Angband 3.3.2 - anything else to fix?

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  • Timo Pietilä
    Prophet
    • Apr 2007
    • 4096

    #31
    Originally posted by bulian
    Suggested wording replacement for Ingwe/dispel evil/holiness/power:


    When activated, it deals five times your level's damage to all
    evil creatures in line of sight.
    Takes 209 to 410 turns to recharge at your current speed.
    Your chance of success is 95.2%
    (also dispel undead and holy word).

    That "five times your level's damage" is also wrong. It is either 5*(1dclvl) or 1d(5*clvl) don't remember which one. Probably the latter. So description should say "up to five times your clvl"

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #32
      Looking at Ingwë in artifact.txt, its activation is

      EISPEL_EVIL:50+d50

      which would seem to be just a flat 50-100 damage, not at all what the description says...

      Comment

      • Timo Pietilä
        Prophet
        • Apr 2007
        • 4096

        #33
        Originally posted by Derakon
        Looking at Ingwë in artifact.txt, its activation is

        EISPEL_EVIL:50+d50

        which would seem to be just a flat 50-100 damage, not at all what the description says...
        That 50+d50 is recharge time. OTOH it doesn't say anywhere that that is any way different than staff DISPEL_EVIL (though staff activation says "EISPEL_EVIL60"). Maybe that has different definition in code-level based on what item is doing the spell.

        Comment

        • PowerWyrm
          Prophet
          • Apr 2008
          • 2986

          #34
          Originally posted by PowerWyrm
          Other minor things about artifacts:
          - Himring: should be P:20:1d2:0:0:15 (soft armour)
          - Gil-galad: should be P:20:1d4:0:0:20 (mithril shield)
          - Thorin: should be W:40:6:60:60000 (small metal shield)
          - Celegorm: should be P:8:1d3:0:0:20 (leather shield)
          - Anarion: should be P:12:1d5:0:0:20 (large metal shield)
          - Celebrimbor: missing HIDE_TYPE (SEARCH + stats)
          - Gorlim: should be W:20:5:50:1 (iron helm); missing SHOW_MODS?
          - Tuor: should be P:0:0d0:0:0:12 (ethereal cloak)

          Some artifacts have both IM_XXX and RES_XXX. The res flag is redundant.

          Some armor parts didn't have their weight updated after the base item got its weight changed some time ago. For example, Metal Caps had their weight changed from 20 to 25, but Thengel is still showing a weight of 20. In these cases, it's not important, as it could be seen as an improvement (a "lighter" version) compared to the base item.
          Forget this... the whole artifact.txt is currently a mess. A lot of artifacts have the wrong weight, depth, base ac, to-ac, redundant flags... This file will probably need a proper review.
          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

          Comment

          • Magnate
            Angband Devteam member
            • May 2007
            • 5110

            #35
            Originally posted by PowerWyrm
            Forget this... the whole artifact.txt is currently a mess. A lot of artifacts have the wrong weight, depth, base ac, to-ac, redundant flags... This file will probably need a proper review.
            Depth is no longer used (the A: line is used instead). Weights and base ACs are deliberately different for some artifacts (just as weapon weights and dice vary from the base items). But please by all means submit a pull request with proposed corrections. (I am not sure how to_ac can be "wrong"?)
            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

            Comment

            • PowerWyrm
              Prophet
              • Apr 2008
              • 2986

              #36
              Originally posted by Magnate
              Depth is no longer used (the A: line is used instead). Weights and base ACs are deliberately different for some artifacts (just as weapon weights and dice vary from the base items). But please by all means submit a pull request with proposed corrections. (I am not sure how to_ac can be "wrong"?)
              I filled #1548 for this issue. Considering the differences with base items, it's hard to tell what's deliberate and what didn't get updated when the base item changed. I'll attach a revised version of artifact.txt with comments to the issue once I reviewed the file completely.
              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

              Comment

              • PowerWyrm
                Prophet
                • Apr 2008
                • 2986

