I'm a long time Angband player but this is my first foray beyond lurking at oook.
I'm still using version 3.05 as I've developed some sophisticated spreadsheet tools geared to 3.05 to help me decide what to wear. Also these days, I have limited time to play so games can take me years to finish, thus further discouraging me from keeping up with latest version. Version 3.3 sounds pretty different.
I've only been this deep a few times before in version 3.05. (Previously, I was a cheater in versions 2.79, 2.85, and 2.91).
I'm leaning towards getting rid of Thorongil or Holhenneth. But I think the combination of SI and FA of Thorongil is nice, while R-Conf and SI is nice Holhenneth.
My dump is on the ladder here: http://angband.oook.cz/ladder-show.php?id=11793
I'm still using version 3.05 as I've developed some sophisticated spreadsheet tools geared to 3.05 to help me decide what to wear. Also these days, I have limited time to play so games can take me years to finish, thus further discouraging me from keeping up with latest version. Version 3.3 sounds pretty different.
I've only been this deep a few times before in version 3.05. (Previously, I was a cheater in versions 2.79, 2.85, and 2.91).
I'm leaning towards getting rid of Thorongil or Holhenneth. But I think the combination of SI and FA of Thorongil is nice, while R-Conf and SI is nice Holhenneth.
My dump is on the ladder here: http://angband.oook.cz/ladder-show.php?id=11793
Code:
[Angband 3.0.5 Character Dump] Name Scrabble XXIII Self RB CB EB Best Sex Male Age 28 STR! 18/100 -2 +2 +4 18/140 Race Hobbit Height 36 INT! 18/100 +2 +1 +0 18/130 Class Rogue Weight 61 WIS! 18/100 +1 -2 +0 18/90 Title Master Thief Status 29 DEX! 18/100 +3 +3 +14 18/300 HP 670/791 Maximize Y CON! 18/100 +2 +1 +4 18/170 SP 190/190 Preserve Y CHR! 18/100 +1 -1 +3 18/130 Level 50 Armor [25,+136] Saving Throw Heroic Cur Exp 6792695 Fight (+23,+10) Stealth Heroic Max Exp 6792695 Melee (+33,+19) Fighting Legendary Adv Exp ******** Shoot (+41,+10) Shooting Legendary MaxDepth 2900 ft Blows 5/turn Disarming Legendary Gold 3331604 Shots 2/turn Magic Device Legendary Perception Excellent Burden 230.8 lbs Infra 60 ft Searching Superb You are one of several children of a Hobbit Warrior. You are the black sheep of the family. You have blue-gray eyes, straight brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.++... Blind:............. Elec:........++... Confu:...........+. Fire:+.......+++.. Sound:+............ Cold:........++... Shard:......+...... Pois:....+........ Nexus:....+........ Fear:.........+... Nethr:...........+. Lite:........+.... Chaos:...........+. Dark:........+.... Disen:.......+..... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:....+..+..... Feath:+............ Sear.:....+........ PLite:.........+... Infra:....+........ Regen:..........+.. Tunn.:............. Telep:.........+... Speed:..+++.+...... Invis:+....+...+... Blows:............. FrAct:...........+. Shots:.+........... HLife:............+ Might:............. [Character Equipment] a) The Halberd 'Osondir' (3d5) (+10,+9) (+3) {!k!v!d @w0} It increases your charisma by 3. It slays giants and undead. It is branded with fire. It provides resistance to fire and sound. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. b) a Heavy Crossbow of Extra Shots (x4) (+18,+10) (+1) It increases your shooting speed by 1. c) a Gold Ring of Speed (+5) {minor vault 2450ft} It increases your speed by 5. d) a Gold Ring of Speed (+4) {black market clvl 45} It increases your speed by 4. e) a Tortoise Shell Amulet of Trickery (+2) {Balrog of Moria 2550ft} It increases your dexterity by 2. It increases your stealth, searching, infravision, and speed by 2. It provides resistance to poison and nexus. It sustains your dexterity. f) The Star of Elendil {Master Vampire 1800 ft} It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {1500 ft floor} It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. h) a Cloak of Aman [1,+26] (+2 to stealth) {!k!v!d @w2} It increases your stealth by 2. It provides resistance to disenchantment. It cannot be harmed by the elements. i) The Large Leather Shield of Celegorm [4,+20] {Algroth 1650 ft} It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+20] (+4) {Ancient Red Dragon 2550ft} It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Gauntlets 'Paurhach' [2,+15] {!k!v!d @A1} It provides resistance to fire. It speeds your regeneration. