I've been adding some tweaks to the monster-list, some of them will probably get adopted into V, others will probably be rejected. There's a bunch of separate commits, so some can be included while others left out.
Anyway, here's the gist of them:
Dragonflies - these guys have 14 hp and are sitting down on dlevel 23-25. Why? I don't know. Move them to dlevel 5 and 6 and cut down the generous xp reward.
Ants - quiz, what level is the giant grey ant. if you said 10 or less, you were off by 16. Instead of moving the ants earlier I gave them more AC and more attacks. Blue ants now come with FRIENDS. I have no idea why they didn't before.
Beetles - also notoriously weak for their levels. Toughen them up by giving them more dangerous attacks. Another quiz, what's the difference between a killer stag beetle and a killer white beetle? Turns out that the white beetle has a lamer description. I removed it.
Ticks - these are the last of the notoriously weak monsters. Mainly toughened by increased AC. One of the ticks has "slowly moving towards you" in the description, but it's not slow at all... I made it slow but increased its AC to 200. If nothing else it makes the monster a bit unique, very hard to hit so you should probably avoid it.
I don't think any of these changes will be controversial. These are monsters that never make an impression. They probably still won't, but at least they aren't completely out of place.
However, I made some controversial changes too. Here they are.
dragons - IMO there are some big problems with dragons. Namely mature and young dragons are essentially the same (no really, they are). Ancient dragons are weak for what you might expect from an ancient dragon. AMHDs are much much stronger than normal ancient dragons. They have a huge HP boost comparable to multi-hued of other ages. The changes I suggest makes dragons more difficult overall and moves some of them a bit deeper to compensate. (dragon1 are white, blue, green, [bronze]; dragon2 are red, black, gold)
great wyrms are left alone.
Except: in a separate commit, I move draolisks and dracolichs 10 levels deeper. The reasoning is that these monsters have the same amount of HP as great wyrms but have a second more powerful breath attack. There's no reason they should be shallower. They're now about equal to the great wyrms.
Last change will also be somewhat controversial. Gravity hounds have been moved to dlevel 43 to be equivalent to multi-hued hounds. (also HP goes from 193 to 220 for consistency). Time hounds are moved to be equal in level to ethereal hounds (51-59). No HP changes though.
Anyway, here's the gist of them:
Dragonflies - these guys have 14 hp and are sitting down on dlevel 23-25. Why? I don't know. Move them to dlevel 5 and 6 and cut down the generous xp reward.
Ants - quiz, what level is the giant grey ant. if you said 10 or less, you were off by 16. Instead of moving the ants earlier I gave them more AC and more attacks. Blue ants now come with FRIENDS. I have no idea why they didn't before.
Beetles - also notoriously weak for their levels. Toughen them up by giving them more dangerous attacks. Another quiz, what's the difference between a killer stag beetle and a killer white beetle? Turns out that the white beetle has a lamer description. I removed it.
Ticks - these are the last of the notoriously weak monsters. Mainly toughened by increased AC. One of the ticks has "slowly moving towards you" in the description, but it's not slow at all... I made it slow but increased its AC to 200. If nothing else it makes the monster a bit unique, very hard to hit so you should probably avoid it.
I don't think any of these changes will be controversial. These are monsters that never make an impression. They probably still won't, but at least they aren't completely out of place.
However, I made some controversial changes too. Here they are.
dragons - IMO there are some big problems with dragons. Namely mature and young dragons are essentially the same (no really, they are). Ancient dragons are weak for what you might expect from an ancient dragon. AMHDs are much much stronger than normal ancient dragons. They have a huge HP boost comparable to multi-hued of other ages. The changes I suggest makes dragons more difficult overall and moves some of them a bit deeper to compensate. (dragon1 are white, blue, green, [bronze]; dragon2 are red, black, gold)
Code:
lev hp newlev newhp ymhd 32 281 -- -- mature1 34 352 36 600 mature2 36 440 38 660 mmhd 38 528 40 880 ancient1 40 633 45 1100 ancient1 41 880 46 1280 mmhd 45 1848 48 1848
Except: in a separate commit, I move draolisks and dracolichs 10 levels deeper. The reasoning is that these monsters have the same amount of HP as great wyrms but have a second more powerful breath attack. There's no reason they should be shallower. They're now about equal to the great wyrms.
Last change will also be somewhat controversial. Gravity hounds have been moved to dlevel 43 to be equivalent to multi-hued hounds. (also HP goes from 193 to 220 for consistency). Time hounds are moved to be equal in level to ethereal hounds (51-59). No HP changes though.
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