Experiences with Frog-knows
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There are normal means to make testing un-ID'd scrolls relatively safe. Standing on a staircase, or better yet, on a staircase surrounded by granite on 7 sides or testing in town.
If this is where you're going to take it, then just get rid of the item because that's what this will (eventually) lead to.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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Where does it say that? Leon Marrick, who was probably the best game designer ever to grace the Angband world, didn't think so - Sangband's ID-by-use system depends entirely on this not being true, and it works extremely well."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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IIRC reason for that is that that potion makes quite an impact when thrown. Potion of detonations should do the same. There are few others too like potion of poison, and mushrooms of unhealth but those make much less damage than those two high-level potions.Comment
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Ill try that out thanks, the drops were, definately more random back then. Found the leather armor Hithlomer on level 5, the star on 15, one of the orc bosses dropped Eriril on level 13 the other a suit of bronze dsm! On 18. My favorite, even though its useless to me was a mace of disruption dropped by an ogre on level 16.Comment
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Ill try that out thanks, the drops were, definately more random back then. Found the leather armor Hithlomer on level 5, the star on 15, one of the orc bosses dropped Eriril on level 13 the other a suit of bronze dsm! On 18. My favorite, even though its useless to me was a mace of disruption dropped by an ogre on level 16.Comment
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You have been way more lucky than I have. Only artifact I have seen this far is Phial, and I have only ego-helmet of infravision and katana of animal slaying, everything else is not even ego yet, and I'm as deep as you are. My luckiest find this far has been RoDam +6 dropped by some orc at 300' or so.Comment
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It's unspoken.
Leon Marrick, who was probably the best game designer ever to grace the Angband world, didn't think so - Sangband's ID-by-use system depends entirely on this not being true, and it works extremely well.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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And if you consider modern Vanilla to be a variant of the "true" Vanilla, well, that game's still available to play and/or fork.Comment
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That seems rather unkind.
... but you're probably right. I'm on a bit of an (frequently posted) anti-Vanilla streak right now as a few topics that are, from my PoV, important have come up for discussion. It was all pretty much tongue-in-cheek. My apologies to those who may had been offended.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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Oh, come on. He set me up for the first line.
... but you're probably right. I'm on a bit of an (frequently posted) anti-Vanilla streak right now as a few topics that are, from my PoV, important have come up for discussion. It was all pretty much tongue-in-cheek. My apologies to those who may had been offended.
I'm working on V because I enjoy working with a friendly bunch of other devs, not because I have any purist vision of what it should be. If you have one - and you seem to have strong views about what we should and shouldn't be concentrating on - post it somewhere for people to discuss. Start a poll. Write a patch, or a bunch of edit files. Write a spec for how your pet peeves could be solved and I'll try and code it in a branch. Do something that says "I'm not just taking pot-shots, here's my contribution towards making V what I want it to be".
And in case there's any doubt, I don't agree that there's ever been any rule, unspoken or otherwise, that objects have to behave identically before and after they're identified."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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This should be universal law of things in angband.
Thing in question here is summons. IMO summons should always start with zero energy without exception. Call that "summoning sickness" if you wish, or surprise delay of action.
If they still are faster than you and can kill you the turn they get, then you are too slow / have too few HP.Comment
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There is. It becomes from the quite old standard newbie question "do I have this and that bonus even that I don't know it?". Standard answer to that is "yes". Now having something act differently without knowledge than with it breaks that rule of things do exactly same thing with or without knowledge.
This should be universal law of things in angband.Thing in question here is summons. IMO summons should always start with zero energy without exception. Call that "summoning sickness" if you wish, or surprise delay of action.
If they still are faster than you and can kill you the turn they get, then you are too slow / have too few HP.
By contrast, I think deaths from ID-by-use would not add anything to the game for most people. If we want to encourage people to ID things by use (with the ultimate aim of removing the need for magical ID), they need to be able to do so without getting killed. Lots of roguelikes do this quite well - Crawl uses hardly any magical ID, and I've already mentioned Sangband. I believe FA does this pretty well too ...
So while I agree that summons arriving with 0 energy is fine and doesn't need to be messed with, I don't see any harm in ensuring that monsters faster than the player are not summoned when the scroll/staff is used unIDd. I see that as an acceptable measure to encourage ID-by-use."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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If you're dead set on this path, may I suggest allowing monsters up to +10 speed faster than player, in order to allow stronger summons, but have them 'slowed' (for 1 turn).www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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The harm isn't in this particular change (though it does make the game easier). The harm is in the overall notion that the player needs to be protected from his own voluntary actions. I stand my previous post where I explained why this isn't necessary because there are other easily accessible ways to mitigate the threat of summoning (stairs, ASC or pseudo (natural) ASC, haste).If you're dead set on this path, may I suggest allowing monsters up to +10 speed faster than player, in order to allow stronger summons, but have them 'slowed' (for 1 turn)."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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