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {!k!v!d @m0} b) 2 Books of Magic Spells [Incantations and Illusions] {!k!v!d @m2} c) 2 Books of Magic Spells [Sorcery and Evocations] {!k!v!d @m3} d) a Book of Magic Spells [Resistances of Scarabtarices] {!k!v!d @m4} It cannot be harmed by the elements. e) a Book of Magic Spells [Raal's Tome of Destruction] {!k!v!d @m6} It cannot be harmed by the elements. f) a Book of Magic Spells [Mordenkainen's Escapes] {!k!v!d @m5} It cannot be harmed by the elements. g) 24 Crimson Potions of Heroism {25% off} h) 26 Yellow Potions of Healing i) 8 Coagulated Crimson Potions of *Healing* j) 49 Scrolls titled "rhovfu sehrol" of Phase Door {75% off} k) 13 Scrolls titled "bar vomsa" of *Identify* {10% off} l) a Scroll titled "wergseh ypbie" of Protection from Evil m) 2 Ivory Staffs of Teleportation (14 charges) {!k!v!d @u0} n) The Katana 'Aglarang' (8d4) (+0,+1) (+5) {graveyard 2900ft} It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. o) a Gnomish Shovel of Earthquakes (1d2) (+21,+10) (+8) {!k!v!d @w1} It increases your strength by 8. It increases your tunneling by 8. It is branded with acid. It creates earthquakes on impact. p) 14 Bolts of Slay Giant (1d5) (+11,+9) {!k!v!d @f4} It slays giants. q) 25 Bolts (1d5) (+7,+8) {!k!v!d @f1} r) 21 Bolts (1d5) (+6,+8) {!k!v!d @f2} s) 99 Bolts (1d5) (+0,+0) {!k!v!d @f0} t) 18 Seeker Bolts of Flame (4d5) (+9,+12) {!k!v!d @f5} It is branded with fire. It cannot be harmed by fire. u) 12 Seeker Bolts (4d5) (+6,+7) {!k!v!d @f7} v) 31 Mithril Bolts (3d5) (+5,+5) {!k!v!d @f7} It cannot be harmed by acid or fire. [Home Inventory] a) a Pink Speckled Potion of Life b) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. c) a Flint Stone Amulet of Weaponmastery (+2,+2) (+2) It increases your strength by 2. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. d) Metal Scale Mail of Elvenkind (-2) [13,+23] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and nether. It cannot be harmed by the elements. e) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Akorahil 2000ft} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {AMHD 2250 ft} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. j) The Cloak of Thorongil [1,+10] It provides resistance to acid and fear. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) a Cloak of Aman [1,+26] (+3 to stealth) {!k!v!d @w3} It increases your stealth by 3. It provides resistance to shards. It cannot be harmed by the elements. l) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. m) a Large Metal Shield of Elvenkind [5,+12] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and shards. It cannot be harmed by the elements. n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {floor 2200ft} It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. o) The Iron Helm 'Holhenneth' [5,+10] (+2) {troll pit 2050 ft} It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. p) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {uncursed} It decreases your intelligence and wisdom by 5. It decreases your searching by 5. It provides resistance to fear. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {AMHD 2850ft} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. r) The Dagger of Rilia (2d4) (+10,+9) {!k!v!d!k!v!d!k!v!d!k!v!d} It slays orcs. It is branded with poison. It provides resistance to poison and disenchantment. It activates for stinking cloud (12) every 4+d4 turns. It cannot be harmed by the elements. s) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {Rogrog 1800ft} It increases your strength and constitution by 2. It slays trolls and dragons, and is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It lights the dungeon around you. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. t) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It increases your constitution by 3. It slays orcs, trolls, giants, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. u) The Lance of Eorlingas (3d8) (+13,+21) (+2) {!k!v!d @w0} It increases your strength and dexterity by 2. It increases your speed by 2. It slays orcs, trolls, and all evil creatures. It provides resistance to fear. It grants you the ability to see invisible things. It cannot be harmed by the elements. v) a Great Axe of Gondolin (4d4) (+9,+11) {!k!v!d @w0 ESP} It slays orcs, trolls, dragons, and demons. It provides resistance to dark. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by acid or fire. It might have hidden powers. w) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) {@w0 Mat. Red Drag. 2200ft} It increases your intelligence, wisdom, and charisma by 4. It slays orcs, trolls, and all evil creatures, and is especially deadly against demons. It is branded with fire. It provides resistance to fire, nether, and life draining. It grants you the ability to see invisible things. It activates for probing every 20 turns. It cannot be harmed by the elements. x) The Long Bow of Bard (x3) (+17,+19) (+2) {graveyard 2900ft} It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
Comment