I haven't had too much time to look at it (or even to hack on Angband much at all lately). I imagine though that there's a difficulty with wands and rods in that some of them do no damage at all. In fact, this is probably why everything was hard coded in the first place.
However, things have changed for the better with the list_spell_effects.h or whatever it's called. The proper course of action is to rip out the hardcoded stuff and put in context appropriate messages. So you get the message for damage causing items and other ones give something like, "this weapon causes no damage to monsters"
However, things have changed for the better with the list_spell_effects.h or whatever it's called. The proper course of action is to rip out the hardcoded stuff and put in context appropriate messages. So you get the message for damage causing items and other ones give something like, "this weapon causes no damage to monsters"
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