Experiences with Frog-knows

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  • MattB
    Veteran
    • Mar 2013
    • 1214

    Originally posted by Carnivean
    use them for melee instead.
    Why not?

    .

    Comment

    • Estie
      Veteran
      • Apr 2008
      • 2346

      Clubs weigh about 1 lb I´d think, at most 2. 4 lbs is what a troll might use. The ridiculous weights have been adressed before, but in this game the only thing that really matters is carrying capacity (and making that more realistic probably wouldnt add much quality to the game if any) or attacks/round factor, for which only relative weights matter.

      That being said, dividing all weights by, say, 4 might be a good idea; adjusting the code so the rules dont change shouldnt be hard.

      Comment

      • MattB
        Veteran
        • Mar 2013
        • 1214

        Originally posted by Estie
        Clubs weigh about 1 lb I´d think, at most 2. 4 lbs is what a troll might use. The ridiculous weights have been adressed before, but in this game the only thing that really matters is carrying capacity (and making that more realistic probably wouldnt add much quality to the game if any) or attacks/round factor, for which only relative weights matter.

        That being said, dividing all weights by, say, 4 might be a good idea; adjusting the code so the rules dont change shouldnt be hard.
        2.4lbs is a light-weighted cricket bat. If that helps.

        Comment

        • Estie
          Veteran
          • Apr 2008
          • 2346

          Originally posted by MattB
          2.4lbs is a light-weighted cricket bat. If that helps.
          Not sure if you misread my (misleading) puctuation above; 1 lb, at most 2 (end of sentence). Four lb is what a troll might use (just for clarification).

          The only clubs I know of that were used in warfare were those by the germanic tribes fighting roman legions around 0 BC. They were short and light, bent things more akin to a piece of wiry root than a baseball bat. Unless I am mistaken, their elastic property means that the end that hits is accellerated on impact, much like a whip.

          I never read or heard anything about their weight but from memory of a video of people re-enacting germanic life they looked surprisingly light.

          My impression is that the ideal weight for a onehanded weapon is about 2 lbs. If the material is soft bronze, make a solid shortsword, if its hard steel, make a slender longsword, if you fight armored men, make a club with penetrating metal head (warhammer), but the weight remains more or less the same. The reason for this is, I suppose, that speed is of the essence.

          The only time when it gets heavier is when 2 handed weapons get used against heavily armored enemies where speed is sacrificed for weight: polearms, twohanded swords, and those should weigh something like 5 lbs, not 20.

          http://www.myarmoury.com/feature_spot_poleaxe.html lists some polearms, museum pieces, with weights ranging from ~3 to ~7 pounds.

          Comment

          • taptap
            Knight
            • Jan 2013
            • 710

            Originally posted by Estie
            Not sure if you misread my (misleading) puctuation above; 1 lb, at most 2 (end of sentence). Four lb is what a troll might use (just for clarification).
            I just say lead-filled mace.

            Comment

            • Malak Darkhunter
              Knight
              • May 2007
              • 730

              Originally posted by Estie
              Clubs weigh about 1 lb I´d think, at most 2. 4 lbs is what a troll might use. The ridiculous weights have been adressed before, but in this game the only thing that really matters is carrying capacity (and making that more realistic probably wouldnt add much quality to the game if any) or attacks/round factor, for which only relative weights matter.

              That being said, dividing all weights by, say, 4 might be a good idea; adjusting the code so the rules dont change shouldnt be hard.
              I personally think that weapons should be more competitive to one another...str/dex and number of blows are all factored into the weapon weight and also the damage dice. I feel like some weapons get the shaft are about useless imo...lucerne hammers and tulwars being a few...heavy weight and low damage output making them undesireable weapons. And also their isn't even an artifact that is a tulwar..so they get the shaft.....but all in all they have to be balanced, heavier weapons shouldn't get as many blows as lighter weapons in example,
              But I think adjusting damage dice and making some weapons more "similar" to other weapons to make them more competitive is entirely possible, and is something I have tweaked with from time to time.

              Comment

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