                #37
                I updated issue #1548 with a file fixing errors in flags and changing weight/ac/depth to base values, except in some cases (for example when the description mentioned a particularly "heavy" or "light" item). Feel free to apply all changes, or only some (hard to tell if a difference was deliberate, or if it was an error).
                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                Comment

                • d_m
                  Angband Devteam member
                  • Aug 2008
                  • 1517

                  #38
                  Originally posted by PowerWyrm
                  I updated issue #1548 with a file fixing errors in flags and changing weight/ac/depth to base values, except in some cases (for example when the description mentioned a particularly "heavy" or "light" item). Feel free to apply all changes, or only some (hard to tell if a difference was deliberate, or if it was an error).
                  Awesome, thanks! I will take a look now
                  linux->xterm->screen->pmacs

                  Comment

                  • bron
                    Knight
                    • May 2008
                    • 515

                    #39
                    So here are two very (very) minor things I've noticed while playing 3.3.1 in the current competition:

                    1) I'm in the corridor outside a Green Dragon pit, and 3 Great Swamp Wyrms are all coming at me. I decide to cast "Meteor Swarm", and I get the message:
                    -- 5 Great Swamp Wyrms shrug off the attack.
                    Since there were only 3 Wyrms, this must be a bug of some sort. I've only ever seen this with Meteor Swarm, so I'm guessing it has something to do with the fact that Meteor Swarm hits multiple times in a single attack.

                    2) Also with Meteor Swarm, I occasionally get a series of messages like:
                    -- The Ancient multi-hued dragon screams in agony.
                    -- The Ancient multi-hued dragon dies.
                    -- The Ancient multi-hued dragon flees in terror!
                    Fleeing in terror *after* death is a little odd.

                    Comment

                    • Saplaran
                      Rookie
                      • Oct 2011
                      • 21

                      #40
                      Labyrinth Level entered by recall have no upstairs.

                      Comment

                      • dos350
                        Knight
                        • Sep 2010
                        • 546

                        #41
                        ~when making char on windows pressing * on keypad goes twice
                        ~i swear i saw a metalic bla bla centipede change color
                        ~display whole scene on stair, not save msg or bla bla then clear then see~!
                        ~i sold one ring of the mouse 4 alot of gold
                        ~why cant i identify wat im standing on with a scroll? i think i can with a staff!
                        ~eek

                        Reality hits you -more-

                        S+++++++++++++++++++

                        Comment

                        • Magnate
                          Angband Devteam member
                          • May 2007
                          • 5110

                          #42
                          Ok, thanks for all the reports folks.

                          PowerWyrm - thanks for your work on the help files - those will be updated for 3.4's RST files. If I use them in 3.3.2 they'll be inconsistent with the PDF manual, so I'll take advice on that.

                          bron: the first of those is new to me, and I suspect is a result of the new monster message code. It's almost certainly related to the way meteor swarm is coded. Not sure I can fix it for 3.3.2 but I've opened #1554 to track it. The second is known - #726 and #1502 refer.

                          Saplaran: I think yours is known too, but I can't see a ticket for it. I'll check with d_m.

                          dos350:
                          ~known, and fixed in RC2 according to other reports
                          ~perhaps it was a very powerful centipede with ATTR_FLICKER
                          ~?
                          ~known, #1315
                          ~you can

                          3.3.2 should be released pretty soon.
                          "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                          Comment

                          • dos350
                            Knight
                            • Sep 2010
                            • 546

                            #43
                            @ magnate

                            ~ gg
                            ~ it wasnt, this was on like dlvl 2
                            ~ when u go up or down stairs, it dont show all monster and item u can see til u clear msg
                            ~gg
                            ~r u sure?
                            ~eek

                            Reality hits you -more-

                            S+++++++++++++++++++

                            Comment

                            • Derakon
                              Prophet
                              • Dec 2009
                              • 9022

                              #44
                              Read scroll, hit '-', select item on floor.

                              Comment

                              • dos350
                                Knight
                                • Sep 2010
                                • 546

                                #45
                                i see, mayb i was confused at this time, but my other things are legit, especially the bold one
                                ~eek

                                Reality hits you -more-

                                S+++++++++++++++++++

                                Comment

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