way greater than your opponents (but even in that case it is not worth to slot, because even then you probably also have more than enough AC as well).
If the AC would reduce also area-effect damage spells (gravity, mana etc. included) then that would be completely different matter. Lets say +100 reduces 25% of all damage and +200 50% of all damage, then having temporary boost of AC would actually matter even with loss of speed.Comment
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This is why I said situationally useful. Stoneskin would be useful for a class of melee heavy monsters in the early part of the dungeon. Namely, soldiers, lemures, manes(es?), snagas, cave orcs and hill orcs. Obviously, if you're fighting casters, it's a bad effect.👍 1Comment
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I hate mushrooms, the only one i like to carry is vigor, as it restores stats, and i put them in the home. I like to carry only what is used most often, as i have a distaste for junk.But that's just my style of play, i can see where they could be useful in certain situations.Comment
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I seem to often find Mushrooms of Emergency in the early game as well, and I find those very useful. +200 HP at that stage of the game is huge, and hallucination isn't really that bad of an effect to survive, IMO.Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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